High Poly At-at Walker!
Necro
<insert non-birthday-related title here> Join Date: 2002-08-09 Member: 1118Members
<insert non-birthday-related title here> Join Date: 2002-08-09 Member: 1118Members
Comments
btw, the model isnt touching the floor <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> its going thru the floor on the render
It's pretty good, but i suggest getting rid of box modelling.
(Looking great btw!)
it's an at-at it's SUPPOSED to be very boxy (hell originally it was too rounded!)
and why is it to boxy? seems perfectly fine to me
it's an at-at it's SUPPOSED to be very boxy (hell originally it was too rounded!) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I never said it was too boxy, i said get rid of box modelling. Two different things.
And its nowhere near too boxy, have you even seen an AT-AT walker?
actually that's something i wanna do...but im a looooooooooooooooong way away frmo that!! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
The legs go through the floor
The head doesnt really look properly attached, maybe a more intricate neck would help
The smoothing is a little off on the bottom part of the leg.
Overall, very good model.
cookie you are the man <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
very nice model necro <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->