Well, you screwed this up a bit. You included a total of 4 environment maps with your map, all of which unzip to the ..\<b>nsp</b>\ directory. I'm still testing under a 2.0 WON install, it's faster.
Next on the list is you didn't even bother to put in destination paths for the readme.txt nor ns_bigk.bsd.
Another thing, always name your readme "ns_yourmapname.txt" and NEVER "readme.txt".
All these errors and i've not even bothered to test it yet....
Wow, i wish i didn't load this map now. You STILL have w_polys in excess of 2000. Let's put this into perspective.... I'm running a 1.5GHz Athalon with 512mb RAM and a 256mb Radeon 9600. Your map caused a SEVERE drop in fps.
Next... Textures. Dear god, have you ever heard of scaling textures? Every texture repeats over... and over... and over... and over... it looks goddamned awful, scale the textures up to prevent repetition or, i know this may sound like a crazy idea, how about spending more than 2 seconds texturing and work to actually make your map not look like a piece of crap.
I won't even go into texture alignment. Needless to say, "poor" is an inadequate word to describe it.
Ok, now onto architecture.... How many times have you come across perfectly cube rocks? What's that? Never? Rocks are supposed to look natural, that means that they should NOT all come to perfect right-angled corners and be completely straight. Head over to <a href='http://www.snarkpit.com/' target='_blank'>snarkpit.com</a> and take a look at their tutorials of how to create realistic terrain... you need them.
Lighting is.... well, there. It's hardly noticeable, poorly implemented and for the most part you should have just stayed with leaving the map fullbright, it looked as bad then as it does now.
To be honest, i'd severely advise <b>against</b> anyone dignifying this map with their bandwidth. It's poorly made, textured, optimised and lit. Overall, a very poor map.
Now the obligatory summing up of the map in one sentence. "To square, needs better textures". Never before have those words been so true.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->esuna Posted on Mar 2 2004, 05:40 PM Now the obligatory summing up of the map in one sentence. "To square, needs better textures". Never before have those words been so true. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Comments
Next on the list is you didn't even bother to put in destination paths for the readme.txt nor ns_bigk.bsd.
Another thing, always name your readme "ns_yourmapname.txt" and NEVER "readme.txt".
All these errors and i've not even bothered to test it yet....
Next... Textures. Dear god, have you ever heard of scaling textures? Every texture repeats over... and over... and over... and over... it looks goddamned awful, scale the textures up to prevent repetition or, i know this may sound like a crazy idea, how about spending more than 2 seconds texturing and work to actually make your map not look like a piece of crap.
I won't even go into texture alignment. Needless to say, "poor" is an inadequate word to describe it.
Ok, now onto architecture.... How many times have you come across perfectly cube rocks? What's that? Never? Rocks are supposed to look natural, that means that they should NOT all come to perfect right-angled corners and be completely straight. Head over to <a href='http://www.snarkpit.com/' target='_blank'>snarkpit.com</a> and take a look at their tutorials of how to create realistic terrain... you need them.
Lighting is.... well, there. It's hardly noticeable, poorly implemented and for the most part you should have just stayed with leaving the map fullbright, it looked as bad then as it does now.
To be honest, i'd severely advise <b>against</b> anyone dignifying this map with their bandwidth. It's poorly made, textured, optimised and lit. Overall, a very poor map.
Now the obligatory summing up of the map in one sentence. "To square, needs better textures". Never before have those words been so true.
Now the obligatory summing up of the map in one sentence. "To square, needs better textures". Never before have those words been so true.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ns_badlytexturedcube.bsp?