Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
I would agree not my best work, but at the same time I noticed this looked better in the origins view, I tried a couple of methods, and this was the least obstructive but at the same time most appealing method, although not as realistic as it could have been.... hmmm... "nanites" ...?
He said ETA Tuesday. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
When the texture is completed I may personally see to the compilation of this pistol, since I'm the only one with the animations and scaling information right now... well Bashh has 'em too I guess, but not in source form... anyway, I could probably do most of the little touch ups after the skin is done, like adding in some faces and fixing some faces, like on the top of the magazine, etc etc...
BUT I don't think I'll have the time to sit down and sync up the sounds in the .qc file, so some one else may have to do that...
@Delarosa: good, laughing is healthy, as is shooting skulk with pistol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-Mr.KNifey+Sep 3 2004, 11:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.KNifey @ Sep 3 2004, 11:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow, that skin looks great. How about a version with no color, like it looks now and a version with TSA Green? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I was hoping the same : / if youre gona do a highpoly default pack i want it to look default...
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
LCD..? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> hmm... if there is an LCD on the default pistol that's news to me...
Hi-poly arm models for these hi-poly weapon models would be pretty nifty <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
hmm.. its tuesday <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> where is teh gunnar?
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
edited September 2004
You made your post at 4 in the AM on tuesday... its not REALLY tuesday until everyone, especially the skinner, is awake <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> and I would have to agree with the high poly arms comment... hmm... I might agree with that comment TOO much... <img src='http://ice.nsarmslab.com/NewArm_sshot01.jpg' border='0' alt='user posted image' /> gd it... now I'm behind on my studies... thanks alot you highpolifile freaks <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
[edit: no it's not done in the least... I'm gonna redo all the fingers cuz they are teh sux... and believe it or not, it's not even that high poly <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> mainly because I've been doing it poly by poly for the most part... based roughly on my own arm, but I had to lower some of the muscle detail to make it easier to model (no, I'm not kidding, my forearms are overly defined ) ]
hey, it was about 12.00 in my country <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->(24 hour thingie) middle of the day practically and i forgot about the different imezones and such <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
oh jeah, make new hands. but make new skin too coz the default finger skin is just plain ugly with a capital U.
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
Why do I need another one? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
But seriously, joking aside, I take some offence to that
And shame on you, it's fun to wanna make "cute" little comments like that from time to time, but making them about some one who was considering making a new high detail set of arms for you? Not the brightest night star are ya? <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
Wow, I cant wait for the release of any of this stuff, it's killing me knowing that such sexy stuff is unreleased.
Now, sorry for this rude off topic, but it just bit me in the patootie and I had to ask. Where can I get myself an arm modeling Tutorial? I need to make some good armor-afied arms.
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
edited September 2004
<!--QuoteBegin-Perdition Flamethrower+Sep 7 2004, 09:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Perdition Flamethrower @ Sep 7 2004, 09:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow, I cant wait for the release of any of this stuff, it's killing me knowing that such sexy stuff is unreleased.
Now, sorry for this rude off topic, but it just bit me in the patootie and I had to ask. Where can I get myself an arm modeling Tutorial? I need to make some good armor-afied arms. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I didn't know there were any arm modelling tutorials, I just looked down at my arm/hand and started modelling, but then again I studied alot of anatomy in highschool, so most of the details of the arms I have down to heart, alot of the pieces in my concentration my senior year revolved around a sci-fi mechanical twist on human anatomy, I'm thinking of scanning a few...
in case you are wondering a "concentration" is a large collection (20 pieces) of an artist best work, that is submitted at the end of a term majoring in Visual Arts (four years) and I really put alot of focus on the works on DaVinci, relating science, math, and art, which is one of the reasons I take so much offence to that last comment about my forearms, because I actually had to work out for a long time developing defined muscle tone in my arms to use them as references for most of my pieces... I know it was a joke, but it still bothers me, and honestly I am gonna request that post be removed or editted out, it really perverts and practically mocks my four years of anatomical study <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
[edit: I dunno why you guys want armor on it so soon, that's the LAST part... but also the easiest, so meh: <img src='http://ice.nsarmslab.com/NewArm_sshot02.jpg' border='0' alt='user posted image' /> I'll touch it up, or more likely just redo it later...]
hey, its supposed to be hi-poly hands right. so make modelled finger nails and looser skin on nuckles and stuff <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
but you really should spice up the armor plates a bit. make em a little more interesting.
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
Ok, I guess I should kinda reenstate my beliefs...
Higher poly != better looking
the RSX shotgun is proof this, the model and weapon design really wasn't that great, but NumbRider's skin completely changed my opinions on it... a texture can do just as much as wasting the 10 polies to model a hole in something that you may NEVER see anyway...
with that said, I will never waste polies on any of the projects I work on, stupid things like making skin look "loose" is something that is left to the texture, and finger nails... that's something that not only hardly gets noticed, but I haven't made the fingers yet! sigh... that one finger I mentioned was terrible and I will be redoing them, and even when I do, wasting additional polies on something like that seems pretty pointless... a good texture can always outshine a detailed model...
ok rants out of the way, the model is currently at 394, without armor, and without optimisation, WITH armor and without optimisation (and of coarse neither of these have finished fingers) the PC is about 502: <img src='http://ice.nsarmslab.com/NewArm_sshot03.jpg' border='0' alt='user posted image' /> keep in mind that the PC will increase a good bit with the fingers, due to the joint configuration, but it will drop back down some too when it gets optimised, such as the fact that WITH armor on, alot of the detail on the back of the arm and hand can go bye bye <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> personally I'm pleased with the PC so far...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Higher poly != better looking<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> yep... and the PC is good for that model. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I'm looking forward to it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Could you plz add the normal LA skeleton to the arms? would be very nice so you can exchange the old arms... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
edited September 2004
<!--QuoteBegin-CaptainPanaka+Sep 7 2004, 12:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Sep 7 2004, 12:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Could you plz add the normal LA skeleton to the arms? would be very nice so you can exchange the old arms... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Nope... sorry that's way to much work, not only are none of the reference files posed the same way in default NS stuff, some of them are assigned differently, and some models like the HMG only have one arm, etc etc...
too much trouble, the only bone structure I'm putting the hands on is the bone structure I made for NS a while back, so you can all look forward to having these hands on the high poly pistol, and EVERY other model that uses my animator hands, which includes all of my models, and most of Bashh's recent ones, so if you don't use those animator hands, better start usin' 'em! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Comments
hmmm... "nanites" ...?
