Ns_bast For Beta 5
Mendasp
I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
I'd post a changelog but there's many things that have changed, and if you want to know which bugs have been fixed, well, you have the bugtracker for that...
I took some pics from the latest build of bast, so here they are...
<img src='http://mendasp.thezazi.net/mapas/bast_remake/beta5/ns_bast1.jpg' border='0' alt='user posted image' />
Engine has two exits now? Wow! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<img src='http://mendasp.thezazi.net/mapas/bast_remake/beta5/ns_bast2.jpg' border='0' alt='user posted image' />
New area outside MS
<img src='http://mendasp.thezazi.net/mapas/bast_remake/beta5/ns_bast3.jpg' border='0' alt='user posted image' />
No more elevator in MS! (the door starts closed when the game starts, btw)
<img src='http://mendasp.thezazi.net/mapas/bast_remake/beta5/ns_bast4.jpg' border='0' alt='user posted image' />
Feewater won't burn your eyes now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<img src='http://mendasp.thezazi.net/mapas/bast_remake/beta5/ns_bast5.jpg' border='0' alt='user posted image' />
Onos can now pass through there without crouching!
<img src='http://mendasp.thezazi.net/mapas/bast_remake/beta5/ns_bast6.jpg' border='0' alt='user posted image' />
R.I.P.
<img src='http://mendasp.thezazi.net/mapas/bast_remake/beta5/ns_bast7.jpg' border='0' alt='user posted image' />
Moved res outside refinery here, so Ref and Engine "share" this res.
<img src='http://mendasp.thezazi.net/mapas/bast_remake/beta5/ns_bast_overview.jpg' border='0' alt='user posted image' />
And, finally, the layout...
Of course, this is all subject to change, but I think it's pretty much ready for sending to Flayra, I thought it would be nice to know what the community thinks about it... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I took some pics from the latest build of bast, so here they are...
<img src='http://mendasp.thezazi.net/mapas/bast_remake/beta5/ns_bast1.jpg' border='0' alt='user posted image' />
Engine has two exits now? Wow! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<img src='http://mendasp.thezazi.net/mapas/bast_remake/beta5/ns_bast2.jpg' border='0' alt='user posted image' />
New area outside MS
<img src='http://mendasp.thezazi.net/mapas/bast_remake/beta5/ns_bast3.jpg' border='0' alt='user posted image' />
No more elevator in MS! (the door starts closed when the game starts, btw)
<img src='http://mendasp.thezazi.net/mapas/bast_remake/beta5/ns_bast4.jpg' border='0' alt='user posted image' />
Feewater won't burn your eyes now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<img src='http://mendasp.thezazi.net/mapas/bast_remake/beta5/ns_bast5.jpg' border='0' alt='user posted image' />
Onos can now pass through there without crouching!
<img src='http://mendasp.thezazi.net/mapas/bast_remake/beta5/ns_bast6.jpg' border='0' alt='user posted image' />
R.I.P.
<img src='http://mendasp.thezazi.net/mapas/bast_remake/beta5/ns_bast7.jpg' border='0' alt='user posted image' />
Moved res outside refinery here, so Ref and Engine "share" this res.
<img src='http://mendasp.thezazi.net/mapas/bast_remake/beta5/ns_bast_overview.jpg' border='0' alt='user posted image' />
And, finally, the layout...
Of course, this is all subject to change, but I think it's pretty much ready for sending to Flayra, I thought it would be nice to know what the community thinks about it... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
I say you take out the last trace of the elevator in MS. Theres no real point in it now, and it looks weird, sitting between the exit and a slope. It just doesnt make sense.
True. Well, it was there to leave the impression that there was something below, but I think I should just completely remove it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Onos can now pass through there without crouching!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> *Kisses Mendasp again*
Awesome work, Mendasp.
[EDIT]<!--QuoteBegin-Mendasp+Jun 27 2004, 08:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jun 27 2004, 08:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Umbraed Monkey+Jun 27 2004, 04:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Jun 27 2004, 04:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I say you take out the last trace of the elevator in MS. Theres no real point in it now, and it looks weird, sitting between the exit and a slope. It just doesnt make sense. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
True. Well, it was there to leave the impression that there was something below, but I think I should just completely remove it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Perhaps - to maintain the illusion that there is something below that level - the elevator could be broken. Or break when someone tries to use it or get on it.
True. Well, it was there to leave the impression that there was something below, but I think I should just completely remove it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Perhaps - to maintain the illusion that there is something below that level - the elevator could be broken. Or break when someone tries to use it or get on it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Im not sure if you get it.. The slope leads to an elevator which, if lowered, disallows anyone from going to the door. No sane spacestation designer will design a room like that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. Either remove it, or put the elevator elsewhere. Frankly, the huge elevator in the middle of marine spawn is enough to show that "there is more to the ship".
The elevator the spinny door and imo looks like engine has been changed too much.
While ill wait till the beta to reserve final judgement im pretty sure im gonna make a copy of ns_bast beta 4a and put it on my server as bast_classic or something.
While the other changes do look great and good it was these few things that imo made bast distinctive and set it apart from the other maps and kept it in my top 3 favourate maps
Are you blind? There are two exits clearly shown on the layout.
Looks good. I'm pretty sure it will be a more fun map to play now, even though some of the things that made ns_bast...ns_bast, had to go. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Yes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I suppose it wasn't that obvious, sorry.
Beta 4 Entity count: 255
Beta 5 Entity count: 243
<!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
hmm, could you explain a bit more?
OMG NOES YOU KILLD TEH REVOLVING DOOR !!!111one
damn you mrben
hmm, could you explain a bit more? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It fits well at the top, but at the bottom it cuts off the curve in that part of the texture a little awkwardly. It may not be possible to get a clean Onos sized opening out of that texture though. I wouldn't sweat it.