How Long Does It Take You To Make A Map?
Speed mapping, or crawling along?Well, since I've put alot of time in my first ever map, and seeing as how I'm not even close to finishing, I was thinking... am I too slow for this?
I've put... I dunno... let's say 10 mapping sessions of 2 hours each.. no, more then that... ... at least.. well I'm guessing between 20 to 45 hours (eheh rough guess).
Maybe my technique is wrong...
I started by making a square room (for the ready room). Then I added basic lighting. Then I added detail, and more sophisticated lighting and brush work. I tweaked my texturing and I was done.
Next up, marine spawn. Start off with an idea, make the basice brush work. Put basic textures and lighting. Add detail. Add detail. Compile. Look at r_speed. Fix lighting, create missing textures. Compile. Add, compile. Add compile. Look up r_speed. Play as marine, skulk and onos. Put entities for weldables and breakables. Put entities for lighting. Work for 4 hours to understand how multi_manager and triggers work. Compile. ****! didn't work. Rework entities, compile. **** ****!. Rework, recompile, loop those actions 20 times.
15-20 hours later, The marine spawn is done! (for beta 1 at least).
Wow. That is alot of time for 1 room, or is it?
What do you guys think? Too slow, too quick, doesn't matter, wrong method?
I'm a patient person, so that doesn't bother me. So far, I have about 3 rooms done. I'm guessing I'm gonna have about 8 in all (+ 4 vents) (it's a co_map. I thought it'd be easier to start).
I also have the habbit of compiling ALOT. I work for 5-30 minutes, and I'm gonna compile at least once! When fixing small detail like texture alignment and lighting, I compile maybe once every 5 minutes. So far, compiling only takes about 3-7 minutes. I'm worried that it'll get much longer as I progress.
Also, is there a magic way of aligning textures on octogonal brushes (pipes). I noticed that sometimes, I need to put a -1 in the X or Y axis. But I still align them by hand, and it takes alot of time
Also, is there a good way to work with angled brushes (not in a 90 degree angle). I'm having trouble figuring out what angle I need to use to align my textures in these angled corridors. Aligning brushes is also hell if my corridors are not right angles. Enough of me rantng in ignorance.
I thank ye all for letting me bask in your glory.