Interesting, Actual Win/loss Beta4a Statistics
Funka
Join Date: 2002-11-03 Member: 5718Members
<div class="IPBDescription">as parsed from server logs</div> originally posted at the OldF clan boards here : <a href='http://nsoldfogies.dyndns.org/phpBB2/viewtopic.php?t=1752&start=15' target='_blank'>http://nsoldfogies.dyndns.org/phpBB2/viewt...t=1752&start=15</a> in response to discussion that the 10-minute CO timer felt too short, etc., so i ran some stats that are summarized below. i might even be more curious to further break these down by mapname, to see what maps work best for what team, but i'm not quite that dedicated! there are links at the bottom to the source files generated for these stats, in case anyone wants to start running their own RegExps against them...
<!--QuoteBegin-"Funka!"+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ("Funka!")</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
first four days of B4a (May 1 through May 5)
62 marine victories.
82 alien victories.
44 games were 10 minute-games.
four day period, Thursday through Sunday, May 6-May 9:
138 complete games of CO played on PJ.
58 marine victories (42.03% of the wins)
80 alien victories (57.97% of the wins)
42 of these were 10-minute games (30.43% of all games played on server, which accounts for just over half of all alien victories).
same four day period (Thursday through Sunday) but one week later -- this last weekend -- May 13 through 16:
69 complete games of CO played on PJ. (Classic has been playing mostly)
23 marine victories (33.3333333% of the wins)
46 alien victories (66.6666666% of the wins)
25 of these were 10-minute games.
36.2% of ALL games (accounting for 54.35% of the alien victories) are won by the 10-minute timer elapsing.
Either marines have been slipping recently, or not enough CO is being played on the server, or it's a fluke, or a trend, ... i don't know.
SUMMARIZING ALL stats, here is from late night May 01 (release date of 4a) to May 16 (last night, roughly midnight) --
450 complete games of CO played on PJ.
191 marine victories (42.44% of the wins)
259 alien victories (57.55% of the wins)
136 of these were 10-minute games.
30.2% of ALL games (just over half of all alien victories) are won by the 10-minute timer.
while i had all this open, i put together some more interesting stats:
Classic NS, May 13 through 16 --
150 games of classic NS played.
36 games lasted from 0:01 to 09:59
65 games lasted from 10:00 to 19:59
26 games lasted from 20:00 to 29:59
23 games lasted for more than half an hour
65 marine victories (43.333%)
85 alien victories (56.666%)
Classic NS, beta 4a only, May 1 through May 16 --
487 games of classic NS beta 4a played.
110 games lasted from 0:01 to 09:59
200 games lasted from 10:00 to 19:59
104 games lasted from 20:00 to 29:59
44 games lasted from 30:00 to 39:59
29 games lasted for more than 40 minutes
226 marine victories (46.41%)
261 alien victories (53.59%)
source files are all here:
<a href='http://pj.oldf.net/nsdumps/CO_B4A_VICTORY_L0501-L0505.TXT' target='_blank'>http://pj.oldf.net/nsdumps/CO_B4A_VICTORY_L0501-L0505.TXT</a>
<a href='http://pj.oldf.net/nsdumps/CO_B4A_VICTORY_L0501-L0505.TXT' target='_blank'>http://pj.oldf.net/nsdumps/CO_B4A_VICTORY_L0501-L0505.TXT</a>
<a href='http://pj.oldf.net/nsdumps/CO_B4A_VICTORY_L0501-L0516.TXT' target='_blank'>http://pj.oldf.net/nsdumps/CO_B4A_VICTORY_L0501-L0516.TXT</a>
<a href='http://pj.oldf.net/nsdumps/CO_B4A_VICTORY_L0506-L0509.TXT' target='_blank'>http://pj.oldf.net/nsdumps/CO_B4A_VICTORY_L0506-L0509.TXT</a>
<a href='http://pj.oldf.net/nsdumps/CO_B4A_VICTORY_L0513-L0516.TXT' target='_blank'>http://pj.oldf.net/nsdumps/CO_B4A_VICTORY_L0513-L0516.TXT</a>
<a href='http://pj.oldf.net/nsdumps/NS_B4A_VICTORY_L0501-L0516.TXT' target='_blank'>http://pj.oldf.net/nsdumps/NS_B4A_VICTORY_L0501-L0516.TXT</a>
<a href='http://pj.oldf.net/nsdumps/NS_B4A_VICTORY_L0513-L0516.TXT' target='_blank'>http://pj.oldf.net/nsdumps/NS_B4A_VICTORY_L0513-L0516.TXT</a>
-f!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-"Funka!"+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ("Funka!")</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
first four days of B4a (May 1 through May 5)
62 marine victories.
