Possible Starcraft Marines?

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Comments

  • LancerEvoXLancerEvoX Join Date: 2002-11-01 Member: 2277Members
    edited August 2004
    actually im going to attempt using a HA skeleton instead. the marine seem kinda puny and weak against a normal Heavy, but if i made the model bigger on the normal skeleton, it would look all warped and weird when i compile.

    oh yea, no cel shaded for the model, it stands at 1800 polies, and i dont think anyone wants a 3600 cel shaded model on their pc <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Bryan_AbramsBryan_Abrams Join Date: 2004-02-17 Member: 26635Members
    edited August 2004
    <!--QuoteBegin-CaptainPanaka+Aug 1 2004, 08:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Aug 1 2004, 08:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Shinzon+Jul 31 2004, 07:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shinzon @ Jul 31 2004, 07:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wasnt there a cool looking red starcraft marine that never got released? that thing pwoned... >.<

    u need a new brazil render to get peoples attention to it... even though the milkshape screene looked good  <!--emo&::nerdy::--><img src='http://www.natural-selection.org/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    uhm... yep.. that's the one... and I still got it here... but w/o skeleton attached to it atm so... <!--emo&???--><img src='http://www.natural-selection.org/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    I think that's the right one... no...?
    <img src='http://mitglied.lycos.de/estaran/pics/scmarine-teaser.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    why not just use the normal ns players skeleton, or is that what you plan on doing?

    edit: ooops didnt notice it was so old <!--emo&:(--><img src='http://www.natural-selection.org/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • TresthTresth Join Date: 2002-11-03 Member: 5602Members, Constellation
    edited August 2004
    <!--QuoteBegin-CaptainPanaka+Aug 1 2004, 02:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Aug 1 2004, 02:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think that's the right one... no...?
    <img src='http://mitglied.lycos.de/estaran/pics/scmarine-teaser.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'd be damned if I could find that .max file again.
    yeah I'm the author, no one wanted to animate it so I just gave up and handed it over to t2k. Meh.

    IIRC, that marine was my first post on these forums and Wilkins skinned it.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Tresth+Aug 6 2004, 09:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tresth @ Aug 6 2004, 09:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd be damned if I could find that .max file again.
    yeah I'm the author, no one wanted to animate it so I just gave up and handed it over to t2k. Meh.

    IIRC, that marine was my first post on these forums and Wilkins skinned it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I love you for doing this model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> *bows*
  • RhodriRhodri Join Date: 2003-06-21 Member: 17575Members
    That was your first post?! Holy mother of bejesus that's quite a first post <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> Really love the model, hope it gets animated. Oh yeh and no to the cel shaded version, would look out of place.
  • TresthTresth Join Date: 2002-11-03 Member: 5602Members, Constellation
    Yeah, I'm against the cell shaded effet too.
    BTW, could I get my mesh back? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited August 2004
    <!--QuoteBegin-Tresth+Aug 7 2004, 08:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tresth @ Aug 7 2004, 08:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, I'm against the cell shaded effet too.
    BTW, could I get my mesh back? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I also don't think cell shading this model would look very nice...
    and yep... I'll send you all the stuff I got <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    /edit:
    Mesh:
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