Overlaping Brushes
Asterisk
Join Date: 2003-02-22 Member: 13835Members, Constellation
Join Date: 2003-02-22 Member: 13835Members, Constellation
Comments
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Thats if they are solid. If they are illusionary laying on-top of a solid, nothing bad should happen.
same goes for additive textures and light textures...
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But I'm new to mapping as well, so I may be wrong <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
- higher compilation time for csg, bsp and vis
- chaos in your map while editing ... means: you may lose the overview
- points not laying on the smallest (1x1) grid -> therefore compile errors
The last one won't happen if you just overlapp rectangular brushes, but if you've clippes some piece away and two of those brushes are overlapping ith may become ugly.
Just try to overlap as little as possible. You may overlapp entities with each other as often as you want to, means: func_wall A and func_wall B don't disturb each other and there is no side-effect if two different entities are overlapping. Only thing that MIGHT happen are clipping errors, means edges where you get stuck.
My personal opionion: Overlapping is bad style, so just try to avoid <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->