Worldmodels

PlaguebearerPlaguebearer Members, NS1 Playtester, Contributor Join Date: 2002-03-21 Member: 338Posts: 765
instead of thirty remodelled shotguns...
Instead of the same weapons set being remodelled over and over, how about some love for the mappers? How about some worldmodels to spiff up maps?

Apparently, the problem with this is...

QUOTE

<Delarosa> nobody makes them because they aren't being asked for... all the mappers ask for is "world models"... nobody has ANY idea WTH you mean....


To which I responded...

QUOTE

<Plaguebearer> complex control panels.  pipe assemblages.  bundles of wires.
<Plaguebearer> complex infestation models.
<Plaguebearer> infestation light growths
<Plaguebearer> broken versions of the TSA buildings
<Plaguebearer> bunks.  hanging vid screens.


Get to work.
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Comments

  • ChronoChrono Local flyboy Members Join Date: 2003-08-05 Member: 18989Posts: 5,863
    i call top bunk!
    ill get working on some bunks for you
    QUOTE(MSN)
    Coleman: euro-fighter would be a cool name for a wang

    "SERIOS POSTING - dropping the discussion forums IQ one post at a time"
  • douchebagatrondouchebagatron Custom member title Members, Constellation, Reinforced - Shadow Join Date: 2003-12-20 Member: 24581Posts: 3,509
    hmm... *gets out get todo list*
    the artist formerly known as 6john
    and
    the artist currently known as d*uchebagatron
  • YamazakiYamazaki Members, NS1 Playtester, Contributor Join Date: 2002-01-24 Member: 21Posts: 760
    System Shock 2 used a lot of models to add detail to its levels. Pretty much every computer console, pipe, control panel, or widget was a model rather than a piece of map architecture. If used properly they can add a lot of detail for a very low performance hit.

    For infestation models I'd like to see a bulbous lump that breathes or pulsates rhythmically like an organ, something that can be placed on the walls, floor or ceiling of a thoroughly infested hive to make it feel more alive.
    <a href="www.polyillusions.com">user posted image</a>
  • douchebagatrondouchebagatron Custom member title Members, Constellation, Reinforced - Shadow Join Date: 2003-12-20 Member: 24581Posts: 3,509
    and this would be.. a.. w... rel.. eh? eh? *points at random guy like he should know what im talking about*
    the artist formerly known as 6john
    and
    the artist currently known as d*uchebagatron
  • DelarosaDelarosa Naturally Custom Members, NS1 Playtester Join Date: 2002-11-29 Member: 10214Posts: 4,759
    make 2 or 3.. make them a prel, and i'll add them to T2K's mapping section.


    remember, use wally to extract textures from the ns2.wad so they match and fit with the existing texture sets for the ns maps.


    NS Custom models, might just be back...
  • PlaguebearerPlaguebearer Members, NS1 Playtester, Contributor Join Date: 2002-03-21 Member: 338Posts: 765
    Some ideas I threw together in Photoshop.

    Remember also for worldmodels that hey need to look like they're part of the maps they're in... so fitting in with, for example, the yellgrey set, or the wall_lab set, would be nice.
  • BurncycleBurncycle Members, NS1 Playtester Join Date: 2002-11-24 Member: 9759Posts: 2,290
    Sounds good
    Moderator, NAPT
    IPB Image
  • MantridMantrid Lockpick Members Join Date: 2003-12-07 Member: 24109Posts: 3,614
    Yes! YES YES! Worldmodels! I need more worldmodels!
    IPB Image
    QUOTE(Gwahir)
    Mantrid, you truly scare me sometimes.

    0x09F911029D74E35BD84156C5635688C0
  • ChronoChrono Local flyboy Members Join Date: 2003-08-05 Member: 18989Posts: 5,863
    do you guys mind if its just the model no skin or anything cuz thats about all i can do sad.gif
    QUOTE(MSN)
    Coleman: euro-fighter would be a cool name for a wang

    "SERIOS POSTING - dropping the discussion forums IQ one post at a time"
  • DelarosaDelarosa Naturally Custom Members, NS1 Playtester Join Date: 2002-11-29 Member: 10214Posts: 4,759
    just go ahead and make the model, it's not hard to mesh and skin world models, i'll take the large brunt of that job

    NS Custom models, might just be back...
  • ZaziZazi Members, NS1 Playtester, Contributor Join Date: 2002-05-26 Member: 672Posts: 491
    A dropship and a fighter could be very sexy. I know I'd use it at least a dozen times, and I'm sure more mappers would too. (FYI, yes I did use the search thingamajig, and no dropship has been completed yet... grrr.)
  • ChronoChrono Local flyboy Members Join Date: 2003-08-05 Member: 18989Posts: 5,863
    here is my go at the flat panel no wires tho sad.gif
    if anyone can tell me a good way to model wires i would orelse im stumped
    QUOTE(MSN)
    Coleman: euro-fighter would be a cool name for a wang

