Ns_secio

NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
edited June 2004 in Mapping Forum
<div class="IPBDescription">Yes, or no? Update thread.</div> The layout
«1

Comments

  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    edited June 2004
    1/2 (corridor to... somewhere):
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    edited June 2004
    2/2 (processing... or something like that) texturing not final of course.
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    So what do you say? I'll get ingame screenshots asap.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-Naigel+May 30 2004, 03:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Naigel @ May 30 2004, 03:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3/3 (processing... or something like that) texturing not final of course. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    this gonna look awsome ingame! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    I agree... not <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> . I'm working on the textures right now.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Sweet. Now we want ingame pics with scary lighting and fog and stuff. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    Nice brushwork there
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    Ingame Screenies......we demand....plz will you supply <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    I'm going to compile it soon, for now I want to show you an update (oh the HL engine will love this section):
  • RipzawRipzaw Join Date: 2004-05-09 Member: 28560Members
    Ser-weet man. Meh. I suck compared to all you. And HL2 mapping is hard with the weights etc <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2004
    Nice looking architecture, but I'm not to sure about the skulk friendlyness of the walls and ceiling...

    Looking forward towards the compiled screenies...
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Compiled screens... still lots of work to be done.

    1/4:
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    3/4 (forgot to func_wall those things >_< :
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    It's too bright. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    I want darkness and scary mood!
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    It's too bright, and the w_poly can be decreased a whole lot. I'll work some more later, it's too late now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> .

    Enjoy the screens!
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Fantastic architecure, perhaps a little over-ambitious. Regardless, lay down some delicious lighting and I'm sold.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    has a UT or turok feel to it, really cool.

    I like the half pipe, although some of the walls look quite skulk unfreindly, definatly work with the lighting, and this could be awesome.
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    <b>Naigel</b> - What's the r_speeds of that walkway outside..My guess is around 1200? It looks really nice but the fact that it is all visible at any given point will be the thing that kills you. You also have to remember that there will be a room on either side so you are gonna have to do some serious vis blocking.. Also looking at all those pipes and stuff in the sewer, that's gotta be costing something in the r_speed department. Have you got them as func_walls?

    I like the overall feel however. As the boys already said - it has a real ut feel to it..I put that down to granduer...very nice..
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    edited May 2004
    The r_speeds are in the upper left corner of the screenshots...

    Update, you like screenshots, I know you do! 1/2:
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    I still think it needs more contrast. It would really benefit from some scary lighting.
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    <!--QuoteBegin-ShdwStal+May 31 2004, 06:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ May 31 2004, 06:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I still think it needs more contrast. It would really benefit from some scary lighting. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I agree, unfortunetely (I hate this word) I don't know exactly how I do that <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> .
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Naigel+May 31 2004, 12:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Naigel @ May 31 2004, 12:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ShdwStal+May 31 2004, 06:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ May 31 2004, 06:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I still think it needs more contrast. It would really benefit from some scary lighting. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I agree, unfortunetely (I hate this word) I don't know exactly how I do that <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> . <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    env_gamma, light_spots, texture lighting (if you're not using it already), -gamma for RAD, -dscale for RAD, -fade for RAD, etc.

    Also, it is unfortunately <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    <!--QuoteBegin-ShdwStal+May 31 2004, 06:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ May 31 2004, 06:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Naigel+May 31 2004, 12:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Naigel @ May 31 2004, 12:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ShdwStal+May 31 2004, 06:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ May 31 2004, 06:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I still think it needs more contrast. It would really benefit from some scary lighting. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I agree, unfortunetely (I hate this word) I don't know exactly how I do that <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> . <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    env_gamma, light_spots, texture lighting (if you're not using it already), -gamma for RAD, -dscale for RAD, -fade for RAD, etc.

    Also, it is unfortunately <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ah right, well, I'm using tex lights already, I don't like using the point entity lights. I'll look into that things for RAD though, never heard of those.

    And thanks, I forgot how you spelled "unfortunately".
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-Naigel+May 31 2004, 03:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Naigel @ May 31 2004, 03:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The r_speeds are in the upper left corner of the screenshots...

    Update, you like screenshots, I know you do! 1/2: <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I TOLD this gonna be awsome! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • NayNay Join Date: 2002-06-09 Member: 741Members
    its looking good but with a bit of contrast and maybe a bit of foggin it would help it a great deal :]
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    edited June 2004
    Planned layout... I really need help with layouts, please help me out on this one.

    -EDIT-

    New pic, I'll change this one every time, otherwise it'll get confusing.

    -EDIT2-

    See my first post for the most updated layout...
Sign In or Register to comment.