82 alien victories.
44 games were 10 minute-games.
four day period, Thursday through Sunday, May 6-May 9:
138 complete games of CO played on PJ.
58 marine victories (42.03% of the wins)
80 alien victories (57.97% of the wins)
42 of these were 10-minute games (30.43% of all games played on server, which accounts for just over half of all alien victories).
same four day period (Thursday through Sunday) but one week later -- this last weekend -- May 13 through 16:
69 complete games of CO played on PJ. (Classic has been playing mostly)
23 marine victories (33.3333333% of the wins)
46 alien victories (66.6666666% of the wins)
25 of these were 10-minute games.
36.2% of ALL games (accounting for 54.35% of the alien victories) are won by the 10-minute timer elapsing.
Either marines have been slipping recently, or not enough CO is being played on the server, or it's a fluke, or a trend, ... i don't know.
SUMMARIZING ALL stats, here is from late night May 01 (release date of 4a) to May 16 (last night, roughly midnight) --
450 complete games of CO played on PJ.
191 marine victories (42.44% of the wins)
259 alien victories (57.55% of the wins)
136 of these were 10-minute games.
30.2% of ALL games (just over half of all alien victories) are won by the 10-minute timer.
while i had all this open, i put together some more interesting stats:
Classic NS, May 13 through 16 --
150 games of classic NS played.
36 games lasted from 0:01 to 09:59
65 games lasted from 10:00 to 19:59
26 games lasted from 20:00 to 29:59
23 games lasted for more than half an hour
65 marine victories (43.333%)
85 alien victories (56.666%)
Classic NS, beta 4a only, May 1 through May 16 --
487 games of classic NS beta 4a played.
110 games lasted from 0:01 to 09:59
200 games lasted from 10:00 to 19:59
104 games lasted from 20:00 to 29:59
44 games lasted from 30:00 to 39:59
29 games lasted for more than 40 minutes
226 marine victories (46.41%)
261 alien victories (53.59%)
source files are all here:
<a href='http://pj.oldf.net/nsdumps/CO_B4A_VICTORY_L0501-L0505.TXT' target='_blank'>http://pj.oldf.net/nsdumps/CO_B4A_VICTORY_L0501-L0505.TXT</a>
<a href='http://pj.oldf.net/nsdumps/CO_B4A_VICTORY_L0501-L0505.TXT' target='_blank'>http://pj.oldf.net/nsdumps/CO_B4A_VICTORY_L0501-L0505.TXT</a>
<a href='http://pj.oldf.net/nsdumps/CO_B4A_VICTORY_L0501-L0516.TXT' target='_blank'>http://pj.oldf.net/nsdumps/CO_B4A_VICTORY_L0501-L0516.TXT</a>
<a href='http://pj.oldf.net/nsdumps/CO_B4A_VICTORY_L0506-L0509.TXT' target='_blank'>http://pj.oldf.net/nsdumps/CO_B4A_VICTORY_L0506-L0509.TXT</a>
<a href='http://pj.oldf.net/nsdumps/CO_B4A_VICTORY_L0513-L0516.TXT' target='_blank'>http://pj.oldf.net/nsdumps/CO_B4A_VICTORY_L0513-L0516.TXT</a>
<a href='http://pj.oldf.net/nsdumps/NS_B4A_VICTORY_L0501-L0516.TXT' target='_blank'>http://pj.oldf.net/nsdumps/NS_B4A_VICTORY_L0501-L0516.TXT</a>
<a href='http://pj.oldf.net/nsdumps/NS_B4A_VICTORY_L0513-L0516.TXT' target='_blank'>http://pj.oldf.net/nsdumps/NS_B4A_VICTORY_L0513-L0516.TXT</a>
-f!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Comments
A good alien can be just as scary.
Nah. A sucky commander will do wonders for alien win statistics. And while some alien players are good, there is just so much you can do as a skulk.