BUT I don't think I'll have the time to sit down and sync up the sounds in the .qc file, so some one else may have to do that...
@Delarosa: good, laughing is healthy, as is shooting skulk with pistol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I was hoping the same : / if youre gona do a highpoly default pack i want it to look default...
now's my change to do my magic
o and btw work/classes starting is slowing my progress, not to mention the body of the pistol is really crazy mesh-wise.
hmm... if there is an LCD on the default pistol that's news to me...
Here is an example from my hi-res pistol I made.
where is teh gunnar?
and I would have to agree with the high poly arms comment... hmm... I might agree with that comment TOO much...
<img src='http://ice.nsarmslab.com/NewArm_sshot01.jpg' border='0' alt='user posted image' />
gd it... now I'm behind on my studies... thanks alot you highpolifile freaks <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
[edit: no it's not done in the least... I'm gonna redo all the fingers cuz they are teh sux... and believe it or not, it's not even that high poly <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> mainly because I've been doing it poly by poly for the most part... based roughly on my own arm, but I had to lower some of the muscle detail to make it easier to model (no, I'm not kidding, my forearms are overly defined ) ]
middle of the day practically
and i forgot about the different imezones and such <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
oh jeah, make new hands.
but make new skin too coz the default finger skin is just plain ugly with a capital U.
But seriously, joking aside, I take some offence to that
And shame on you, it's fun to wanna make "cute" little comments like that from time to time, but making them about some one who was considering making a new high detail set of arms for you? Not the brightest night star are ya? <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
Now, sorry for this rude off topic, but it just bit me in the patootie and I had to ask. Where can I get myself an arm modeling Tutorial? I need to make some good armor-afied arms.
Now, sorry for this rude off topic, but it just bit me in the patootie and I had to ask. Where can I get myself an arm modeling Tutorial? I need to make some good armor-afied arms. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I didn't know there were any arm modelling tutorials, I just looked down at my arm/hand and started modelling, but then again I studied alot of anatomy in highschool, so most of the details of the arms I have down to heart, alot of the pieces in my concentration my senior year revolved around a sci-fi mechanical twist on human anatomy, I'm thinking of scanning a few...
in case you are wondering a "concentration" is a large collection (20 pieces) of an artist best work, that is submitted at the end of a term majoring in Visual Arts (four years) and I really put alot of focus on the works on DaVinci, relating science, math, and art, which is one of the reasons I take so much offence to that last comment about my forearms, because I actually had to work out for a long time developing defined muscle tone in my arms to use them as references for most of my pieces... I know it was a joke, but it still bothers me, and honestly I am gonna request that post be removed or editted out, it really perverts and practically mocks my four years of anatomical study <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
[edit: I dunno why you guys want armor on it so soon, that's the LAST part... but also the easiest, so meh:
<img src='http://ice.nsarmslab.com/NewArm_sshot02.jpg' border='0' alt='user posted image' />
I'll touch it up, or more likely just redo it later...]
so make modelled finger nails and looser skin on nuckles and stuff <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
but you really should spice up the armor plates a bit. make em a little more interesting.
Higher poly != better looking
the RSX shotgun is proof this, the model and weapon design really wasn't that great, but NumbRider's skin completely changed my opinions on it... a texture can do just as much as wasting the 10 polies to model a hole in something that you may NEVER see anyway...
with that said, I will never waste polies on any of the projects I work on, stupid things like making skin look "loose" is something that is left to the texture, and finger nails... that's something that not only hardly gets noticed, but I haven't made the fingers yet! sigh... that one finger I mentioned was terrible and I will be redoing them, and even when I do, wasting additional polies on something like that seems pretty pointless... a good texture can always outshine a detailed model...
ok rants out of the way, the model is currently at 394, without armor, and without optimisation, WITH armor and without optimisation (and of coarse neither of these have finished fingers) the PC is about 502:
<img src='http://ice.nsarmslab.com/NewArm_sshot03.jpg' border='0' alt='user posted image' />
keep in mind that the PC will increase a good bit with the fingers, due to the joint configuration, but it will drop back down some too when it gets optimised, such as the fact that WITH armor on, alot of the detail on the back of the arm and hand can go bye bye <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
personally I'm pleased with the PC so far...
I'm looking forward to it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Could you plz add the normal LA skeleton to the arms? would be very nice so you can exchange the old arms... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Could you plz add the normal LA skeleton to the arms? would be very nice so you can exchange the old arms... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Nope... sorry that's way to much work, not only are none of the reference files posed the same way in default NS stuff, some of them are assigned differently, and some models like the HMG only have one arm, etc etc...
too much trouble, the only bone structure I'm putting the hands on is the bone structure I made for NS a while back, so you can all look forward to having these hands on the high poly pistol, and EVERY other model that uses my animator hands, which includes all of my models, and most of Bashh's recent ones, so if you don't use those animator hands, better start usin' 'em! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->