Ns_bast For Beta 5

MendaspMendasp I touch maps in inappropriate placesValencia, SpainMembers, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Join Date: 2002-07-05 Member: 884Posts: 4,177 Advanced user
I'd post a changelog but there's many things that have changed, and if you want to know which bugs have been fixed, well, you have the bugtracker for that...

I took some pics from the latest build of bast, so here they are...

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Engine has two exits now? Wow! tounge.gif

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New area outside MS

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No more elevator in MS! (the door starts closed when the game starts, btw)

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Feewater won't burn your eyes now smile.gif

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Onos can now pass through there without crouching!

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R.I.P.

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Moved res outside refinery here, so Ref and Engine "share" this res.

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And, finally, the layout...


Of course, this is all subject to change, but I think it's pretty much ready for sending to Flayra, I thought it would be nice to know what the community thinks about it... tounge.gif
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Comments

  • Umbraed_MonkeyUmbraed_Monkey Members Join Date: 2002-11-25 Member: 9922Posts: 1,769
    ...The spinny doors had to go, didnt they sad.gif


    I say you take out the last trace of the elevator in MS. Theres no real point in it now, and it looks weird, sitting between the exit and a slope. It just doesnt make sense.
  • MendaspMendasp I touch maps in inappropriate places Valencia, SpainMembers, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Join Date: 2002-07-05 Member: 884Posts: 4,177 Advanced user
    QUOTE (Umbraed Monkey @ Jun 27 2004, 04:02 PM)
    I say you take out the last trace of the elevator in MS. Theres no real point in it now, and it looks weird, sitting between the exit and a slope. It just doesnt make sense.

    True. Well, it was there to leave the impression that there was something below, but I think I should just completely remove it tounge.gif
  • DragonMechDragonMech Members, Constellation, Reinforced - Shadow Join Date: 2003-09-19 Member: 21023Posts: 6,778 Fully active user
    edited June 2004
    QUOTE
    Engine has two exits now? Wow!
    *Kisses Mendasp*
    QUOTE
    Onos can now pass through there without crouching!
    *Kisses Mendasp again*

    Awesome work, Mendasp.


    [EDIT]
    QUOTE (Mendasp @ Jun 27 2004, 08:04 AM)
    QUOTE (Umbraed Monkey @ Jun 27 2004, 04:02 PM)
    I say you take out the last trace of the elevator in MS. Theres no real point in it now, and it looks weird, sitting between the exit and a slope. It just doesnt make sense.

    True. Well, it was there to leave the impression that there was something below, but I think I should just completely remove it tounge.gif

    Perhaps - to maintain the illusion that there is something below that level - the elevator could be broken. Or break when someone tries to use it or get on it.
    I see custom titles. <_< >_>

    QUOTE (DOOManiac @ Jul 10 2005, 07:00 PM)
    I for one can't imagine downloading several gigs of pornography from a typewriter.
  • Umbraed_MonkeyUmbraed_Monkey Members Join Date: 2002-11-25 Member: 9922Posts: 1,769
    QUOTE (Dragon_Mech @ Jun 27 2004, 09:10 AM)
    [EDIT]
    QUOTE (Mendasp @ Jun 27 2004, 08:04 AM)
    QUOTE (Umbraed Monkey @ Jun 27 2004, 04:02 PM)
    I say you take out the last trace of the elevator in MS. Theres no real point in it now, and it looks weird, sitting between the exit and a slope. It just doesnt make sense.

    True. Well, it was there to leave the impression that there was something below, but I think I should just completely remove it tounge.gif

    Perhaps - to maintain the illusion that there is something below that level - the elevator could be broken. Or break when someone tries to use it or get on it.

    Im not sure if you get it.. The slope leads to an elevator which, if lowered, disallows anyone from going to the door. No sane spacestation designer will design a room like that tounge.gif. Either remove it, or put the elevator elsewhere. Frankly, the huge elevator in the middle of marine spawn is enough to show that "there is more to the ship".
  • BryBry Members Join Date: 2003-01-23 Member: 12609Posts: 552 Advanced user
    bah well why i dont mean to moan you've remove some of the things that for me at least made bast great.
    The elevator the spinny door and imo looks like engine has been changed too much.

    While ill wait till the beta to reserve final judgement im pretty sure im gonna make a copy of ns_bast beta 4a and put it on my server as bast_classic or something.

    While the other changes do look great and good it was these few things that imo made bast distinctive and set it apart from the other maps and kept it in my top 3 favourate maps
  • bliNkbliNk Members Join Date: 2003-10-04 Member: 21422Posts: 110
  • MrMojoMrMojo Members, Constellation Join Date: 2002-11-25 Member: 9882Posts: 3,948
    Very nice changes. Is it almost finished yet then?

  • RecoupRecoup Members Join Date: 2004-04-25 Member: 28195Posts: 1,109
    I WANT TO PLAY NOW! wow.gif
  • OlmyOlmy Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond Join Date: 2003-05-08 Member: 16142Posts: 1,452 Advanced user
  • Invader_ScootInvader_Scoot Members, Constellation, Reinforced - Shadow Join Date: 2003-10-13 Member: 21669Posts: 1,589 Fully active user
    The way I see it marines have 1 exit to Marine Spawn... I don't even see that evil bile-bomb vent anymore.
  • OlmyOlmy Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond Join Date: 2003-05-08 Member: 16142Posts: 1,452 Advanced user
    QUOTE (Invader Scoot @ Jun 27 2004, 03:30 PM)
    The way I see it marines have 1 exit to Marine Spawn... I don't even see that evil bile-bomb vent anymore.

