Calling All Mappers...

SilverWolfSilverWolf Join Date: 2003-05-20 Member: 16540Members
As of right now the only good maps for competitive play (as far as balance goes) are eclipse, tanith, and veil. The reason these maps are so good for competitive play is that each hive has an equal advantage... there arent really any "bad hives" if you will. Plus their layout is simple but elegant.

Right now this community is desperate for some quality balanced maps, I challenge you guys to start making "tournament" style maps like de_cpl_mill for cs. This would do wounders for this game...

Just a thought <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

Comments

  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    You're disguising opinion as fact here. In truth, I believe that many more maps than just eclipse, tanith and veil are balanced, and that balance depends on not only maps but the state of the code.

    I believe 'tournament-style' maps aren't something we should compromise to, but rather we should integrate balanced, enjoyable gameplay into an attractive, atmospheric visual and aural landscape.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    edited February 2004
    where is the official post saying that just those maps are balanced. Balance is all in the way you play /e them /e..
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    <!--QuoteBegin-Tequila+Feb 26 2004, 10:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Feb 26 2004, 10:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I believe 'tournament-style' maps aren't something we should compromise to, but rather we should integrate balanced, enjoyable gameplay into an attractive, atmospheric visual and aural landscape.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    IMHO, NS is really visually stunning. So at least if you are going to make tournament-style maps, maintain the atmosphere wich already exists in NS maps like eclipse or lost. The way you said that: "attractive, atmospheric visual and aural landscape"... really is one of the main things in NS.

    That thought just crossed my mind.
  • HarmondoHarmondo Join Date: 2003-08-09 Member: 19226Members
    <!--QuoteBegin-ShenTraX+Feb 26 2004, 10:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShenTraX @ Feb 26 2004, 10:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> where is the official post saying that just those maps are balanced. Balance is all in the way you play /e them /e.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Because they pretty much <i>are</i> the only balanced maps for competitive play in ns. Pubs are a smidge different. Although there are plenty of quality maps out there, most are more visualy pleasing than playable.
  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    Maybe instead of saying "balance your maps", there should be better communication that details what specific balance issues need to be implemented.

    For example, define a "bad hive".
    Does it have well placed entrances?
    Does it have equal accessability for jetpacks and skulks?
    Is it the siege locations?

    Balance is one of the most ambiguous characteristics you can apply to a map. If you're looking for real changes, you'll need to present some specifics.
  • XeroxXerox Join Date: 2004-01-11 Member: 25232Members
    actually the coding isnt as much of a factor in balance as the way maps are set up, such as if the res nodes in the center of a map(ones with equal chance of being taken by khara or marines, if it is easier for the khara to keep the nodes. or if there are more nodes on the khara side, if the halls and rooms are to large or wide. as you can see, there are many different ways that the maps affect the balance of the game.
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