Brush Problems

JosemiteJosemite Join Date: 2003-06-29 Member: 17770Members
Anyone know why my brushes are being broken up this much?
<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues0002.png' border='0' alt='user posted image' />

Comments

  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    edited August 2004
    Are you making sure you <u>don't</u> have brushes with multiple faces touching other brush's faces? I know it's a simple thing, but neat brush work goes a long way..

    Does your geometry look something like this?

    <img src='http://myweb.cableone.net/optical/ims/concept.jpg' border='0' alt='user posted image' />

    ( I just happen to be mapping and thought I should help ^_^b )

    That center rail brush on the ceiling could be a func_wall or even floating 1 unit away from the ceiling brush.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    That's perfectly normal, CSG splits all of the faces into 240*texture scale faces (so if you increase the texture scale the splits will be further apart which will result in lower wpoly).
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