<!--QuoteBegin--ZERG!!+Jan 19 2004, 09:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZERG!! @ Jan 19 2004, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 75 res onos does not justify bringing the cap down to 75. In 1.0 the onos cost 80 and the cap was different at each hive stage. The cap was brought to the universal 100 to thwart the overflow problem. Overflow was taken out for some reason (2.0) and now being brought back for good reason (3.0). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> The "overflow problem" was really only the gorge problem - the fact that he got a bigger share of the res. With that taken out, I don't see why it would be bad if the cap was lowered - otherwise, we'll probably not see overflow happen.
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The "overflow problem" was really only the gorge problem - the fact that he got a bigger share of the res. With that taken out, I don't see why it would be bad if the cap was lowered - otherwise, we'll probably not see overflow happen.