[mrel] Warspike

24567

Comments

  • BrimstoneBrimstone Join Date: 2003-08-25 Member: 20211Members
    edited July 2004
    On reskinning the arms, read the readme:
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You may reskin the arms to fit into your custom scheme, please ask permission before reskinning or reanimating the model, or including it in any model pack.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm using different textures myself...
    As far as doing any other hack for personal use, obviously there isn't any way to stop it even if I wanted to, but I would appreciate being asked before a public release...

    True, the anims are not perfect, but ingame, you really can't tell so much. I decided to leave the cocking motion in the draw anim because 1) it just adds a little flavor, and 2) there's so much of the model that you can't see, even if I'd added a lever, you'd never see it. That's why I chose to animate the reload and the idle2 in the upraised position- just to show off Bot's and Andersen's fantastic work...

    **edit**
    Found a couple of third-person ingame shots:
    <img src='http://home.fuse.net/brimstone/spiketest04.jpg' border='0' alt='user posted image' />
    <img src='http://home.fuse.net/brimstone/spiketest08.jpg' border='0' alt='user posted image' />
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    edited July 2004
    Good job releasing, but there are a few issues with the model, allow me to point them out:
    - the hands smoothing is fubared, even though normally the whole hand model is all assigned to one smoothing group, right now its set to many, and for that reason the hands look flat, choppy, and look like they are flate shaded, this needs fixing more than anything
    -the animations are very very robotic, and some times painful to watch, did you actually "make" these animations, or did you just pull em from other weapon animations, as it looks like, since when he pulls the gun out he pulls an imaginary stock back
    -the origins look weird, I suggest setting them at an $origin -1 1 1 offset to fix this problem

    that's all though, good job converting the model
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    I don't think he said he made them...he said summat about the FAMAS that ankalar did...
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    edited August 2004
    may i fiddle with the skin ?
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin--=[Drake]=-+Jul 17 2004, 12:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ Jul 17 2004, 12:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> may i fiddle with the skin ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    go go go!
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    <!--QuoteBegin--=[Drake]=-+Jul 17 2004, 12:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ Jul 17 2004, 12:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> may i fiddle with the skin ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    omgz0rs stripezzzzzz!
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Awesome... now to reskin it a dark blue like all my weapons!
  • BrimstoneBrimstone Join Date: 2003-08-25 Member: 20211Members
    Drake- reskin the gun, no problem- modify Bot's skin, that's up to him...

    Ice- The anims were adapted from the Famas mentioned. Smoothing groups I seem to have a block on- I can never get them right. The origin suggestion I'll consider, thx. The draw anim:
    <!--QuoteBegin-Brimstone+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brimstone)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I decided to leave the cocking motion in the draw anim because 1) it just adds a little flavor, and 2) there's so much of the model that you can't see, even if I'd added a lever, you'd never see it. That's why I chose to animate the reload and the idle2 in the upraised position- just to show off Bot's and Andersen's fantastic work...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    As far as "smoothing" out the anims, we'll see... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Hmm.. anyone know a way in PhotoShop to quickly make the skin white?
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    Hue/Saturation and click the colorise check box.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Where's the Colorize Check Box?
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    edited July 2004
    Brimstone you mentioned the sounds you were using are from Jaeger's Impact rifle, is that available to the public?
    I haven't been able to find that specific gun, would appreciate if anyone knows a link to it?
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    *Ahem*
    w00t! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    edited July 2004
    Brimstone,
    that's cool, as for the smoothing, this is an easy fix I would be more than happy to help you with, open up your reference smd file in milkshape, then select all the faces of the hands/arms, and goto the "groups" tab on the tools menu, then at the bottom you notice those little boxes with numbers in them, from 1 to 32? those are your smoothing groups, smoothing is assigned by selecting a number of faces that you want to all have the same rounding on them, like a cylinder, you want the whole round part to be on the same smoothing group, but the 2 caps on the ends to be a seperate smoothing group, then switching the smoothing group tool from "select" to "assign" and clicking on one of the number boxes it will reassign all of those polies to a new smoothing group, fixing the flat shaded error, a very easy fix, then reexport your reference file, and re compile it, and check out the model, then tell me that don't look oh so much better <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    [edit: typos are overrated]
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    w00t! finally done... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • BrimstoneBrimstone Join Date: 2003-08-25 Member: 20211Members
    Maybe my MS3d is borked, but when I select a group of faces and try to assign them to a group, it smooths them <u>all</u>....
  • OnESabreWulfOnESabreWulf Join Date: 2003-11-24 Member: 23506Members
    Wow <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> not bad dude I like <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    ok, make sure your selecting "faces" and not like verts or groups, and are you sure you weren't using the SELECT tool instead of the ASSIGN tool?
  • The_OvermindThe_Overmind Join Date: 2004-02-02 Member: 26006Members
    Looks great brim <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    id rather just mess about with bots skin tho i havnt seen him around so i cant ask him :E
  • BrimstoneBrimstone Join Date: 2003-08-25 Member: 20211Members
    edited July 2004
    Ahhh... I think I was using groups....

