Server Crashes - Need Some Tips
MaverickSA
Join Date: 2004-08-06 Member: 30410Members
Good day everyone,
I am a server admin for an NS2.0 won server gone NS3beta steam server.
As you can infer from the topic title, we are having a little trouble.
Typically the server is running great, except we are experience random crashes when the server just "quits" and hlds gives no error(s).
It is usually within the first few moments of playing a map, but it does occur some time later in maps as well.
<b>Basic server setup</b>
HLDS 4120 (patch 2770)
Metamod 1.17.1 (now using amx released version)
AMXmod 0.99 release
Whichbot 0.92e
Rcbot 1.37 beta
<b>other MM plugins</b>
audiotracker (2.0.0.0)
chatveriables
fireworks
humanlimit (lazy)
lerklift (2.0.1.0)
marinebleed
award (2.2.0.0)
onosblocker (3.0.0.0)
unstuck pro (1.0.0.0)
umbraspawn (1.0.2.0)
structurehealth (1.0.1.0)
selfweld (1.2.4.0)
phaseEQ (1.0.5.0a)
pra remove
offthehive (lazy)
rspore (1.1.1.0)
<b>AMXmod modules</b>
fun
ns2amx_amx099
<b>other AMXmod plugins</b>
alltalk
godmode
noclip
nukem
say sounds
easy_speach
howmanyrts
gorgerecycle
equipstore
roll the dice
rock the vote
waypointsfix
We originally thought it was an issue with RCBots (as an RCBot was present whenever a crash occured) - but have also tried loading the server without them, with ultimately the same crashing result.
Anyone have any ideas?
Thank you much,
Maverick[SA]
<a href='http://killerz.dns2go.com' target='_blank'>http://killerz.dns2go.com</a>
I am a server admin for an NS2.0 won server gone NS3beta steam server.
As you can infer from the topic title, we are having a little trouble.
Typically the server is running great, except we are experience random crashes when the server just "quits" and hlds gives no error(s).
It is usually within the first few moments of playing a map, but it does occur some time later in maps as well.
<b>Basic server setup</b>
HLDS 4120 (patch 2770)
Metamod 1.17.1 (now using amx released version)
AMXmod 0.99 release
Whichbot 0.92e
Rcbot 1.37 beta
<b>other MM plugins</b>
audiotracker (2.0.0.0)
chatveriables
fireworks
humanlimit (lazy)
lerklift (2.0.1.0)
marinebleed
award (2.2.0.0)
onosblocker (3.0.0.0)
unstuck pro (1.0.0.0)
umbraspawn (1.0.2.0)
structurehealth (1.0.1.0)
selfweld (1.2.4.0)
phaseEQ (1.0.5.0a)
pra remove
offthehive (lazy)
rspore (1.1.1.0)
<b>AMXmod modules</b>
fun
ns2amx_amx099
<b>other AMXmod plugins</b>
alltalk
godmode
noclip
nukem
say sounds
easy_speach
howmanyrts
gorgerecycle
equipstore
roll the dice
rock the vote
waypointsfix
We originally thought it was an issue with RCBots (as an RCBot was present whenever a crash occured) - but have also tried loading the server without them, with ultimately the same crashing result.
Anyone have any ideas?
Thank you much,
Maverick[SA]
<a href='http://killerz.dns2go.com' target='_blank'>http://killerz.dns2go.com</a>
Comments
Also some other things that might help:
What OS you have
How much horsepower
How much RAM
How many players
What you general observation is on CPU usage with a full server
How many characters (including punctuation and spaces) your motd.txt is
Whenever you get new information post it here.
Also some other things that might help:
What OS you have
How much horsepower
How much RAM
How many players
What you general observation is on CPU usage with a full server
How many characters (including punctuation and spaces) your motd.txt is
Whenever you get new information post it here. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
We have tried stripping it down to just MM, whichbot, rcbot and AMXmod and it does last just a little longer then the 30 minute adverage that we have been getting thus-far. A plain jane vanilla NS server does work and is nearly rock solid but gets quite boring quickly.
As for the other info you requested......
Windows XP home (sp1)
Intel P4 3.06ghz hyperthreaded
1gb pc2100 DDR
12 players on a 384k UL ADSL
Adverage CPU usage is around 20% to 30% with a full server at late game rounds.
The MOTD is fairly short at saying only this: <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->MOTD: Please join the MARINE team because you are playing against bots.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I hope this gives you enough info to work with. Maybe I have just overlooked something?
In the past, when I ran a CS server, I found that running it with bots it would often crash if any kind of message was sent to them. I would get an Uninitialized buffer_t error which would kill the server. This would not be a problem if I ran only the bots with no adminMod or AMX mod, only when I would have these administrative programs in place. What I found was happening was a plugin I had in place would try to write a message to all clients real or not. Unfortunately, there is no message buffer for bots and therefore it would crash. You might want to try turning off all plugins that modify or announce text messages and send them to all clients to see if that helps.
Again, this was a long time ago, I'm sure bots are much more sophisticated now. Just a thought.
Well, just thought I'd say hi <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->