Trains?
Seraphic8X
Join Date: 2002-06-15 Member: 771Members
Join Date: 2002-06-15 Member: 771Members
Comments
ns_bast has a tram tunnel, with a tram at one end, but it doesn't actuallly move anywhere.
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Ya, some train trams must be really cool....
Maybe implement them as a shorcut to some places, anyways this its up to the mapper......
[rollseyes] i imagine a marine waiting for the train when he sees the tram pass by the station at full speed with 4 skulks, an onos and a fade on it..... 5 secs after he sees 5 lerks flyin behind it and then after several seconds some valkiries at full speed following the tram.....
Note: I just imagined that its a bit exagerated but funny if you could see it <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Have you played the mod svencoop? 4 people get on a tram... it goes all wonky and laggy and people start sliding off and getting crushed and stuff... unless Flayra is really > than the HL engine <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
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lol freemantle... maybe the marines could have like hovering ships or something then...
As for the tram pushing the Onos back... if that Onos jumped onto the tram... ergh....
Oh! Futuristic monorails! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
I think it has something to do with the connection speed.... if someone had like a 25 ping trams would run smooth.
skulk 1: So... hows the family joe?
skulk 2: Bleh... cant complain, the youngins keep biting, but you know... thats life eh?
*awkward silence*
*train arrives*
skulk 1: Well, i guess its back to work now huh?
skulk 2: yeah...
RAWR!
That'd be cool.. the marines would just hear a "thump" on the roof <!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo-->
Then again.. Half Lifes tram code would probably cause the skulk to slide/teleport off the tram and appear directly in front of it <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
thats what I call pwn! <!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo-->