new layoutThe previous version of marineris had a pretty bad layout so I decided to remake the entire layout. I went through tons of rejected layouts before I got this one that was decently balanced. I acutally built all those rejected layouts too, argh. I'd like to mention that the equilateral triangle layout doesn't work, distances are too long, unless you have level over level, so don't try it. ( Equilateral triangle layout is supposed to eliminate the middle hive lockdown that always happens.)
Its taken forever...actually a month, heh.
So here is a new version that has a totally new layout and new rooms. Alot of the old rooms remain with variations as well though. No more silly jumps, abundance of cramped rooms or crazy amounts of ladders. There probably still needs to be tweaks, but it should play pretty decently now, as I had layout help from clanners. ( Thanks renholder.) Seige distances are appropriatly accounted for, vent placement makes sense and a couple of weld spots that make a difference.Oh yea, aliens can actually do some interesting strats now like sensory.
I can still add more detail, like in red control, consoles etc, (i still got 4% of clipnodes left heh) but the occasional console pacing I think makes the level feel like an abandoned mystic (possibly alien influence) facility built long ago.
Hallways mostly have this style
First res marines will encounter
New incubator Hive
New red control
Pipe Core Subsystem
The rest of the screenshots can be viewed here
You can download beta6 here