New Idea For Lmg
Teforce
Join Date: 2004-04-06 Member: 27762Members
ever consider using these 2 as lmg for ns? make perfect sense, and they are both v nice too, seen the halo AR been done in cs, very nice indeed, but i need to remind the skinner tho, in the reload anime, use the **** lever, is there for a reason
<a href='http://www.unrealtournament.com/images/ut2004/weapons_assault_rifle_2.gif' target='_blank'>http://www.unrealtournament.com/images/ut2...ult_rifle_2.gif</a>
<a href='http://www.microsoft.com/games/halo/IMG/weapons_assualtrifle.jpg' target='_blank'>http://www.microsoft.com/games/halo/IMG/we...ssualtrifle.jpg</a>
<a href='http://www.unrealtournament.com/images/ut2004/weapons_assault_rifle_2.gif' target='_blank'>http://www.unrealtournament.com/images/ut2...ult_rifle_2.gif</a>
<a href='http://www.microsoft.com/games/halo/IMG/weapons_assualtrifle.jpg' target='_blank'>http://www.microsoft.com/games/halo/IMG/we...ssualtrifle.jpg</a>
Comments
cuz the old one sucks big time..
its low detailed thats why i dun like it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
annyways people put loads of work in models and ik know that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
so i dun blame people bout the work cuz the ideas r great!!
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->