Ns_scout: Loads Of Picehs!
DarkATi
Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
<div class="IPBDescription">Come see!</div> Hey everyone, Ns_Scout is coming along great, I really have finally found a map that I want to finish and I hope you guys will want to play it! I'm trying really hard to make this official for 3.x whatever.
And now, here are the picehs! (As promised <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) Sorry I have to use the forums picture thing because I don't have any webspace with very high bandwidth. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
~ DarkATi
Navigation Deck (Double Node)
And now, here are the picehs! (As promised <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) Sorry I have to use the forums picture thing because I don't have any webspace with very high bandwidth. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
~ DarkATi
Navigation Deck (Double Node)
Comments
Its only on the second page man, no-one will moan for thread necromancy at your own thread!!!
Gah.........
Edit: Left out the crit, that "Port 9" tex looks really outta place there. Also the Port 6 generator thingy could use some infestation
The Double Res Location, do you plan on placing overlays onto the monitors and the green computer core? As they look a bit flushed. And the lightbeam projection from under the resource node is a nice touch.
It is nice to see a new map being made.
Just a helpful hint - if you type in sv_cheats 1 and then type in "spawnhive" then a new hive appears. Do this twice and all three hives are up - good for pictures. Killhive gets rid of a hive.
I can see you still have a lot of detail work to do yet <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
-Parallax
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->that "Port 9" tex looks really outta place there. Also the Port 6 generator thingy could use some infestation<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Thanks, I completely got rid of the Port 9 tex and just added more "comp_lights" and I added infestation to the pillar in the hive. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> While I do like the infestation techniques you are using - the lighting I'm not so keen on. The green you've chosen gives it a bit of a washed out look. The hallyway leading to gathering looks a bit square, although if the lighting was fixed for it I think it would look more eary and atmospheric.
The Double Res Location, do you plan on placing overlays onto the monitors and the green computer core? As they look a bit flushed. And the lightbeam projection from under the resource node is a nice touch.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I don't really know what you want me to do with the lights, could you give me a color or something, like what you think would look better? Also, the entire level is kinda boxy on purpose, that's the style I chose.
And yes overlays will be added later.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I asked for the different watery colour
It is nice to see a new map being made.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Thanks again, that hallway looks much better now. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think that fallen over platform in the 4th pic could use a bit of a a makeover, triangle and vertex manipulation are your friend <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
How so? It's suppose to be a strong metal catwalk, the only reason it fell was because the suspension bar holding it up gave way. An example or more elaboration please.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Good work so far DarkAti.
Just a helpful hint - if you type in sv_cheats 1 and then type in "spawnhive" then a new hive appears. Do this twice and all three hives are up - good for pictures. Killhive gets rid of a hive.
I can see you still have a lot of detail work to do yet
-Parallax<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Good to know about the hive cheat! Also, yes, I have much detail work left to do.
~ DarkATi
And yes overlays will be added later. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well, it just looks far to washed out. Light spots down the walls for isntance to add some contrast. Small pitches of red lights in the corners to illuminate certain parts of the architecture. Blue distorted lights emminating from certain hanging supports, etc, etc. Just more colour to break it up instead of being one big washed out area.
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
And yes overlays will be added later. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well, it just looks far to washed out. Light spots down the walls for isntance to add some contrast. Small pitches of red lights in the corners to illuminate certain parts of the architecture. Blue distorted lights emminating from certain hanging supports, etc, etc. Just more colour to break it up instead of being one big washed out area.
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Oh right on, I'll add some stuff like that, thanks!
~ DarkATi
Thanks, I completely got rid of the Port 9 tex and just added more "comp_lights" and I added infestation to the pillar in the hive. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->Too bad, I liked the text; gave it a very Alien(s)-y feel, like a real human outpost, designed for humans, that got overrun.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think that fallen over platform in the 4th pic could use a bit of a a makeover, triangle and vertex manipulation are your friend <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
How so? It's suppose to be a strong metal catwalk, the only reason it fell was because the suspension bar holding it up gave way. An example or more elaboration please.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->How about, leave the walkway intact, but instead of the support hanging from the ceiling, attach it to the fallen walkway, and twist it up a bit. This gives a better indication that the support gave way.
Thanks, I completely got rid of the Port 9 tex and just added more "comp_lights" and I added infestation to the pillar in the hive. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->Too bad, I liked the text; gave it a very Alien(s)-y feel, like a real human outpost, designed for humans, that got overrun.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think that fallen over platform in the 4th pic could use a bit of a a makeover, triangle and vertex manipulation are your friend <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
How so? It's suppose to be a strong metal catwalk, the only reason it fell was because the suspension bar holding it up gave way. An example or more elaboration please.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->How about, leave the walkway intact, but instead of the support hanging from the ceiling, attach it to the fallen walkway, and twist it up a bit. This gives a better indication that the support gave way. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Good idea, I'll twist the support up some, thanks!
~ DarkATi
Feedback appreciated, thank you all,
~ DarkATi
It's amazing!
And, oh. I really like the look of this map.
Very bland lighting, some textures are extremely repetative and added to the block corridor (which you said was your fave) looks absolutlely horrid. Not much going on in some pictures aswell, where that horrid infestated texture is on the wall by the collapsing walkway add some details into the wall underneath. Just too plain.
should tone things down a little and add some sneaky texture lighting..
other than that looks good! Better than me, i'm scare of the ps system...lol
The blueish tropical water was my personal favourate since it reminded me of the scene where they have to swim underwater to the other side in "Aliens Ressurection". But it wouldn't work in a hive/infested area so nevermind, this fits the theme of that area much better.