Ns_altair_v6e
KungFuDiscoMonkey
Creator of ns_altair日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
I don't know how many hours I have spent on Altair these last two weeks but here is another release which should be much more balanced and ready for PTing. I would really appreciate it if any clans could PT or if some server admins could put this into rotation and get some good constructive feedback on this build.
This build should have much better lighting (less dark areas) and several areas have been reworked to fix problems with LOS and sieging distances and other gameplay balance.
Enjoy!
<a href='http://www.acidblue.net/tyr/Transfer/nsaltairv6e.zip' target='_blank'>http://www.acidblue.net/tyr/Transfer/nsaltairv6e.zip</a>
Edit: Some older screens from a few compiles back just to refresh you on which map this is.
Edit2: Removed the old screens since they were pretty out of date.
This build should have much better lighting (less dark areas) and several areas have been reworked to fix problems with LOS and sieging distances and other gameplay balance.
Enjoy!
<a href='http://www.acidblue.net/tyr/Transfer/nsaltairv6e.zip' target='_blank'>http://www.acidblue.net/tyr/Transfer/nsaltairv6e.zip</a>
Edit: Some older screens from a few compiles back just to refresh you on which map this is.
Edit2: Removed the old screens since they were pretty out of date.
Comments
the pipes in second pic can be rotated 90degres
the water in 6pic can be scaled up and rotated to make it less ovius you got the same water texur copying itself, apart from thath, its loking good
Marine start:
<img src='http://www.acidblue.net/tyr/Images/Altair/altair_command.JPG' border='0' alt='user posted image' />
Hallway south of Marine start:
<img src='http://www.acidblue.net/tyr/Images/Altair/altair_conduit.JPG' border='0' alt='user posted image' />
Further south, en route to Consistency Monitoring:
<img src='http://www.acidblue.net/tyr/Images/Altair/altair_divetanks.JPG' border='0' alt='user posted image' />
Life Support hive, now with more cover:
<img src='http://www.acidblue.net/tyr/Images/Altair/altair_lifesup.JPG' border='0' alt='user posted image' />
Omega Site hive, now with improved navigability:
<img src='http://www.acidblue.net/tyr/Images/Altair/altair_omega.JPG' border='0' alt='user posted image' />
Settling tanks, west of Dive tanks:
<img src='http://www.acidblue.net/tyr/Images/Altair/altair_settling.JPG' border='0' alt='user posted image' />
Station Monitoring skylight, showing beautiful undersea sky:
<img src='http://www.acidblue.net/tyr/Images/Altair/altair_station.JPG' border='0' alt='user posted image' />
Station Monitoring RT (center of map):
<img src='http://www.acidblue.net/tyr/Images/Altair/altair_station_main.JPG' border='0' alt='user posted image' />
Sub bay, RT now inside enclosure:
<img src='http://www.acidblue.net/tyr/Images/Altair/altair_subbay.JPG' border='0' alt='user posted image' />
Zeta corridor outside Consistency:
<img src='http://www.acidblue.net/tyr/Images/Altair/altair_zeta.JPG' border='0' alt='user posted image' />
but i still say make the ground in the hives less flat using vertex
but i still say make the ground in the hives less flat using vertex <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I will but right now I'm trying to fix everything that affects ballance/gameplay. I'll work on visuals when I get that done.
<img src='http://www.acidblue.net/tyr/Images/Altair/altair_lifesup.JPG' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yay.