    Are you blind? There are two exits clearly shown on the layout.
  • Invader_ScootInvader_Scoot Members, Constellation, Reinforced - Shadow Join Date: 2003-10-13 Member: 21669Posts: 1,589 Fully active user
    Ahhh so this is an exit:
  • DrunkenMonkeyDrunkenMonkey Members, NS1 Playtester, Contributor, Constellation Join Date: 2003-05-09 Member: 16165Posts: 365 Fully active user
    Good job, Mendasp. You killed bast. Thanks! wink.gif

    Looks good. I'm pretty sure it will be a more fun map to play now, even though some of the things that made ns_bast...ns_bast, had to go. smile.gif
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  • OlmyOlmy Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond Join Date: 2003-05-08 Member: 16142Posts: 1,452 Advanced user
    QUOTE (Invader Scoot @ Jun 27 2004, 03:38 PM)
    Ahhh so this is an exit:

    Yes smile.gif I suppose it wasn't that obvious, sorry.
  • kowkow Members, Constellation Join Date: 2003-06-19 Member: 17524Posts: 54
    Absolutely awesome.
  • CarNagE1CarNagE1 PolandMembers, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester Join Date: 2003-05-14 Member: 16298Posts: 586 Advanced user
    realy great jub you fixed my favorite onos Trap smile.gif. Good job with the map.
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    Main Editor of www.naturalselection2.pl
  • SlayerXSlayerX PolandMembers Join Date: 2004-03-01 Member: 27028Posts: 39
    Absolutely awesome man! Can't wait to play smile.gif
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  • moultanomoultano Creator of ns_shiva. Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts Join Date: 2002-12-14 Member: 10806Posts: 4,219 Advanced user
    All in all it looks good. My only suggestion in those shots is that you rework the opening in the tram to line up better with the texture
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Members, Constellation Join Date: 2002-11-07 Member: 7608Posts: 4,405
    Cant wait to give this a try.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Members Join Date: 2002-11-14 Member: 8575Posts: 1,119
    I deleted the rotating door! wow.gif
    nL-Benjamin - Periodic map contributor, forum troll, retired arrogant clanner and commanding guru.

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  • Jas0Jas0 Members Join Date: 2003-12-06 Member: 24054Posts: 65
    Nice, hows the entity count, lower than before?
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  • rknZrknZ Members Join Date: 2003-10-23 Member: 21885Posts: 450
    Could you post a layout with all the RTs highlighted (MS and Hives too for some) because atm it is a tad hard to find them tounge.gif
    CLICK ME!
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  • TequilaTequila Members Join Date: 2003-08-13 Member: 19660Posts: 3,020
    Brilliant stuff hombre, I can't wait to play it.
  • FreagaZFreagaZ Members, Constellation Join Date: 2002-11-09 Member: 7894Posts: 38
    The lack of spinny doors makes this map so much more funner to play... at least in pubs tounge.gif

    user posted image - Another constie nub :P

  • MendaspMendasp I touch maps in inappropriate places Valencia, SpainMembers, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Join Date: 2002-07-05 Member: 884Posts: 4,177 Advanced user
    edited June 2004
    QUOTE (Jas0 @ Jun 27 2004, 07:36 PM)
    Nice, hows the entity count, lower than before?

    Beta 4 Entity count: 255
    Beta 5 Entity count: 243

    tsa.gif
  • WindelkronWindelkron Members Join Date: 2002-04-11 Member: 419Posts: 3,975
    hrmm, I dunno, now the airlock has lost most of its significance
    QUOTE(esuna)
    In short, stop just looking at screenshots and thinking "JESUS CHRIST! THAT ENGINE IS PERFECT BECAUSE IT LOOKS LIKE x GAME! MY COLON EXPLODED!"
  • MendaspMendasp I touch maps in inappropriate places Valencia, SpainMembers, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Join Date: 2002-07-05 Member: 884Posts: 4,177 Advanced user
    QUOTE (moultano @ Jun 27 2004, 06:49 PM)
    All in all it looks good. My only suggestion in those shots is that you rework the opening in the tram to line up better with the texture

    hmm, could you explain a bit more?
  • GrizzlyGrizzly Members Join Date: 2003-10-27 Member: 22025Posts: 564
    the pics feel kinda bright

    OMG NOES YOU KILLD TEH REVOLVING DOOR !!!111one
    damn you mrben
  • VininVinin Members Join Date: 2002-11-07 Member: 7601Posts: 167
    Adn refinery is still utterly huge...thats the only problem with the map right now.
    critical eXtinction 1.02-3.0
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  • moultanomoultano Creator of ns_shiva. Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts Join Date: 2002-12-14 Member: 10806Posts: 4,219 Advanced user
    QUOTE (Mendasp @ Jun 27 2004, 01:54 PM)
    QUOTE (moultano @ Jun 27 2004, 06:49 PM)
    All in all it looks good. My only suggestion in those shots is that you rework the opening in the tram to line up better with the texture

    hmm, could you explain a bit more?

    It fits well at the top, but at the bottom it cuts off the curve in that part of the texture a little awkwardly. It may not be possible to get a clean Onos sized opening out of that texture though. I wouldn't sweat it.
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