Certain NS W_models need to have an accompanying W_modelT.mdl that contains the model's textures. Without that, you can't load it in HLMV and it'll look white in-game.
The w_modelT.mdl file is incuded, but it's still white <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-BAshh+Feb 5 2004, 12:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Feb 5 2004, 12:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and still no one's answered me... why is the p_mg clip more detailed than the v_mg clip? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> because ones the NS teams lmg clip reskined, and the other is off an m4a1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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because ones the NS teams lmg clip reskined, and the other is off an m4a1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->