Hostile Intent

2

Comments

  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    that face was the most horrifying thing ever..never again...never again.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    WTH am i supposed to make of this then?
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A realistic aiming system: The only realistic way of simulating how to aim and fire a gun. In most games you use crosshairs to aim. In Hostile Intent however, we chose to use a different way of aiming. An idea a lot of retail games are already incorporating. Hostile Intent also uses the aim through the gun's sights as it's aiming tool. Don't worry, if you think the gun is obstructing your vision then you can just lower the weapon to waist level. This does however, seriously affects accuracy.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    right in the info part of the mod.

    I hate the lying bastages now <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • NessNess Join Date: 2002-12-17 Member: 10935Members, Reinforced - Onos
    Just two words: I skipped in high school.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    <!--QuoteBegin--Ness-Earthbound+Jan 17 2004, 02:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ness-Earthbound @ Jan 17 2004, 02:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just two words: I skipped in high school. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->

    Riiiight...Does anyone else agree that the guys look like monkies in kevlar?
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    edited January 2004
    not really, but they are animated pretty strangely if that is what getting at. Realisticly though, run around as a marine with a pistol in NS and tell me that looks natural.

    BTW, I pointed out the obvious inconsitancy at on the HI forums, so hopefully someone will be smart enough to fix that one up.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    i stand by everything i said in the other post about the SAS etc. except i didn't know the HI guy was planning to implement shooting from the hip. he shouldn't have released the mod then until he added that coz i got a very bad first impression from what i saw where you couldn't shoot until you pulled the gun up to your face. i hope he doesn't implement some randomization thing to decrease the accuracy though. he should make the bullets go exactly where the gun is pointed (yes i know about wind and gravity but who can be bothered when the game is about close quarters combat) and just make the gun move around in a non-random way and make us have to judge where the gun is pointed by looking at the gun model. i still think it's stupid that the ironsights are a scope though. and btw when i say shoot from the hip i don't necessarily literally mean the gun is level with the hips. it could mean up at the chest but just not all the way up to your face where you can actually hit yourself in the face with the recoil.
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    <!--QuoteBegin--ViPr+Jan 16 2004, 03:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Jan 16 2004, 03:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hostile Intent is one of the stupidest designs i have ever seen in my life and makes me realize why people actually need to go to school to learn game design. i never thought people would be this stupid. he bangs on about his ironsights system for several pages and why it is better and more realistic. he is the biggest idiot. he basically thinks that there is a safety on the back of the gun that people must be touching with their nose before the gun will fire because you are not allowed to fire unless you pull the gun up to your nose first. secondly he thinks ironsights is a scope because your view zooms in when you look through the ironsights. this guy is a complete idiot hypocrite!

    i'd like to point out that soldiers train so they don't have to put the gun up to their face to fire in all circumstances especially close range like searching a house. for one it obstructs your view. second it causes you to look around slower. if you watch an SAS documentary they said they fire from the hip coz basically they die if they try to aim using the ironsights. they use laser beams or flashlights to aim. also sometimes the soldier needs to intentionally miss hitting anyone. for instance in a situation where fire has already opened it is wise for the soldier to open fire at the slightest movement of anyone they see regardless of if it is a hostage. but they fire at the floor or something else harmless while announcing who they are. this is because if it is an enemy, the enemy will be intimidated by the fire and will duck back for cover and not fire themselves. if it's a hostage they will scream out that they are a hostage and no harm done. hasn't the guy ever heard of suppressive fire or covering fire. it is basically just firing in random locations so that the enemy doesn't dare peek out to try to shoot back for fear of being hit.

    so in short. the designer of hostile intent is a retard and the artwork on that mod needs to be taken away to be used for another project. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i dont know if this has been dome already, but i want a shot. alazyzing!
    lets begin: (quotes are in italics)

    <i>Hostile Intent is one of the stupidest designs i have ever seen in my life...</i>
    a tactical first person shooter that makes the guy on your back more useful than the gun in your hand.

    <i>and makes me realize why people actually need to go to school to learn game design.</i>
    and you could do better?

    <i>he bangs on about his ironsights system for several pages and why it is better and more realistic.</i>
    no other mod has ironsights, his does, yours doesn't

    <i>he is the biggest idiot.</i>
    excuse me?