    I wouldn't try to stop you from changing Bot's skin, Drake, it's just not my place to give permission, either...
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    looking at the model now, there are a few niggles i have. smoothing & origins, mainly. i'll try to fix them up myself (smoothing & stuff i can generally do pretty well) then i'll PM you (Brimstone) and let you know how i got on. this model could really, really shine given a few loving touches ^_^
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    drake i say just email bots and dont touch it till he gives permission thats what i would want done to a model of mine
  • Dr_XDr_X Join Date: 2004-04-05 Member: 27732Members
    This is nice, but the reload animation really bugs me. How he quickly releases the clip, then just kinda waits, then does everything else so fast, with the long waits. Other than that it made me play NS again.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited July 2004
    <!--QuoteBegin-MrSocks+Jul 17 2004, 11:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrSocks @ Jul 17 2004, 11:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Brimstone you mentioned the sounds you were using are from Jaeger's Impact rifle, is that available to the public?
    I haven't been able to find that specific gun, would appreciate if anyone knows a link to it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->

    /edit: oh and... btw... I use the origins 0 -8 -2 on the model now <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    can i give out that black color one as i have to ask really...
    Also how do i change the origins?
    And please someone reanimate this
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Demiguise+Jul 18 2004, 10:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Demiguise @ Jul 18 2004, 10:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [...]
    Also how do i change the origins?
    [...] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    decompile the model.
    open the qc file with notepad

    add the following line to it (in <b>bold letters</b>):

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->/*
    ==============================================================================

    QC script generated by Half-Life MDL Decompiler 1.2
    2003, Kratisto. Based on code from Valve's HL SDK.

    v_hmg.mdl

    Original internal name:
    "v_hmg.mdl"

    ==============================================================================
    */

    $modelname "v_hmg.mdl"
    $cd ".\"
    $cdtexture ".\"
    $scale 1.0
    $cliptotextures


    $bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
    $cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
    $eyeposition 0.000000 0.000000 0.000000
    <b>$origin 0 -8 -2</b>

    //reference mesh(es)
    $body "body" "hmg_ref"


    // 2 skin families
    $texturegroup skinfamilies
    {
    { "hands.bmp" }
    { "hands_black.bmp" }
    }

    // 1 attachment(s)
    $attachment 0 "Bone53" 2.500000 -32.500000 0.000000

    // 9 hit box(es)
    $hbox 0 "Bone02" -17.595127 -12.293942 -1.270000 4.920000 11.230000 3.521797
    $hbox 0 "Bone52" -6.935192 -5.257175 -22.640501 0.000000 0.000000 0.000000
    $hbox 0 "Bone03" -1.550000 -2.140000 -0.990000 1.820000 1.350000 1.070000
    $hbox 0 "Bone04" -2.330000 -1.370000 -1.250000 0.000000 0.830000 0.170000
    $hbox 0 "Bone47" -2.200000 -0.030000 -1.440000 2.060000 10.520000 1.980000
    $hbox 0 "Bone26" -1.550000 -2.140000 -1.060000 1.820000 1.350000 0.720000
    $hbox 0 "Bone27" -1.986841 -1.070000 0.000000 0.160000 0.570000 1.250000
    $hbox 0 "Bone28" -0.506462 -1.400000 -0.920000 0.590000 0.070000 0.460000
    $hbox 0 "Bone25" -2.190000 -0.030000 -1.970000 2.060000 10.520000 1.440000

    // 8 animation sequence(s)
    $sequence "idle" "idle" fps 20
    $sequence "idle2" "idle2" fps 14
    $sequence "idle3" "idle3" fps 11
    $sequence "reload" "reload" fps 22 {
      { event 5004 8 "weapons/pistol_slide_release.wav" }
      { event 5004 52 "weapons/hmg_clipout.wav" }
      { event 5004 84 "weapons/hmg_clipin.wav" }
      { event 5004 110 "weapons/pistol_slide_release.wav" }
    }
    $sequence "shoot_top" "shoot_top" fps 20 { event 5001 0 "20" }
    $sequence "shoot_bottom" "shoot_bottom" fps 20 { event 5001 0 "20" }
    $sequence "shoot_empty" "shoot_empty" fps 20
    $sequence "draw" "draw" fps 20 { event 5004 4 "weapons/hmg_draw.wav" }

    // End of QC script.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    compile.
    done. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BrimstoneBrimstone Join Date: 2003-08-25 Member: 20211Members
    edited July 2004
    <!--QuoteBegin-CaptainPanaka+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->$origin 0 -8 -2<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Those origins would be appropriate for a bazooka....

    I'd like to see pics of any reskins before we talk release...

    Oh, and Kaine, Dr.X, and especially Evil_Ice, thanks for understanding the concept of <u>constructive</u> criticism...
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
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