Ns_marineris

unslordunslord Members Join Date: 2004-06-01 Member: 29059Posts: 23
edited July 2004 in Mapping Forum
Update 7/4/04: sounds, less ladders, signage, etc

here

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Rest of the pics here
Post edited by Unknown User on
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Comments

  • NaigelNaigel Members, Constellation Join Date: 2003-07-23 Member: 18376Posts: 651
    My godness... that's sweet!!
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  • BobTheJanitorBobTheJanitor Members, NS1 Playtester Join Date: 2003-12-10 Member: 24228Posts: 1,717
    Wow, sexy! Before anyone else yells about it: the storyline excludes aliens from being anywhere near our solar system, so technically mars would be right out. But, I couldn't really care less. You can have it in your backyard if you want.

    Screenshots look very nice, I get a definite mars feel from it. The only thing that might help is some variation in the lighting. From what I see it's all reds and oranges. Again, perfect for mars... but rather hard on the eyes after a while. And that readyroom is just hawt.
  • brute_forcebrute_force Members, Constellation Join Date: 2003-10-04 Member: 21433Posts: 1,616
    Yar, it is too red/orange. Throw in more white. Also, I noticed in Pipe Control, the textures on the pipe things look misaligned.

    Otherwise, great job.
  • OlmyOlmy Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond Join Date: 2003-05-08 Member: 16142Posts: 1,452 Advanced user
    edited June 2004
    Look very very nice. brute_force : i think that's kinda the idea...
    Anyways, what a surprise! I don't think i've seen anything about this map before and it looks really good!

    [edit] best first post ever! tounge.gif
  • RecoupRecoup Members Join Date: 2004-04-25 Member: 28195Posts: 1,109
    edited June 2004
  • brute_forcebrute_force Members, Constellation Join Date: 2003-10-04 Member: 21433Posts: 1,616
    QUOTE (Edgecrusher @ Jun 7 2004, 07:43 PM)
    brute_force : i think that's kinda the idea...

    Um, you're telling me that misaligned textures is intentional?
  • OlmyOlmy Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond Join Date: 2003-05-08 Member: 16142Posts: 1,452 Advanced user
    QUOTE (ShdwStal @ Jun 7 2004, 06:47 PM)
    QUOTE (Edgecrusher @ Jun 7 2004, 07:43 PM)
    brute_force : i think that's kinda the idea...

    Um, you're telling me that misaligned textures is intentional?

    I was refering to the lighting.
  • BobTheJanitorBobTheJanitor Members, NS1 Playtester Join Date: 2003-12-10 Member: 24228Posts: 1,717
    Yeah but even if the lighting is intentional, there's got to be a happy medium between realistic looking martian lighting and OMG MY EYES ARE BLEEDING FROM ALL THE ORANGE.
  • brute_forcebrute_force Members, Constellation Join Date: 2003-10-04 Member: 21433Posts: 1,616
    QUOTE (Edgecrusher @ Jun 7 2004, 07:49 PM)
    QUOTE (ShdwStal @ Jun 7 2004, 06:47 PM)
    QUOTE (Edgecrusher @ Jun 7 2004, 07:43 PM)
    brute_force : i think that's kinda the idea...

    Um, you're telling me that misaligned textures is intentional?

    I was refering to the lighting.

    Yes, as I said on IRC, if you have a facility on a red planet, why would you make the lighting inside of the facility just red? (or, well, more orange in this case but still)
  • TequilaTequila Members Join Date: 2003-08-13 Member: 19660Posts: 3,020
    Very unique, reminds me of Total Recall, and that's a good thing. Keep it up.

  • unslordunslord Members Join Date: 2004-06-01 Member: 29059Posts: 23
    The lighting is orange because the dust makes the lights glow that color, heh... personally my eyes like the colors, but if you guys don't like it that much it can be tweaked.
  • ZyndromeZyndrome Members Join Date: 2003-03-28 Member: 14974Posts: 361
    A contrast to all the orange lightning would be nice, like blue spotlights, for a both warm and cold feeling.
  • OlmyOlmy Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond Join Date: 2003-05-08 Member: 16142Posts: 1,452 Advanced user
    edited June 2004
    QUOTE (Tequila @ Jun 7 2004, 06:55 PM)
    Very unique, reminds me of Total Recall, and that's a good thing. Keep it up.

    That's it! I knew it reminded me of something. Very Total Recall.

    edit: to brute_force, i admit that variation in the indoor areas would help. colder white light coming from the interior would look excellent.
  • TequilaTequila Members Join Date: 2003-08-13 Member: 19660Posts: 3,020
    Bear in mind guys, he's only posted shots of 1 or 2 areas. Not every room will feature orange and red tones.
  • brute_forcebrute_force Members, Constellation Join Date: 2003-10-04 Member: 21433Posts: 1,616
    QUOTE (Tequila @ Jun 7 2004, 09:00 PM)
    Bear in mind guys, he's only posted shots of 1 or 2 areas. Not every room will feature orange and red tones.

    But from the areas we can see, it still looks orange. Even if the map has different colours in other areas, I still think some areas (maybe not all though) could use more contrasting lighting and more colours.
  • MooseMoose Members Join Date: 2003-05-13 Member: 16248Posts: 146
    If you would like your map play tested i really recommend clan #cri. These guys are top notch in my book with loads of ideas and advice. Go to www.nonoobs.com or PM Forlorn. good luck

    ps. I agree with the people that think the lighting is too orange red. Try and spice it up a little, the complement of orange is blue. Maybe experiment with that a little.
  • DelarosaDelarosa Naturally Custom Members, NS1 Playtester Join Date: 2002-11-29 Member: 10214Posts: 4,759
    PM me a link, and i will give you a standard review...

    (standard means 1 page +)
    NS Custom models, might just be back...
  • Major_ChromeMajor_Chrome Members, NS1 Playtester, Contributor, Constellation, Reinforced - Shadow Join Date: 2002-12-18 Member: 11096Posts: 381 Advanced user
    Nice looking map, looks like it might have some potential.
  • SwiftspearSwiftspear Custim tital Members Join Date: 2003-10-29 Member: 22097Posts: 7,018
    OMG that is awesome, I gotta get a walkabout in this map.
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  • CaptainPanakaCaptainPanaka Members Join Date: 2002-11-02 Member: 4718Posts: 3,541
    Reminds me of the "Public Enemy" HL mod smile.gif
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  • persoperso Members, WC 2013 - Supporter Join Date: 2003-02-19 Member: 13740Posts: 407
    QUOTE (unslord @ Jun 7 2004, 02:00 PM)
    The lighting is orange because the dust makes the lights glow that color, heh... personally my eyes like the colors, but if you guys don't like it that much it can be tweaked.

    But isn't it the atmosphere that makes it look red?
    I dunno but I think the sand itself isn't red (considering you're talking about mars planet)
  • Steel_TrollSteel_Troll Members Join Date: 2004-02-12 Member: 26455Posts: 550
    edited June 2004
    I second with bob the janitor... aliens near our solar system is a big nono..

    But im loving the few pics uve given us.The RR is like "Whoa" ur like looking at this massive entrance....although it would be nice to have a dark entrance to the alien team instead of a wall of infestation.
    I like the way u have hinted the surface of this red planet(not mars!)by letting us glimps the red surface through gaps in the roof of the rooms etc and the lighting is very nice, although i hope some of the inside rooms/hallways will have some blues or greens to counter the fab reds... nice work
    im really enjoying watching the progress of good looking maps like yours
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  • SpacerSpacer Invented dogs Members Join Date: 2003-05-02 Member: 16008Posts: 1,527
    we can finally visit the mars biggrin.gif

    this map reminds me a lot of quake 2, however the repetiveness of the lighting might cause people to get lost (don't forget green lighting at the hives wink.gif). Also, it seems that the route to the top left hive is smaller than all the rest, but not so much that it should pose a problem
  • raz0rraz0r Members Join Date: 2003-07-24 Member: 18395Posts: 1,655
    SEHCKS!!!!
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  • DerangedDeranged Members Join Date: 2004-04-07 Member: 27774Posts: 133
    I agree definetly needs some contrast to all the red.. and who cares if it's on "mars" I'm sure there are plenty of other red planets out there biggrin.gif
  • TuppertinaTuppertina Members Join Date: 2002-11-02 Member: 5173Posts: 8
    i'm working on the sounds for this map, and we thought it might be neat to also have custom music. here is a rough version of what that will be like: http://gameover.com/neuroticjuicer/marineris1.mp3

    i took inspiration from the existing ns music as well as a bit of the feel from the already-mentioned total recall (it might not be immediately evident though). tell me what you think! though it's a bit rough, it is almost done, and so any suggestions you have would be really helpful to me! thanks.
  • CobletCoblet Members Join Date: 2004-01-31 Member: 25803Posts: 365
    Reminds me of Halo in a few of those shots... not sure why. That can't be a bad thing though - and it isn't as everything is looking damn good biggrin.gif
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  • CabooseCaboose title = name(self, handle) Members, Constellation Join Date: 2003-02-15 Member: 13597Posts: 4,708 Advanced user
    This is a sexy lookin map. Wow... 1st post in... like over a year and a half of regestering...

    That song does sound very mars too.
  • CaptainPanakaCaptainPanaka Members Join Date: 2002-11-02 Member: 4718Posts: 3,541
    QUOTE (Tuppertina @ Jun 8 2004, 10:22 PM)
    i'm working on the sounds for this map, and we thought it might be neat to also have custom music. here is a rough version of what that will be like: http://gameover.com/neuroticjuicer/marineris1.mp3

    i took inspiration from the existing ns music as well as a bit of the feel from the already-mentioned total recall (it might not be immediately evident though). tell me what you think! though it's a bit rough, it is almost done, and so any suggestions you have would be really helpful to me! thanks.

    Reminds me of "Dune" smile.gif
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  • SwiftspearSwiftspear Custim tital Members Join Date: 2003-10-29 Member: 22097Posts: 7,018
    Awesome, that music so suits the map, and NS at the same time, can't wait to play!
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