Nah. A sucky commander will do wonders for alien win statistics. And while some alien players are good, there is just so much you can do as a skulk. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Not if you're facing good marines.
To some degree it doesn't matter how many leet marines they have, if they're not getting med/ammo/phasegates/mines or even Armor1.
Now please note that no single server can give us a wholesome picture of the games balance. What it can do is being representative of a certain part of the gaming demographic - and as I and Mr. Baseballbat tell the PTs time after time, <i>every</i> demographic has its place around here.
In so far, it'd maybe be more fruitful to discuss what these statistics mean for pubplay than to boldly proclaim that you won't trust any statistic you didn't forge yourselves.
Also, my biggest pet peeve, there are a bunch of wankers playing ns that refuse to play alien. So the only reason aliens win, is that the decent folks, after winning a marine game, go alien to diversify, or because they decide to go through the random (which becomes the alien) team door. So then, because the marines are full of wankers, the aliens win.
But I guess numbers don't lie, but for me, it's not as fun to play as alien, and it's much harder to make an comeback. That's how I feel, maybe the game is balanced, but it's losing its fun.
What's wrong with prefering one side over the other? I don't like playing aliens anymore - I find it to be a chore. Why should I "have" to play kharaa if I don't want to?
The point being that teams will usually balance themselves out, with the experienced players going marine for those reason, or going alien because marines are already stacked. I haven't seen nearly as much problematic marine stackage lately as there once was.
that and commanders
...well every well know pub problem
Marines are underpowered in pub play.
Why? In pubs the skill level is generally ALOT lower. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Marines are underpowered in pub play.
Why? In pubs the skill level is generally ALOT lower. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Eh? I thought it was the other way around, and that's why the aliens keep seeing nerf after nerf. The very skilled folks found that any boost you give to the aliens made them dominate, so they always complain if us pubbers suggest alien boosts or marine nerfs.
Marines are underpowered in pub play.
Why? In pubs the skill level is generally ALOT lower. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Its a bit different CWAG. In Pubs with a semi-intelligent commander, marines are overpowered out the **** - even pretty shoddy teams can win. In scrims/matches they're mildly overpowered :/
In short, concrete data would help balance a lot imo, and if more servers posted stats from their logs like this it would help probably.
In short, concrete data would help balance a lot imo, and if more servers posted stats from their logs like this it would help probably. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
OMG BUS!
here is my reason:
alot of pubbers tend to go to the same server again and again yes?
meaning player A and player B will probably play on the same server...so lets put this together..
Player A is really good at ns, and player B isnt quite as good. Player A will win most games agaisnt player B...now...
Knowing that people like to come back to the same server (i know i do)
we can expect player A and player B to come back again and agian and play over and over...what does this mean?
we get a statistic based on the same matchup of players which proves player A is clearly better than player B....but does it mean aliens are better at the moment? No...
if you really wanted to have accurate statistics, id get logs from MULITIPLE servers and combine the results completely, only then will you have a good estimate with wins/losses
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Edit: I've also been working on something for parsing these types of logs so that you could throw multiple files at it. It's written in java. Is there any point in my continuing my work and if anyone is interested what sort of outputs and ways of analysing these logs would you like to see.
I've come up with: All logs together, By log file, By map. Giving stats like the number of alien wins, the number of those which were due to a timeout and the average round time.
Edit: I've also been working on something for parsing these types of logs so that you could throw multiple files at it. It's written in java. Is there any point in my continuing my work and if anyone is interested what sort of outputs and ways of analysing these logs would you like to see.
I've come up with: All logs together, By log file, By map. Giving stats like the number of alien wins, the number of those which were due to a timeout and the average round time. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
you have looked at PsychoStats right? I think it does pretty much everything you are desiging, atm. sorry to be a rain on yer parade and all.
funka: nice work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
No, that means that those games STARTED with that many players. How many players dropped within the first minute (because they joined the server to play NS:C not NS) is not accounted for.
as i just stated, "this means that 95% of the ns_ games played should have between 12 and 18 players". this takes into account dropping - thus only 95%. when the server is warming up in the afternoon, it will be on co_. once there are enough players it will switch to ns_ and stick to ns_ until it winds down late in the evening. the first round or two may have less than twelve, but the server quickly fills up.