New Comer To Mapping
PvtBones
Join Date: 2004-04-25 Member: 28187Members
Join Date: 2004-04-25 Member: 28187Members
Comments
*Hands PvtBones Flame-Retardent Jacket* Good Luck with this Thread.
EDIT: Setting-Up Your Computer For Mapping Thread: <a href='http://www.unknownworlds.com/forums/index.php?showtopic=50171' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=50171</a>
~ DarkATi
lower is better, performance-wise, but it may not look that good.
Actually it has a limit of 800, and when it is reached, HL engine doesnt draw any more w-polys which go over that limit(in SOFTWARE mode)
Actually it has a limit of 800, and when it is reached, HL engine doesnt draw any more w-polys which go over that limit(in SOFTWARE mode) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I dunno bout Software, but OpenGL will render as many polygons as you want, until it crashes of course. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Actually it has a limit of 800, and when it is reached, HL engine doesnt draw any more w-polys which go over that limit(in SOFTWARE mode) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I dunno bout Software, but OpenGL will render as many polygons as you want, until it crashes of course. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
ya im asking at what point does it crash
Actually it has a limit of 800, and when it is reached, HL engine doesnt draw any more w-polys which go over that limit(in SOFTWARE mode) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I dunno bout Software, but OpenGL will render as many polygons as you want, until it crashes of course. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ya im asking at what point does it crash <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Probably depends on your computer. I heard 4000 wpoly will drop you to about 15 fps on a pretty good computer. However, I think the crash limit might be something like 20 000 or more wpoly. You could always experiment yourself <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
*shifty eyes* <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I have a map that covers most of the VHE grid, when I had a leak in it it would render about 5000 wpoly. When I looked towards the map I got like 5fps (I have a decent comp, I usually get about 80fps in-game).
Oh, and for the record, I think the maximum amount of faces for one brush is like 32.
True, but it did age very gracefully <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
something like 6 years old and still alive and kicking, the hl engine is probably the oldest engine which even to this day has a big community behind it and it still packs a punch...
but hl is older <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->