Hl2 New Aliens Look
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Join Date: 2002-11-04 Member: 6944Members
Join Date: 2002-11-04 Member: 6944Members
in Off-Topic
<div class="IPBDescription">Close to the original "War of the world"</div> Is it just me or does it seam that the new aliens look (giant walking ones) look like the "War of the world" original story's version called a Tripod (or something) ?
I remember seeing a drawing from that novel in the early 1900 where a giant walking alient was looking alot like those into HL2.
Maybe they got influenced by it ?
What do you think ?
I remember seeing a drawing from that novel in the early 1900 where a giant walking alient was looking alot like those into HL2.
Maybe they got influenced by it ?
What do you think ?
Comments
And unless Xen has allied itself with humans, it just shows how terrible the world is if its safer to travel to Xen and back to get somewhere rather than move on Earth.
Lanfear, if you can run HL1, you can PROBABLY run HL2, and if not, about $100 total of upgrades will get you there.
And unless Xen has allied itself with humans, it just shows how terrible the world is if its safer to travel to Xen and back to get somewhere rather than move on Earth. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If you're talking about the aliens seen helping him in that short little clip from E3, those weren't actually Xen, but another race enslaved by the Xen, or so it seems. If that does turn out to be true then it would only make sense that they are helping out the humans that want to stop the Xen. I'm still wondering who exactly the Combine are and the role they play though. I'm thinking normal humans, but headed by the leader of some faction that took power after the confusion caused by the Xen invasion. Whatever the Combine are, they look kick ****, I love how the light glints off of their "eyes". (in the 1:17 short trailer)
Oh, and the Stiders were pretty much inspired by War of the Worlds, I think Valve might have even said this themselves. HL2 is bound to carry so many classic book references; looks like it will truly be the "Thinking Man's Shooter".
I think it was implied that it would have to run <i>well</i>. I can run doom 3 on max settings... i just get 1 fpm (that's minutes not seconds)
When the Tripods Came. Good book
i'm pretty sire it was called tripod ... something
<a href='http://www.amazon.com/exec/obidos/tg/detail/-/068900852X/qid=1084937196/sr=1-1/ref=sr_1_1/002-6666982-3364863?v=glance&s=books' target='_blank'>OMGLINK</a>
Even a pretty crap PC should be able to run HL2 quite well unlike doom 3, of course, it won't look much better than HL1 so that's a moot point perhaps...
I'm pretty sure they mean that they are looping a portal to xen in close proximty to a portal leading to another location on earth, so with a very low total travel distance you can travel a very long way.
Lanfear, if you can run HL1, you can PROBABLY run HL2, and if not, about $100 total of upgrades will get you there. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You can just about run halflife on a P90, I'd like to see that run HL2 or be upgraded to HL2 standards with $100 ;D
/pedanticgit
I've got:
CPU:Amd 2400+ @ 2 ghz
RAM:512 MB (I don't know what speed/type)
GFX:GF4Ti4200 64MB RAM
HD:40GB @ 5400 RPM
OS: WinXP pro
Can I run HL2 at medium graphics..?
Like not plain ugly, but with some effects..
oh and sorry for the hijack
I've got:
CPU:Amd 2400+ @ 2 ghz
RAM:512 MB (I don't know what speed/type)
GFX:GF4Ti4200 64MB RAM
HD:40GB @ 5400 RPM
OS: WinXP pro
Can I run HL2 at medium graphics..?
Like not plain ugly, but with some effects..
oh and sorry for the hijack <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Because your pc is better than mine ""yes"" you can run.
I want to play half-life 2 on this dream PC :
CPU : 3000 + Amd athlon
RAM : 1204 (max 2GB)
GFX : Ati Radeon 9800 ultra
HD : 120 GB +7500 rpm
OS : WindowsXp Pro
SoundCard : Creative Soundblaster Audigy Live 4.0!
w00000t pc for half-life 2 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
If you want SuperMan PC's go to www.alienware.com
this is the alien slave, it shoots out electricity, in hl2 they allied with humans :o
<img src='http://www.planethalflife.com/half-life/guide/images/alienslave.jpg' border='0' alt='user posted image' />
RUN being hack cvars to hell and back so the g-man looks like a blue pacman with a suit
RUN being hack cvars to hell and back so the g-man looks like a blue pacman with a suit <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You have any supporting evidence for that blanket and ignorant statement?
