The New Respawn System...
Yash
Join Date: 2004-09-07 Member: 31501Members, Constellation
To start off, I've been playing ns for a few weeks now, and I'm still learning the ropes. But from what I've experienced, the new respawn system is horrible on maps that have large amounts of players in the spawn queue.(sp?)
Most of the time, it won't even spawn us(the marines) and the game ends. Other times when we rush the hive, the aliens can't spawn.
My suggestion is that we implement Cheesy's respawn system, for it has worked flawlessly on the servers I've been on.
Hopefully, something will be worked out and we can get back to normal gameplay!
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
By, the way, I'm a cs convert... does that mean I'm supposed to be hated by the ns community?
Most of the time, it won't even spawn us(the marines) and the game ends. Other times when we rush the hive, the aliens can't spawn.
My suggestion is that we implement Cheesy's respawn system, for it has worked flawlessly on the servers I've been on.
Hopefully, something will be worked out and we can get back to normal gameplay!
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
By, the way, I'm a cs convert... does that mean I'm supposed to be hated by the ns community?
Comments
And don't worry about being "CS convert", most people I know were playing CS before.
If I can remember this right, implementing Cheesy's would be changing only a number or two in that formula they had.
As for being a "CS convert", a HUGE amount of the people around here originally played CS (including me), and as long as you avoid being the kind of person who deliberately ignores his teammates, you'll be fine. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
They are using Cheesy's respawn system, it works the same way, if you check the change log its there.
In any case, the wave system is 100times as good as one used in beta4
If everyone died to one gren, everyones back in 4-5 seconds.
Whether you died last or first, flatout static wait time.
It IS part of NS and you have a right to enjoy it in the same measure as classic, but it's only part of it (as others might argue that Classic isn't all of NS as well). You might like co_, you might like ns_ but you can't tell for sure before you try both. If combat is annoying, try Classic (and vice versa)
Second point, Cheesy's respawn, as people have said, give much longer games than necessary. Last time I checked, games were supposed to be 10 minutes, and Cheesy's respawn was often on servers without combat timelimit.
As for CS converts, I'm one of them as well <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> (Though I never was a good aimer, both in CS and NS, so NS got the upper hand <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
Being a cs convert has its benefits though. I am extremely good with a shotty compared with al other weapons, and because of my cs honed reflexes, I always get the first shot off <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> .
Does anyone here have a good server that plays mostly ns maps? I'd love to come and I'm so cooperative you'd think I'm your slave <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.
Anyways welcome to NS in regards to mostly ns maps I think thats getting implemented slowly. In the beginning a lot of "newbs" play co cause they don't understand the game play or don't like it but if they hang around they learn the game play and end up preferring ns_ maps. Anyways look for the more experienced players and generally there servers have more ns_ maps playing.
personally I would suggest nsarms lab, but thats just becuase i play there <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
personally I would suggest nsarms lab, but thats just becuase i play there <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
yes, instead of having a problem with the spawn system when your playing, why not just get on a screwed up res system!!! yay
I'd rather have a good res system then the occoasion frustraiting spawn system
oh wait, are you talking about 18 players total? cuz then thats not outragous. but if your talking 18 players a team then good luck winning with aliens
Everyone should listen to this man.
CO is much more fun in such a situation. The longest wait I've seen is about 30 seconds to spawn (2 waves).
Due to the somewhat ridiculous way NS chooses an arbitrary number for spawning, (5 spawn at a time) instead of scaling it up and down with player size (10 at a time for a game twice as big, for example), large numbers of players 'break' NS, and will continue to do so until the NS team realises that THE NUMBER OF PEOPLE IN THE GAME VARIES, and thus their 'spawn timers' and other such things to do with THE NUMBER OF PEOPLE IN THE GAME, need to SCALE with the number of people in the game!
Until then, (if ever), play on slightly reduced player count servers (20-24 seems to be the limit). And server admins can add the 2 sec spawn timer. It really helps. Doesn't save the team that has 'lost' (all enemies in their room), but it does help the team avoid 'one marine camping in alien spawn with a shotty near beginning of game' situation.