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CrackerjackCrackerjack Members Join Date: 2004-03-20 Member: 27463Posts: 28
edited March 2004 in Mapping Forum
WIP: by Crackerjack and IR
Hey guys, this is a little something I threw up really quick.. Just to get a sence of where i wanted to the map to go. Currently me and IR are creating the map. Anyways guys here are the pics of the hallway test. Please give me your thoughts.

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Comments

  • MantridMantrid Lockpick Members Join Date: 2003-12-07 Member: 24109Posts: 3,614
    *Lust*


    Very, very nice. Everything works for me; the lighting, the arcitecture, it all comes together...

    That, and I like that Skulks will be able to hide between those ridges in the wall.
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  • HanzGrub3rHanzGrub3r Members Join Date: 2004-02-23 Member: 26823Posts: 397
    r_speeds?
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  • BahamutBahamut Members, Constellation Join Date: 2003-01-20 Member: 12522Posts: 251
    it's pretty open, any half decent marine could own a skulk trying to ambush them from the sides. Perhaps give the skulks an option to hide above...

    Overall it's pretty, but much too wide for a level 0 skulk with no upgrades :\
  • CrackerjackCrackerjack Members Join Date: 2004-03-20 Member: 27463Posts: 28
    QUOTE (HanzGrub3r @ Mar 25 2004, 11:11 PM)
    r_speeds?

    R's hit a top of 712.


    Also.. I dont think it is that open, I will possibly add some stuff for cover later but it is currently not in the scheme of things.
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  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県Members, NS1 Playtester, Reinforced - Onos Join Date: 2003-03-15 Member: 14555Posts: 2,589 Advanced user
    Very nice. It'll be neat to see how you carry this style throughout the rest of your map. Keep us updated and make sure you give the #nsmapping channel some exclusive PTs tounge.gif
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  • DragonMechDragonMech Members, Constellation, Reinforced - Shadow Join Date: 2003-09-19 Member: 21023Posts: 6,778 Fully active user
    [Austin Powers] Damn, you are a sexy beast! [/Powers]


    Wow. It's been said before, but the lighting and architecture are stunning. I can't wait to try this beauty out!
    I see custom titles. <_< >_>

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  • GrizzlyGrizzly Members Join Date: 2003-10-27 Member: 22025Posts: 564
    nice ! wery atmosperic

    and i remember your avatar from the "Wish you where here" album by pink floyd, am i right tounge.gif
  • VaratharVarathar Members Join Date: 2004-03-17 Member: 27382Posts: 83
    wow.gif NICE!!!!
    I like it!

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  • ReebdoogReebdoog Members Join Date: 2003-09-20 Member: 21035Posts: 274
    Don't usually comment on maps, but thats damn nice, am interested to see how it plays out.
    -Reebdoog-

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  • CrackerjackCrackerjack Members Join Date: 2004-03-20 Member: 27463Posts: 28
    QUOTE (Grizzly @ Mar 26 2004, 02:08 AM)
    and i remember your avatar from the "Wish you where here" album by pink floyd, am i right tounge.gif

    Haha good eye wink.gif

    Thanks alot guys.. this has gotten me really motivated. Expect to see more pics tonight.
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  • DrunkenMonkeyDrunkenMonkey Members, NS1 Playtester, Contributor, Constellation Join Date: 2003-05-09 Member: 16165Posts: 365 Fully active user
    Woo, looks really good!
    Btw, are those gamma corrected? Doesn't look like that.
    image
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  • G0bG0b Members Join Date: 2004-03-26 Member: 27537Posts: 1
    Sweetness, Cracka, but I may be biased. nerd.gifbiggrin.gif Wub the atmoshphere, gj. smile.gif
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  • AkalamanaiaAkalamanaia Members Join Date: 2003-01-04 Member: 11833Posts: 1,486
    reminds me of Doom 3...i like it.
    "I am tormented by dreams of our death, And grief at what is to come.
    For in dreams I have seen / The heavens falter, And the stars drop from the sky.
    In my dreams / Creation ceases without a sound. I have seen the destruction of the Way."
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Members, NS1 Playtester, Contributor Join Date: 2002-01-26 Member: 94Posts: 1,767
    Woah, nice. This looks awesome! The lighting and general shapes of the architecture are great!

    You really created a unique but fitting atmoshpere. Definitely one of the coolest I've seen in an NS map.

