Rendering

Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
<div class="IPBDescription">C&C please.</div> Yeah im starting to try rendering etc. Hows this?

Comments

  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    hmmm a bit too bright...
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    <!--QuoteBegin-Spetsnaz+Feb 22 2004, 07:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spetsnaz @ Feb 22 2004, 07:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmmm a bit too bright... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i think so too
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    u done a good job so far, try putting materials on the floor, then advancing to bump mapping on the floor texture
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin-CoolCookieCooks+Feb 22 2004, 07:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Feb 22 2004, 07:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> u done a good job so far, try putting materials on the floor, then advancing to bump mapping on the floor texture <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thanks i'll try that tommrow. But I'm out of models to render <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->.
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    Why theres M203 Grenade Launcher Attached to that steyr aug tactical assault rifle???
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    i never understood why people even bothered rendering an unfinished weapon but if your insistant in this pursuit then i recommend reading this.

    <a href='http://www.cw-meltingpoint.com/tut/lightingtut.htm' target='_blank'>http://www.cw-meltingpoint.com/tut/lightingtut.htm</a>
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin-Aka'lamanaia+Feb 22 2004, 07:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ Feb 22 2004, 07:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why theres M203 Grenade Launcher Attached to that steyr aug tactical assault rifle??? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You CAN actully attach m203s to ster augs. Anyway i did anothe render with Burncycles Xm8
    xm8.jpg 93.6K
  • toadietoadie Join Date: 2003-12-15 Member: 24383Members
    Sweet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> keep it up daz <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    *BUMP* Anymore sugestions?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    thats pretty nice are you doing it in 3dsmax?
    and if so how do you turn on bump mapping on it?
  • StrabismoStrabismo Join Date: 2003-10-27 Member: 22052Members
    <!--QuoteBegin-Daza400+Feb 22 2004, 08:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daza400 @ Feb 22 2004, 08:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Aka'lamanaia+Feb 22 2004, 07:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ Feb 22 2004, 07:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why theres M203 Grenade Launcher Attached to that steyr aug tactical assault rifle??? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You CAN actully attach m203s to ster augs. Anyway i did anothe render with Burncycles Xm8 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Omg, what a good way to reduce the gun's accuracy!
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Speaking of rendering, I did this one in HLMV <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    A little white washed because I had to brighten it a bit.
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
  • TOMMYTANKTOMMYTANK Join Date: 2003-12-04 Member: 23938Members
    <!--QuoteBegin-Daza400+Feb 22 2004, 08:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daza400 @ Feb 22 2004, 08:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    You CAN actully attach m203s to ster augs. Anyway i did anothe render with Burncycles Xm8 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    well imo, i'd say lose the 203, but then it'd be a plain aug. anyway u can make it not so 'aug looking'?
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    and i would actually use drake's models without those stripes <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Well, ask Drake if it'd be ok to reskin it.
  • CeevesCeeves Join Date: 2004-01-20 Member: 25509Members
    Found tha real thing. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    <img src='http://www.steyr-aug.com/240.jpg' border='0' alt='user posted image' />
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    here is my go at rendering
    <img src='http://server6.uploadit.org/files/clericchrono3-hellsingrender2.jpg' border='0' alt='user posted image' />
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    can milkshape render?
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <a href='http://www.wunderboy.org/3d_games/utils/povexport.php' target='_blank'>http://www.wunderboy.org/3d_games/utils/povexport.php</a>

    yes
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    daza, on that render, when u put a light down, turn on shadows, as it looks like its been cut/pasted there without one =p
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    sorry for thread hijacking but:
  • ioprediopred Join Date: 2003-07-06 Member: 17965Members, Reinforced - Supporter
    lol @ ink'n'paint.

    Your smoothing groups need to be fixed in a few places tho.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    edited February 2004
    <!--QuoteBegin-CoolCookieCooks+Feb 23 2004, 04:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Feb 23 2004, 04:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sorry for thread hijacking but: <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    YOU THIEF THATS MY MODEL!!1eleven#$!
    im going to sue your arse to hell! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    but how do you render like that cookie
    right my a small tutorial please on cool ways to render <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    i think ive told daza how to do this on msn, but you need to have cinema4d in your hands =p
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    you should try Brazil, a render plugin for 3dsm
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin-Dark Soul+Feb 24 2004, 06:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Feb 24 2004, 06:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you should try Brazil, a render plugin for 3dsm <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I have brazil but cinema 4d is ALOT better.
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