    "SERIOS POSTING - dropping the discussion forums IQ one post at a time"
  • frostymoosefrostymoose Members Join Date: 2003-09-12 Member: 20799Posts: 852
    edited February 2004
    cylinder with some cuts and move around the points at the cuts. not hard at all. I'm stumped on how those balls work though tounge.gif

    working on an infestation thing as i type this. looks basically like a chamber but upside down for the ceiling...seems to fit the style or should i be more original and make some crap up? wink.gif
  • BijiyBijiy Fantastic Damage Members Join Date: 2003-11-28 Member: 23697Posts: 1,417
    Could the wires be a translucent texture placed on a plane?
    image
  • frostymoosefrostymoose Members Join Date: 2003-09-12 Member: 20799Posts: 852
    made with a transparency? yeah, that's how the wire models that are standard with NS maps are. I doubt you'd need so many wires for just 1 screen biggrin.gif
  • BijiyBijiy Fantastic Damage Members Join Date: 2003-11-28 Member: 23697Posts: 1,417
    Yeah, like one for power and one for the video feed.
    image
  • ChronoChrono Local flyboy Members Join Date: 2003-08-05 Member: 18989Posts: 5,863
    i come bearing pipes! wow.gif
    1/2
    QUOTE(MSN)
    Coleman: euro-fighter would be a cool name for a wang

    "SERIOS POSTING - dropping the discussion forums IQ one post at a time"
  • ChronoChrono Local flyboy Members Join Date: 2003-08-05 Member: 18989Posts: 5,863
    2/2
    QUOTE(MSN)
    Coleman: euro-fighter would be a cool name for a wang

    "SERIOS POSTING - dropping the discussion forums IQ one post at a time"
  • BijiyBijiy Fantastic Damage Members Join Date: 2003-11-28 Member: 23697Posts: 1,417
  • frostymoosefrostymoose Members Join Date: 2003-09-12 Member: 20799Posts: 852
    I'm putting money on "too high"
  • BijiyBijiy Fantastic Damage Members Join Date: 2003-11-28 Member: 23697Posts: 1,417
    QUOTE (frostymoose @ Feb 26 2004, 09:40 PM)
    I'm putting money on "too high"

    That works...
    image
  • ChronoChrono Local flyboy Members Join Date: 2003-08-05 Member: 18989Posts: 5,863
    edited February 2004
    that depends what is too high? biggrin.gif
    and its prolly cuz i forgot to lower the number of sides on the main cylinder meh stupid me
    QUOTE(MSN)
    Coleman: euro-fighter would be a cool name for a wang

    "SERIOS POSTING - dropping the discussion forums IQ one post at a time"
  • BijiyBijiy Fantastic Damage Members Join Date: 2003-11-28 Member: 23697Posts: 1,417
    Lower the cylinder's sides and delete the back faces, such as the bottoms of the bolts and the end plates.
    image
  • frostymoosefrostymoose Members Join Date: 2003-09-12 Member: 20799Posts: 852
    you probably don't need the bolts at all. they're 18 polys each (assuming they're 6 sided and have no backface) loads of polys you can shave off.
  • ChronoChrono Local flyboy Members Join Date: 2003-08-05 Member: 18989Posts: 5,863
    ok will do but heres something more of the pipes wow.gif
    now with valve action!
    QUOTE(MSN)
    Coleman: euro-fighter would be a cool name for a wang

    "SERIOS POSTING - dropping the discussion forums IQ one post at a time"
  • BijiyBijiy Fantastic Damage Members Join Date: 2003-11-28 Member: 23697Posts: 1,417
    Saying "PC" would be pointless...
    image
  • ChronoChrono Local flyboy Members Join Date: 2003-08-05 Member: 18989Posts: 5,863
    atleast your learning bijiy biggrin.gif
    well i took the suggestion to get rid of bolts so pc on the double pipe the seconed pic i showed is 1200
    i think it would be best if i redid it
    QUOTE(MSN)
    Coleman: euro-fighter would be a cool name for a wang

    "SERIOS POSTING - dropping the discussion forums IQ one post at a time"
  • frostymoosefrostymoose Members Join Date: 2003-09-12 Member: 20799Posts: 852
    edited February 2004
    QUOTE (Bijiy @ Feb 27 2004, 01:05 AM)
    Saying "PC" would be pointless...

    hehe biggrin.gif

    some infestational stuff that can twitch around and such...

    user posted image

    just a viewport capture. far left is a lower Poly one...66 to be exact. the middle is 80. the one on the right is the same thing but for walls 80 triangles again. could add some polys to use for some of that good old transparent infestation. keeping it simple...
  • BijiyBijiy Fantastic Damage Members Join Date: 2003-11-28 Member: 23697Posts: 1,417
    Think about the pipes in current maps and aim just a little bit higher than that.
    image
  • ChronoChrono Local flyboy Members Join Date: 2003-08-05 Member: 18989Posts: 5,863
    unlike me i see like anything i do it ends up way too high poly its best you guys dont ask me too do this stuff tounge.gif
    QUOTE(MSN)
    Coleman: euro-fighter would be a cool name for a wang

    "SERIOS POSTING - dropping the discussion forums IQ one post at a time"
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