    Very, very cool...
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  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Members, Constellation Join Date: 2003-03-01 Member: 14175Posts: 5,583 Advanced user
    that corridor is definely very very cool

    keep working on this and I'm sure it will turn out to be a very fantastic map
  • CrackerjackCrackerjack Members Join Date: 2004-03-20 Member: 27463Posts: 28
    I apologize for the lack of updates.. I have been distracted by PlanetSide (awesome game) and UNI atm. I will have updates for you by this weekend of Rine start and a couple other rooms that i have been slowly working out.
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  • CobletCoblet Members Join Date: 2004-01-31 Member: 25803Posts: 365
    That is fantastic smile.gif. Keep it up.
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  • spit_firespit_fire Members Join Date: 2003-07-21 Member: 18311Posts: 361
  • MeanMrMustardMeanMrMustard Members Join Date: 2003-11-23 Member: 23456Posts: 480
    The sheer detail impressed me.
    The shape is great, the lighting is perfect, and as far as the architecture...e.g support beams..it fits like..well...a glove..

    Sorry for that expression..

    I will now eat a singular battery..


    ......
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  • MrBenMrBen ns_eclipse, ns_veil caretaker Members Join Date: 2002-11-14 Member: 8575Posts: 1,119
    Hot digadidy! Gogogo cracker power biggrin.gif
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  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The NetherlandsMembers, NS2 Playtester, Squad Five Blue Join Date: 2003-05-13 Member: 16271Posts: 15,782 Advanced user
    Oh wow.gif nice lighting going on here!!!

    But as for the skulk vs rifle issue tounge.gif Maybe you could make just enough room above the pipes in the ceiling so the skulk can advance his way there towards his dinner. He can then jump down to bite of the head of any unsuspecting rine...

    The easy way out is to put a few well placed boxes/equipment here..

    Keep this style going man, good job... I'm keeping an eye on you from now on tounge.gif

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  • john_sheujohn_sheu Members Join Date: 2004-02-26 Member: 26917Posts: 365
    The lighting is very nice, I like how the red and white mix to create this sort of brownish...

    However, if we get nitpicky about realism, I don't think that the red and white lights would be on at the same time. On a submarine, for example, or in a nighttime camp, red light is used to make enough light to see by yet not destroy your night vision. Having red AND white at the same time would be pointless, as to the red.

    HOWEVER, since when does a 10-ton onos come out of a gorge-size egg? I we were about realism, NS would look like CS and nobody would play it. So hell with the realism, I like the lighting tounge.gif
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  • ConfusedConfused Wait. What?Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester Join Date: 2003-01-28 Member: 12904Posts: 2,117 Advanced user
    wow.

    just when i though i had good thing going too:)



    oh well, superb.
  • SpoogeSpooge Thunderbolt missile in your cheerios Members Join Date: 2002-01-25 Member: 67Posts: 1,531 Fully active user
    It's official. I am fully prepared to pay real cash to see how you created all that lighting.

    Those screens get 2 thumbs up.
  • WindelkronWindelkron Members Join Date: 2002-04-11 Member: 419Posts: 3,975
    ken20banks!! omg!!

    OMG also to your corridor. that is quite ownage. don't change a thing!
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  • CrackerjackCrackerjack Members Join Date: 2004-03-20 Member: 27463Posts: 28
    Hey guys. Back with an update. IR has decided to drop the project, so it looks like I will be workin on this one alone.. like I have since the beginning lol. Anyways heres another pic for you guys.

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  • DethGauntDethGaunt Members Join Date: 2003-06-02 Member: 16938Posts: 304
    omg wow, these screenies are A - M - A - Z - I - N - G

    remind me of UT for some reason Great Job !
    omnom
  • MendaspMendasp I touch maps in inappropriate places Valencia, SpainMembers, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Join Date: 2002-07-05 Member: 884Posts: 4,177 Advanced user
    Yeah, it's very good, but for some strange reason I find the lighting... strange. I don't know why. But very good work anyways smile.gif
  • P-AssaulterP-Assaulter Members Join Date: 2004-03-29 Member: 27583Posts: 11
    Oh! It is really very very nice. Good work. Keep working ^_^
  • Scorpion571Scorpion571 Members Join Date: 2002-11-24 Member: 9800Posts: 146
    Wow, that looks great! wow.gif
    I've had a really rare morning.
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