[wip] Rtx Shotgun
concept by njroo keWell, here it is. Another installment to the RTX saga. Slightly tweaked for more detail and realistic mechanics.
(the ammo trapdoor is open to show that it does infact open)
And here's the original concept:
Here is the 3ds file for unwrapping/skinning:
I exported without saving max's texture coordinates-- thus you shouldn't have to reweld all the vertecies and the smoothing groups will still be there. (I imported it back into max, and it looked perfect, along with Ms3d).
The polycount stands at 1720.
Note: credits go to Njroo Ke (or Rooke) for the RTX concept, and to me (Strap) for the model, and to you if you skin it .
Post edited by Unknown User on
Warriors of the Apocalypse a HL2 modification.