No, thought not.
I smell a mod idea.
According to Valve a minimum CPU is about 750mhz with an ATI Rage being the lowest Graphics Card.
At least thats what it was.
RUN being hack cvars to hell and back so the g-man looks like a blue pacman with a suit
You have any supporting evidence for that blanket and ignorant statement?
No, thought not. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Hl2 will run bare minimum on a 800mhz, 32meg GFX card, with 128 ram. I think <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
*edit* Bin like 2 secounds but i found my evidence lol
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How's it going?<!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Pretty good. Thanks for asking.
Standard question first - what's your name, age, role and favourite game that isn't one of your own?
Gabe Newell, 40, managing director, Mario 64.
There must be a lot of pressure on, because everyone's *really* looking forward to HL2 - are you getting the games equivalent of second album panics?
Yep. We've received a great deal of support from the press, from retailers, from fans, and from the online community in the years since the original Half-Life shipped. Now it's up to us to pay them all back, and, yes, we are terrified that we won't deliver.
Is the levitation gun (if you could give us the real name, we'd sound way better!) used to levitate / fire things about in the tech demo trailers going to be in the game?
Yes. If you have a system in your game - shaders, particles, physics, whatever, and you want to have it be about gameplay and not just presentation, then you are probably going to give the player some straight-forward method of having an input into that system. You could restrict the player to having indirect or "realistic" methods of input a la Trespasser, but that proved to be such a disaster that none of us tinkering with physics ever want to bring up Trespasser. Especially not in an interview - nope. You'd have to be a total gnork to say "Trespasser" in an interview where you want people to believe physics could be fun.
Can you / are you willing to comment on Doom III?
Sure - I think the thought police are over at Monolith this week. I think Doom 3 looks great. I'll buy it.
What's the official minimum spec machine for it, supported operating systems etc?
Windows 98 and later, Pentium-III 800, with a DX-6 level graphics accelerator.
How would you describe the game to someone who's not a hardcore FPS fan, why is it going to rock their world and have them running to upgrade their office PC to play it?
We've shown Half-Life 2 to a number of very casual or "so casual they don't" gamers. The characters and the world interactivity seems to be the key for them. Usually they tell us "it looks just like a movie, except I'll be in it", and we grit our teeth and say "Interactive Movie" is a Really Bad Thing, and they are not to say it again, or we'll take away their Half-Life 2 hat.
It seems like guns alone won't be enough - what else can you use to survive?
I was showing some people down in Hollywood the game last week, and was going through zombie town, showing how I could "Rambo" my way through with guns a-blazin, or I could "MacGyver" my way through by paying attention to the world and being clever (it's easier to be clever when you helped design the level, of course). We're trying pretty hard to reward people for thinking about what's in front of them and the tools the world gives them that could be useful.
There seems to be a sense of a free world, in which you figure your own way out to deal with stuff - or are there pre-set triggers (such as the pipe swinging and knocking everyone out)?
The physics gives you a lot of freedom to approach things your own way, but we also try to insert more discretely authored experiences to give people a sense of "that was cool" without having them feel too much "that was really contrived."
What's your favourite new feature?
The character technology.
Are we correct to assume it'll have WON authentication or something like it in place to tw** the nasty people with?
It will use the Steam authentication and anti-cheat technology.
Does Half Life 2 have its own anti-cheat code at the heart of the game?
It will use an updated version of what's out there on Steam.
Will it be a exclusive to any one server provider or will All Seeing Eye work with it?
We think of third party server browsers as being MODs. We love MODs, not least because our customers love MODs.
Did the success of Half-Life take you by surprise, and how has it influenced the design of HL2? For example, will you be keeping support for the large modding community?
Yes, we were quite surprised. We've tried to learn from the original so we have made the new engine much more flexible and approachable for MOD authors (e.g. MOD authors will find it a lot easier to add network entities, they will have explicit control over all of the rendering on a per-poly basis if they want to). It's challenging, because now there is a great deal of more functionality, and the art bar is a lot higher, so the MOD teams will have their work cut out for them.
When will the HL2 SDK (Software Development Kit - so happy MODDers can get going tinkering with it) be released?