    <i>he basically thinks that there is a safety on the back of the gun that people must be touching with their nose before the gun will fire because you are not allowed to fire unless you pull the gun up to your nose first</i>
    safety would be on the shoulder, and it is next to impossible to shot accurately from the hip without a red dot sight

    <i>secondly he thinks ironsights is a scope because your view zooms in when you look through the ironsights.</i>
    its called focusing your view (disregarding peripheral vision) and moving your head forward

    <i>this guy is a complete idiot hypocrite!</i>
    <a href='http://dictionary.reference.com/search?q=hypocrite' target='_blank'>hypocrite:</a> hyp·o·crite - a person who professes beliefs and opinions that they do not hold [syn: dissembler, phony, phoney]
    i'm just going to leave this with: you had no clue what that word meant did you?
    oh yeah, proper english 101: it would be 'idiotic hypocrite' because nouns should not be placed near each other

    <i>i'd like to point out that soldiers train so they don't have to put the gun up to their face to fire in all circumstances especially close range like searching a house. for one it obstructs your view. second it causes you to look around slower.</i>
    - hip-fire may come in the next release
    - your head is not superglued to the gun, humans have the ability to swivel their necks independantly of their arms, you may consider anatomy in addition to that english class

    <i>if you watch an SAS documentary they said they fire from the hip coz basically they die if they try to aim using the ironsights.</i>
    'were to watch'
    'because'
    'they would die' more accurately 'they may die' or 'they would probably get shot'
    and 'sights' because all sights in real life are 'iron' contact leses with crosshairs on them are not standars issue yes

    <i>this is because if it is an enemy, the enemy will be intimidated by the fire and will duck back for cover and not fire themselves.</i>
    sas1: "SAS, DROP YOUR WEAPON"
    sas1: -fires at floor-
    tango1: "uhh ... no"
    tango1: -fires at attacker-
    tango1: "ugh, almost hit my new airwalks"

    what would happen (outside the room):
    sas1: "breach, bang, clear"
    sas2: "opening"
    sas3: -flashbang-
    sas3: "fire in the hole!"
    flashbang: -boom-
    sas: "SAS! FREEZE!"
    tango1: "wha?"
    tango1: "oh yay, guns pointed at my head, i think it would be best if you had this"
    tango1: -puts ak on floor-

    <i>hasn't the guy ever heard of suppressive fire or covering fire.</i>
    obviously, you have not played the game much.
    heavy weapons are not required for suppresive/covering fire, all you need are a couple bursts near a door/window/conrner.
    all enemies who are smart will try to find another way
    all enemies who are not will run around (like most would in cs) and get shot because you cannot shoot straight while running.

    <i>it is basically just firing in random locations so that the enemy doesn't dare peek out to try to shoot back for fear of being hit.</i>
    and giving your location away so that when you have to relaoad your location is well known to every one on the map.
    including the one with your head in his sights -pop-

    <i>so in short. the designer of hostile intent is a retard and the artwork on that mod needs to be taken away to be used for another project.</i>
    'so, in short, the...' 'so' and 'in short' are both appositives and should be set of with commas. also, you should only use one. note how 'also' is an appositive and has been set off with a comma?
    where is your basis for your comment about the designer
    and could you do better?
  • OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
    BM you have too much time on your hands. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    <!--QuoteBegin--OttoDestruct+Jan 17 2004, 02:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OttoDestruct @ Jan 17 2004, 02:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> BM you have too much time on your hands. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <i>BM you have too much time on your hands. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--></i>
    comma after BM
    change the period to an ellipsis
    and the <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> should be a <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    yeah, i have no life. i also like this mod.
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    <!--QuoteBegin--BizZy | 9mm Messiah+Jan 16 2004, 11:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BizZy | 9mm Messiah @ Jan 16 2004, 11:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that face was the most horrifying thing ever..never again...never again. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    so you've never seen the shining? or.. jack nicholson, for that matter? lol
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    <!--QuoteBegin--Swiftspear+Jan 16 2004, 11:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jan 16 2004, 11:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> not really, but they are animated pretty strangely if that is what getting at. Realisticly though, run around as a marine with a pistol in NS and tell me that looks natural.

