actually im going to attempt using a HA skeleton instead. the marine seem kinda puny and weak against a normal Heavy, but if i made the model bigger on the normal skeleton, it would look all warped and weird when i compile.
oh yea, no cel shaded for the model, it stands at 1800 polies, and i dont think anyone wants a 3600 cel shaded model on their pc <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-CaptainPanaka+Aug 1 2004, 08:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Aug 1 2004, 08:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Shinzon+Jul 31 2004, 07:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shinzon @ Jul 31 2004, 07:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wasnt there a cool looking red starcraft marine that never got released? that thing pwoned... >.<
u need a new brazil render to get peoples attention to it... even though the milkshape screene looked good <!--emo&::nerdy::--><img src='http://www.natural-selection.org/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> uhm... yep.. that's the one... and I still got it here... but w/o skeleton attached to it atm so... <!--emo&???--><img src='http://www.natural-selection.org/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
I think that's the right one... no...? <img src='http://mitglied.lycos.de/estaran/pics/scmarine-teaser.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> why not just use the normal ns players skeleton, or is that what you plan on doing?
edit: ooops didnt notice it was so old <!--emo&:(--><img src='http://www.natural-selection.org/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<!--QuoteBegin-CaptainPanaka+Aug 1 2004, 02:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Aug 1 2004, 02:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think that's the right one... no...? <img src='http://mitglied.lycos.de/estaran/pics/scmarine-teaser.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I'd be damned if I could find that .max file again. yeah I'm the author, no one wanted to animate it so I just gave up and handed it over to t2k. Meh.
IIRC, that marine was my first post on these forums and Wilkins skinned it.
<!--QuoteBegin-Tresth+Aug 6 2004, 09:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tresth @ Aug 6 2004, 09:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd be damned if I could find that .max file again. yeah I'm the author, no one wanted to animate it so I just gave up and handed it over to t2k. Meh.
IIRC, that marine was my first post on these forums and Wilkins skinned it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I love you for doing this model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> *bows*
That was your first post?! Holy mother of bejesus that's quite a first post <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> Really love the model, hope it gets animated. Oh yeh and no to the cel shaded version, would look out of place.
Yeah, I'm against the cell shaded effet too. BTW, could I get my mesh back? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Tresth+Aug 7 2004, 08:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tresth @ Aug 7 2004, 08:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, I'm against the cell shaded effet too. BTW, could I get my mesh back? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I also don't think cell shading this model would look very nice... and yep... I'll send you all the stuff I got <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
oh yea, no cel shaded for the model, it stands at 1800 polies, and i dont think anyone wants a 3600 cel shaded model on their pc <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
u need a new brazil render to get peoples attention to it... even though the milkshape screene looked good <!--emo&::nerdy::--><img src='http://www.natural-selection.org/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
uhm... yep.. that's the one... and I still got it here... but w/o skeleton attached to it atm so... <!--emo&???--><img src='http://www.natural-selection.org/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
I think that's the right one... no...?
<img src='http://mitglied.lycos.de/estaran/pics/scmarine-teaser.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
why not just use the normal ns players skeleton, or is that what you plan on doing?
edit: ooops didnt notice it was so old <!--emo&:(--><img src='http://www.natural-selection.org/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<img src='http://mitglied.lycos.de/estaran/pics/scmarine-teaser.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'd be damned if I could find that .max file again.
yeah I'm the author, no one wanted to animate it so I just gave up and handed it over to t2k. Meh.
IIRC, that marine was my first post on these forums and Wilkins skinned it.
yeah I'm the author, no one wanted to animate it so I just gave up and handed it over to t2k. Meh.
IIRC, that marine was my first post on these forums and Wilkins skinned it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I love you for doing this model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> *bows*
BTW, could I get my mesh back? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
BTW, could I get my mesh back? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I also don't think cell shading this model would look very nice...
and yep... I'll send you all the stuff I got <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
/edit:
Mesh: