[sprel] Pellet-specific Shotgun Crosshair

TyrNemesisTyrNemesis trigger_CUT! Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation Posts: 1,048
edited June 2004 in NS Customization
I know there are others available, but I found that combining a properly-located reticle with pips indicating the pellet impact locations created a crosshair that is both accurate and aesthetically pleasing.

Some may find the outer blips to be a distraction, but I hope someone enjoys this crosshair. No more using a magic marker to help you aim smile.gif

Simply unzip to /nsp/sprites to install. Make sure you back up your original files first.

http://www.acidblue.net/tyr/Transfer/ShotgunSpecific.zip
user posted image
«13

Comments

  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members Posts: 2,227
    so this records where the bullets impacted and displays little circles on them untill your next fired shot?
    Don't Die!

    LOVE NATURAL-SELECTION HARDER!

    It seems the only way to change anything this day and age is to kill. Whatever happened to talking?

    (>#_O)>/ .... (/'.')/
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation Posts: 3,640
    Shotgun pellets always fly in the same direction, no matter what the bullet decals say. This tells you where they're going to go.
  • TyrNemesisTyrNemesis trigger_CUT! Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation Posts: 1,048
    No. The pellets hit the exact same location every shot. The sparks and decals you see when firing at a wall are fakes generated by the client; This crosshair displays where the shots will actually hit.
    user posted image
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation Posts: 622
    Hmm, nice, I'm debating whether or not to try it
    user posted image

    QUOTE (Nemesis Zero)
    ***Locked.*** (God, I missed this...)
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members Posts: 3,975
    man, I dont like that, it seems like an exploit to me. I hope they make the spread random in the next patch, because this puts an unfair advantage on people who downloaded it..
    QUOTE(esuna)
    In short, stop just looking at screenshots and thinking "JESUS CHRIST! THAT ENGINE IS PERFECT BECAUSE IT LOOKS LIKE x GAME! MY COLON EXPLODED!"
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members Posts: 2,478
    edited June 2004
    ....

    this is basically telling the dev team they should actually do something about it, instead of people getting frustrated with it, and making thier own fix.


    very useful.
    Post edited by Unknown User on
    Ugh Im too damn brown for a sig.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members Posts: 4,832 Advanced user
    :shrug:

    I guess I'll use this for the time being anyway.
    zGVPR2v.gif
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members Posts: 515
    i might try it sometime
  • Night_EagleNight_Eagle Join Date: 2003-11-07 Member: 22373Members Posts: 144
    Very nice, works great.
    *Insert Creativity Here*
  • SariselSarisel .::' ( O ) ';:-. .-.:;' ( O ) '::. Join Date: 2003-07-30 Member: 18557Members, Constellation Posts: 2,192
    *Two kids standing near a soda-dispenser machine

    Kid #1 *puts dollar into dispenser machine*

    *Soda-dispenser machine eats dollar, but does not give soda drink*

    Kid #1 *repeats, with same effects until he runs out of dollars*

    Kid #2 *kicks soda-dispenser machine*

    *Soda-dispenser machine turns out a deformed can which was blocking the other cans from coming out*

    *Soda-dispenser machine turns out the rest of the cans paid for by Kid #1*

    Kid #1: "Man, I don't like this. It seems like an exploit."
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members Posts: 2,478
    QUOTE (Sarisel @ Jun 6 2004, 11:12 PM)
    *Two kids standing near a soda-dispenser machine

    Kid #1 *puts dollar into dispenser machine*

    *Soda-dispenser machine eats dollar, but does not give soda drink*

    Kid #1 *repeats, with same effects until he runs out of dollars*

    Kid #2 *kicks soda-dispenser machine*

    *Soda-dispenser machine turns out a deformed can which was blocking the other cans from coming out*

    *Soda-dispenser machine turns out the rest of the cans paid for by Kid #1*

    Kid #1: "Man, I don't like this. It seems like an exploit."

    Then dont use it.

    Ugh Im too damn brown for a sig.
  • TyrNemesisTyrNemesis trigger_CUT! Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation Posts: 1,048
    I think that Saraph was making fun of those who suggested that our creation of crosshairs to fix a problem with the physics of the shotgun was an exploit.

    Anyway, you nailed it, bull. The best way to get a bug attention is to make sure everyone is aware of it, and, if possible, able to benefit from any solution developed for it.

    This crosshair is here for EVERYONE to use. Apparently some people have known that this is how the shotgun works for ages, but couldn't be bothered to tell anyone. That isn't my style.

    Now that you all know and have a way to fix the problem for yourself, there is no reason to consider the fix an exploit. I'm sure there are people out there that are more than willing to think of outlandish examples which, on the same token, would sound silly (it's hard to hit skulks due to the hitbox problems! so everyone should use an aimbot to fix it.) but let's not be silly, okay?

    This is here. I'm glad some of you like it.
    user posted image
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members Posts: 1,720 Fully active user
    This crosshair rocks.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation Posts: 12,842
    Cut the 'exploit' debate out. Now. I don't want this to degrade into a flamefest.
    QUOTE
    And if I haven't seen further, it's because those bloody giants have blocked my sight.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members Posts: 1,109
    I personally like the idea and think it wont hurt, because frankly how much time does a guy get to focus those little dots (all of them) on an oncoming skulk, let alone be in a firefight and try and line them all up. Its the same as having a new, and more accurate crosshair, not an exploit.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members Posts: 7,661
    I hardly miss shotty shots anymore with it, in fact it makes rines even more overpowered than they are already
    user posted image

    #BATTERY
  • TyrNemesisTyrNemesis trigger_CUT! Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation Posts: 1,048
    CWAG, do you use mine or moomin's?
    user posted image
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation Posts: 2,064
    edited June 2004
    I use moomin's since they are smaller.
    I never miss shottyshots anymore.

    if(sgxhair==pellet_specific){
    marine.power++;
    }

    Seriously, these crosshairs overpower marines. A lot more than they already are overpowered.
    Post edited by Unknown User on
    LOL BLOG!
    also known as narc
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members Posts: 3,039
    jesus christ you guys need to learn how to aim naturally tounge.gif
    teh r33t4rd c0mmANDAR. EU NS League @ ensl.zanith.nl
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  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members Posts: 450
    QUOTE (ZiGGY^ @ Jun 12 2004, 03:23 PM)
    jesus christ you guys need to learn how to aim naturally tounge.gif

    Perhaps they would if the weapons behaved naturally tounge.gif
    CLICK ME!
    user posted image
    CLICK ME!
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members Posts: 450
    I would like to point out that one of the outer pellets is misplaced on your crosshair:

    user posted image

    as you can see the very bottom pellet needs to be moved over to the left tounge.gif
    CLICK ME!
    user posted image
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  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members Posts: 622
    QUOTE
    if(sgxhair=pellet_specific){
    marine.power++;
    }


    That code wouldnt work dude...u've put an assignment in a conditional...unless u'r using C in which case u'r code would arse up neway.

    remember == next time!

    And for the last guy who posted the screeny...i thort the actual impacts were generated client side rather than server side and aren't a true representation of bullet spread.
    user posted image
  • PromoCLPromoCL Join Date: 2004-03-31 Member: 27620Members Posts: 105
    Pffft noobies who cant even write if() statements tounge.gif
    If hypothetical questions made you nervous, what would you say?
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  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members Posts: 4,153
    QUOTE (Windelkron @ Jun 6 2004, 08:51 PM)
    man, I dont like that, it seems like an exploit to me. I hope they make the spread random in the next patch, because this puts an unfair advantage on people who downloaded it..

    yea i see what you mean, but then again when you have a skulk leaping straight at you i dont think you are going to be worrying too much about the tiny dot on the side anymore than simply trying to get a shot off in the big circle like you normaly would.
    If the people be of sound mind, laws are unneccesary.
    If the people be not of sound mind, laws are useless. --Plato
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members Posts: 450
    QUOTE (TheUdderOne @ Jun 13 2004, 02:00 AM)
    QUOTE
    if(sgxhair=pellet_specific){
    marine.power++;
    }


    That code wouldnt work dude...u've put an assignment in a conditional...unless u'r using C in which case u'r code would arse up neway.

    remember == next time!

    And for the last guy who posted the screeny...i thort the actual impacts were generated client side rather than server side and aren't a true representation of bullet spread.

    Only if you use cl_lw "1"

    cl_lw 0 disables lag compensation and contacts the server for the decal posistioning. I don't suggest anyone uses this though except on a LAN, otherwise you will get a lag inbetween you pressing fire and the actual gun firing.

    BTW in the screeny that is 8 shotguns shots into the wall tounge.gif
    CLICK ME!
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  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation Posts: 2,064
    QUOTE (TheUdderOne @ Jun 13 2004, 02:00 AM)
    QUOTE
    if(sgxhair=pellet_specific){
    marine.power++;
    }


    That code wouldnt work dude...u've put an assignment in a conditional...unless u'r using C in which case u'r code would arse up neway.

    remember == next time!

    And for the last guy who posted the screeny...i thort the actual impacts were generated client side rather than server side and aren't a true representation of bullet spread.

    What are you talking about? Check my post again tounge.gif
    LOL BLOG!
    also known as narc
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members Posts: 503
    Damn I hope they won't go random...that makes real skill less important to win. Actually,
    that should be the official crosshair for next ns version, well a perfect one.
    No one will say its and exploit!!!
    But if it was me, Id give with ns : Bunny hop key, client side lastinv and maybe more scripts...then no one will talk about exploiting with scripts?!
    I don't care if everyone has the same advantages to start with, then maybe newbies could'nt screem that its unfair.
    I would even put a complete readme for modifying the config.cfg
    Maybe i'm crasy...
    My avatar is like sooooo smooth.
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members Posts: 450
    I myself want to see a completly random shotgun blast and bhop removed (skulk base speed increased).

    People expect the shotgun blast to be random, and who in thier right mind would ever even contemplate bunnyhopping if no one told them about it, it goes against your instinct :E

    CLICK ME!
    user posted image
    CLICK ME!
  • TyrNemesisTyrNemesis trigger_CUT! Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation Posts: 1,048
    QUOTE
    I would like to point out that one of the outer pellets is misplaced on your crosshair:


    I would like to point out that you are a silly man who is wrong. Plain and simple. I don't know why you would base your test of a crosshair on bullet decals, since they have nothing to do with what the server sees.

    At 1024x768 I can promise you this crosshair is just placed almost perfectly (some of the pellets are off by a pixel or two, but I don't have all day to mess with it.)
    user posted image
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members Posts: 503
    I myself want to see a completly random shotgun blast and bhop removed (skulk base speed increased).

    People expect the shotgun blast to be random, and who in thier right mind would ever even contemplate bunnyhopping if no one told them about it, it goes against your instinct :E

    Ok so you want ns to be more luck, less skill, less experience and make newbies better...go play cs if you want random. I already want to destroy my pc when I shoot perfectly or bite perfectly and not damaging the target. Hit boxes are random enough.

    I hate LMG and hmg because of their spray shooting thats influenced by luck, I use pistol and shotgun cos they are ONLY skill weapons. I am an extremely skillfull player, and I own in every FPS exept in cs because of its arcade like aspect that makes low skilled players get head shots from bad shooting and skillfull players sometimes miss target because of random recoil spray.

    If it was only me, i would make LMG and HMG shoot in a strait line but give more hp to skulk, lerk, and gorge. Then skill would be the only key of being the best.

    Leave skill alone or I'll go back playing doom alone.
    My avatar is like sooooo smooth.
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