<div class="IPBDescription">A pack of all the models (decompiled)</div> I was wondering if sumone could make a pac of the decompiled models so that they can be used in 3ds max 5
sry, but tbh you can do it yourself its pretty easy, get MS3D, decompile the model...Import SMD export to autodesk 3ds, less them 5 minute job..heck i might even do it, which models would you like to try it with
<!--QuoteBegin-axman+Mar 21 2004, 07:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (axman @ Mar 21 2004, 07:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>if not all sum pls</b> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Personally I decompile with HLMV, a good 3 seconds per model.
<!--QuoteBegin-SRT Rabb+Mar 22 2004, 04:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SRT Rabb @ Mar 22 2004, 04:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sry, but tbh you can do it yourself its pretty easy, get MS3D, decompile the model...Import SMD export to autodesk 3ds, less them 5 minute job..heck i might even do it, which models would you like to try it with <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> actually the MS3D decompiler f**** up some of the models (the 2nd skins were gone on my player models...).
Comments
Personally I decompile with HLMV, a good 3 seconds per model.
actually the MS3D decompiler f**** up some of the models (the 2nd skins were gone on my player models...).
better use this one instead:
<b><a href='http://collective.valve-erc.com/data/docs/1047496381-02062100/files/mdldec12.zip' target='_blank'>Half-Life MDL Decompiler 1.2</b></a>