    BTW, I pointed out the obvious inconsitancy at on the HI forums, so hopefully someone will be smart enough to fix that one up. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    FACT: it's already in progress.
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    edited January 2004
    <!--QuoteBegin--ViPr+Jan 17 2004, 09:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Jan 17 2004, 09:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i stand by everything i said in the other post about the SAS etc. except i didn't know the HI guy was planning to implement shooting from the hip. he shouldn't have released the mod then until he added that coz i got a very bad first impression from what i saw where you couldn't shoot until you pulled the gun up to your face. i hope he doesn't implement some randomization thing to decrease the accuracy though. he should make the bullets go exactly where the gun is pointed (yes i know about wind and gravity but who can be bothered when the game is about close quarters combat) and just make the gun move around in a non-random way and make us have to judge where the gun is pointed by looking at the gun model. i still think it's stupid that the ironsights are a scope though. and btw when i say shoot from the hip i don't necessarily literally mean the gun is level with the hips. it could mean up at the chest but just not all the way up to your face where you can actually hit yourself in the face with the recoil. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    have you/do you fire guns? yes, i've fired MP5s, AR15 variants, AK47s, and the like. <b>it's really NOT that inconvenient to use the sights.</b> nothing "hits you in the face". you get more accurate fire. and maybe this is an issue for you also: so don't worry, you don't "look like an idiot" or anything while using open sights.

    i suppose that, at this point, your argument is more personal preference than realism. so, sorry... <b>HIP SHOOTING WILL NEVER BE IMPLEMENTED.</b>

    edit: the above statement is fact.
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    <!--QuoteBegin--Black Mage+Jan 17 2004, 10:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Black Mage @ Jan 17 2004, 10:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "because all sights in real life are 'iron' contact leses with crosshairs on them are not standars issue yes" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    rofl XD
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    well if you hold a scoped weapon too close to your eye you'll get idiot cuts... waii for useless trivia <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    edited January 2004
    HI Sucks.

    Raven Shield is how a tactical combat game should be.

    Both games incorporate a nearly one-shot-one-kill damage system, which forces play to be much slower.

    However, HI's ironsights aiming system is absolutely horrid. I can snapshoot with a paintball gun or BB gun with decent accuracy, granted, not enough to hit someone 100 feet away, but to peg them on the second or third shot from across the room? Sure. So why doesn't HI Implement the ability to somewhat accurately fire from the shoulder, without having to take the time to sight up the weapon.

    There is no HUD in HI. This is supposed to help with immersion. I don't care if you make the most beautiful, detailed engine in existance, I'm never going to feel like I'm in the game, because I move, run, and look with few pieces of plastic at my fingertips. If I glance left or right, I see my computer case and stack of CDs, not the in-game environment. This handicap is already a problem for immersion, why not implement a small Hud to help with gameplay? I'm not talking armor and ammo counters, I'm saying just a small box on the bottom of your screen that lets you know how many clips you have left, a small circle that's either full or 1/2 full to tell you if you are wounded or not. (Raven shield lets you take a hit or two and still not become wounded, if the bullet hits in such a way that the vest absorbs a sufficient ammount of force. When you are wounded, you either limp or recoil pretty much doubles.)

    With even such a minimalist HUD, players could tell when to stop firing suppressively, and start making thier shots count, could tell if that last round penetrated thier vest, and could make playing the game more fun. If I wanted realism, I'd go outside and eat a plant.
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    edited January 2004
    legion, nobody forces you to like it. all your arguments are of personal preference and not game design.

    in regard to damage reaction, HI is <b>not</b> a game backed by the funding of both an excellent professional game design corporation. it's still in its fledgling stages, and maybe in a year or two you can pick it up again and it'll be everything you want it to be. but at the moment, donate a few hundred thousand dollars to hire some pros and see how close it can get to raven shield.

    in regard to "no HUD = no immersion" this is also all personal preference. as for realism, there is no computerized heads-up-display contact lens available at this time.

    edit: if the special forces of the world couldn't <i>count</i> instead of having the amount of ammunition they have SPOON fed to them, why would we have them in the first place?
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    edited January 2004
    <!--QuoteBegin--Zig+Jan 17 2004, 03:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Jan 17 2004, 03:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Black Mage+Jan 17 2004, 10:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Black Mage @ Jan 17 2004, 10:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "because all sights in real life are 'iron' contact leses with crosshairs on them are not standars issue yes" <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    rofl XD <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    heh, so many typos ...

    well, Legionnaired do you <i>want</i> me to analyze your post too?

    oh yeah you <b>do</b> have ammocounters, just hit 1

    <span style='color:green'>||||||||||</span> <-- full
    <span style='color:green'>|||||</span><span style='color:blue'>|||||</span> <-- 1/2 full
    <span style='color:blue'>||||||||||</span> <-- empty

    as for current clip, you have to do what most people in real life do. count.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    I think something handy would be a button you can hit to pull out the magazine and check the number (no hud needes, just hellish modelling =3 ).

