whoever sent my the zip file named lmg_contest.zip... nice weapon, but you missed out the one OTHER non-optional part... the .txt file, whoever sent me that zip, fess up, or i'm deleting it... and if you could, send me what i asked for in the guidelines...
more about the "yes/no" line... a yes would mean: a zip file would be put up on the website, including the readme you included, and the model... a no would mean: your model, textfile, and zip will not apear on the WIP section of the T2K website...
i have models currently from: 6john6doe6 Guybrush/Qbt Akalamanaia and Chrono.
<!--QuoteBegin-Delarosa+Apr 4 2004, 11:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Apr 4 2004, 11:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> whoever sent my the zip file named lmg_contest.zip... nice weapon, but you missed out the one OTHER non-optional part... the .txt file, whoever sent me that zip, fess up, or i'm deleting it... and if you could, send me what i asked for in the guidelines... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Heh. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I sent it. It was my purpose to just send the model (like I said in that PM) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Dillinja+Apr 5 2004, 12:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dillinja @ Apr 5 2004, 12:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i would join if it wouldnt be necesary to send a 3ds file because i never give my work out of my hands. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> if i do anything with it you don't like, you can sue me...and i'll pay for the lawyer(s)
it's so that i can render all models on an equal basis... so those working with just milkshape, and those with cinema4d have equil quality renders...
<!--QuoteBegin-Dillinja+Apr 4 2004, 10:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dillinja @ Apr 4 2004, 10:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i would join if it wouldnt be necesary to send a 3ds file because i never give my work out of my hands. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Wouldn't that be amazing if people figured out how to decompile MDL files? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
you see the way dela made those models in 3d for your browser?
if you do that, the model cannot be decompiled at all, its fully protected.
so dela can be the only one holding it, as long as he doesnt leak it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
o and malambis there is a whay to decompile mdls <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
count me in the modelling compo <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
im modelling summin atm, i wont say <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> but its for lmg, but i dunno what else to model
i cant hold this model in, i must show to public <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
i just gave birth to more model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
note the smoothing is messed up, thats just cinema 4d, its fine in ms3d.
the model is nearly done, just need to add ejection port, grip and some details
<!--QuoteBegin-chrono5454+Apr 4 2004, 04:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Apr 4 2004, 04:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> heres mine so far aka'lamanaia looks like we are doing the same concept <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> and mine is only 462 polygons... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> (btw Delarosa if your looking the polycount with Milkshape, it displays incorrect number if it goes even a bit over that number). And the one i made, also will be used in my mod.
<!--QuoteBegin-CoolCookieCooks+Apr 5 2004, 09:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Apr 5 2004, 09:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i present you the finished version of the AK-47
yeah theres smoothing problems here and there but thats because of cinema 4d <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> eh dude, you do wrong what alot of ppl do wrong, and gameindustry does wrong, the ejectorport is on wrong side
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I am entering my M41A2 Heavy Pulse Machine Gun. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->updating an old one doesn't count... ANY part of the model can be no older than april 1st... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yeah well i remade pretty much all of it so <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Still counts
Comments
do alien models count
ok, i'm trying to manage files here...
whoever sent my the zip file named lmg_contest.zip... nice weapon, but you missed out the one OTHER non-optional part... the .txt file, whoever sent me that zip, fess up, or i'm deleting it... and if you could, send me what i asked for in the guidelines...
more about the "yes/no" line... a yes would mean: a zip file would be put up on the website, including the readme you included, and the model... a no would mean: your model, textfile, and zip will not apear on the WIP section of the T2K website...
i have models currently from:
6john6doe6
Guybrush/Qbt
Akalamanaia
and Chrono.
Heh. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I sent it. It was my purpose to just send the model (like I said in that PM) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
But yeah. I'll add the files to it.
if i do anything with it you don't like, you can sue me...and i'll pay for the lawyer(s)
it's so that i can render all models on an equal basis... so those working with just milkshape, and those with cinema4d have equil quality renders...
Wouldn't that be amazing if people figured out how to decompile MDL files? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
if you do that, the model cannot be decompiled at all, its fully protected.
so dela can be the only one holding it, as long as he doesnt leak it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
o and malambis there is a whay to decompile mdls <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
im modelling summin atm, i wont say <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> but its for lmg, but i dunno what else to model
i cant hold this model in, i must show to public <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
It's called sarcasm...
note the smoothing is messed up, thats just cinema 4d, its fine in ms3d.
the model is nearly done, just need to add ejection port, grip and some details
aka'lamanaia looks like we are doing the same concept <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
and mine is only 462 polygons... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> (btw Delarosa if your looking the polycount with Milkshape, it displays incorrect number if it goes even a bit over that number). And the one i made, also will be used in my mod.
999polys ( yes I made it within limits <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
<img src='http://eternity8.cs-sweden.com/adam/model/siege.jpg' border='0' alt='user posted image' />
yeah theres smoothing problems here and there but thats because of cinema 4d
yeah theres smoothing problems here and there but thats because of cinema 4d <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
eh dude, you do wrong what alot of ppl do wrong, and gameindustry does wrong, the ejectorport is on wrong side
Pic 2
Pic 3
edit: i got the ak47 up on my site for 3d viewing
<a href='http://www.pfcook.force9.co.uk' target='_blank'>http://www.pfcook.force9.co.uk</a>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->updating an old one doesn't count... ANY part of the model can be no older than april 1st... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Still counts
<img src='http://www.nsarmslab.com/chrono/NScontest/silencedlight3.jpg' border='0' alt='user posted image' />