Hopefully we will start releasing pieces of it to a broader group of developers starting in August. Some developers already have the engine, such as Troika.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
RUN being hack cvars to hell and back so the g-man looks like a blue pacman with a suit
You have any supporting evidence for that blanket and ignorant statement?
No, thought not. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Hl2 will run bare minimum on a 800mhz, 32meg GFX card, with 128 ram. I think <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
*edit* Bin like 2 secounds but i found my evidence lol
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How's it going?<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Pretty good. Thanks for asking.
Standard question first - what's your name, age, role and favourite game that isn't one of your own?
Gabe Newell, 40, managing director, Mario 64.
There must be a lot of pressure on, because everyone's *really* looking forward to HL2 - are you getting the games equivalent of second album panics?
Yep. We've received a great deal of support from the press, from retailers, from fans, and from the online community in the years since the original Half-Life shipped. Now it's up to us to pay them all back, and, yes, we are terrified that we won't deliver.
Is the levitation gun (if you could give us the real name, we'd sound way better!) used to levitate / fire things about in the tech demo trailers going to be in the game?
Yes. If you have a system in your game - shaders, particles, physics, whatever, and you want to have it be about gameplay and not just presentation, then you are probably going to give the player some straight-forward method of having an input into that system. You could restrict the player to having indirect or "realistic" methods of input a la Trespasser, but that proved to be such a disaster that none of us tinkering with physics ever want to bring up Trespasser. Especially not in an interview - nope. You'd have to be a total gnork to say "Trespasser" in an interview where you want people to believe physics could be fun.
Can you / are you willing to comment on Doom III?
Sure - I think the thought police are over at Monolith this week. I think Doom 3 looks great. I'll buy it.
What's the official minimum spec machine for it, supported operating systems etc?
Windows 98 and later, Pentium-III 800, with a DX-6 level graphics accelerator.
How would you describe the game to someone who's not a hardcore FPS fan, why is it going to rock their world and have them running to upgrade their office PC to play it?
We've shown Half-Life 2 to a number of very casual or "so casual they don't" gamers. The characters and the world interactivity seems to be the key for them. Usually they tell us "it looks just like a movie, except I'll be in it", and we grit our teeth and say "Interactive Movie" is a Really Bad Thing, and they are not to say it again, or we'll take away their Half-Life 2 hat.
It seems like guns alone won't be enough - what else can you use to survive?
I was showing some people down in Hollywood the game last week, and was going through zombie town, showing how I could "Rambo" my way through with guns a-blazin, or I could "MacGyver" my way through by paying attention to the world and being clever (it's easier to be clever when you helped design the level, of course). We're trying pretty hard to reward people for thinking about what's in front of them and the tools the world gives them that could be useful.
There seems to be a sense of a free world, in which you figure your own way out to deal with stuff - or are there pre-set triggers (such as the pipe swinging and knocking everyone out)?
The physics gives you a lot of freedom to approach things your own way, but we also try to insert more discretely authored experiences to give people a sense of "that was cool" without having them feel too much "that was really contrived."
What's your favourite new feature?
The character technology.
Are we correct to assume it'll have WON authentication or something like it in place to tw** the nasty people with?
It will use the Steam authentication and anti-cheat technology.
Does Half Life 2 have its own anti-cheat code at the heart of the game?
It will use an updated version of what's out there on Steam.
Will it be a exclusive to any one server provider or will All Seeing Eye work with it?
We think of third party server browsers as being MODs. We love MODs, not least because our customers love MODs.
Did the success of Half-Life take you by surprise, and how has it influenced the design of HL2? For example, will you be keeping support for the large modding community?
Yes, we were quite surprised. We've tried to learn from the original so we have made the new engine much more flexible and approachable for MOD authors (e.g. MOD authors will find it a lot easier to add network entities, they will have explicit control over all of the rendering on a per-poly basis if they want to). It's challenging, because now there is a great deal of more functionality, and the art bar is a lot higher, so the MOD teams will have their work cut out for them.
When will the HL2 SDK (Software Development Kit - so happy MODDers can get going tinkering with it) be released?
Hopefully we will start releasing pieces of it to a broader group of developers starting in August. Some developers already have the engine, such as Troika.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That's outdated I'm afraid. Latest quote is from Doug Lombardi - "1Ghz, 256Mb RAM and a DX7 graphics card"