    Anyways, if you want to see the difference no HUD can make in all it's starkness boot up America's Army online and do the following...

    1) take the shooting training (or whatever).
    2) as soon as you obtain your weapon proceed to shoot the drill instructor
    3) wait
    4) there's no HUD in the brig... feels really different doesn't it? ^^

    When I first saw the hudless thing in the brig I was all 'WOW!!!!' and got immediately hit with fantasies of being able to break out and do some MGS escapology buuuut nope, it's a brig and you're trapped. Still it's got a real shock value to it, epspecially when you had a HUD only minutes ago <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    brig?

    isn't that like, the prison hold on a ship? 0_0
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    ~shrugs~

    prison type thing... it's a cell... who cares... shoot the drill instructor, the voices say so =3
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    about no hud in AA...
    You dont have to kill the DI to see your screen with no hud. Just goto your SETTINGS>HUD section. In there you will find options for what you want displayed on your screen. You can turn everything off including the crosshair if you wish.

    as for HI...
    I love the game. If a lot of ppl don't like it fine, I'm cool with that.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    <!--QuoteBegin--Zig+Jan 17 2004, 03:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Jan 17 2004, 03:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> legion, nobody forces you to like it. all your arguments are of personal preference and not game design.

    in regard to damage reaction, HI is <b>not</b> a game backed by the funding of both an excellent professional game design corporation. it's still in its fledgling stages, and maybe in a year or two you can pick it up again and it'll be everything you want it to be. but at the moment, donate a few hundred thousand dollars to hire some pros and see how close it can get to raven shield. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    HI was in development for how long? 4 years? Flayra coded NS in two. And he was working alone for the better part of that. The things that should be implemented are easy to implement, but are not being made because HI is going for 'realism' over fun and gameplay. If that's their bag, fine, but the remaining huddle of fanboys shouldn't be miffed that everyone hates thier favorite game.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->edit: if the special forces of the world couldn't count instead of having the amount of ammunition they have SPOON fed to them, why would we have them in the first place? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Guess what, when I'm chasing down a tango, firing off a few rounds around each corner, or providing suppressive fire, I have better things to do than take the time to count each and every shot I've fired. At least, I should have the ability to look down at my vest and see how many mags I have stashed in there.
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    edited January 2004
    to begin
    this is a sim

    lets set up a situation:

    i am chasing you with an airsoft gun, say a mp5-electric with a 30 round clip
    i am shooting you, chasing you and attempting to hit you, do i have the time to count every simgle bullet i fired?
    no. but if i have used the weapon for a while, i should be able to estimate how much is left in the clip

    and again you <b>can</b> see how many clips you have left. hit 1, pretend it's like looking down at your vest.

    ps: you usually have four clips
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    <!--QuoteBegin--Black Mage+Jan 18 2004, 01:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Black Mage @ Jan 18 2004, 01:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> to begin
    this is a sim

    lets set up a situation:

    i am chasing you with an airsoft gun, say a mp5-electric with a 30 round clip
    i am shooting you, chasing you and attempting to hit you, do i have the time to count every simgle bullet i fired?
    no. but if i have used the weapon for a while, i should be able to estimate how much is left in the clip

    and again you <b>can</b> see how many clips you have left. hit 1, pretend it's like looking down at your vest.

    ps: you usually have four clips <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I find it amusing that the inclusion of the hud when switching weapons is perfectly acceptable, but the inclusion of even a crosshair, or just adding a simple number in the bottom of the screen is taboo.

    I'll never be a fan of this game, ever. You'll probably be a fan until they decide to replace all the guns with different types of fish. Lets just call it a day.
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    That hud check your ammo is only on selective servers I do believe. Why I say this is because I see it on some servers & some servers I dont. I prefer playing w/o it.

    It's okay with me if ppl dont like it. That is thier choice. I dont feel any need to change thier mind about the game...why would I want to? It just isnt worth it to get in some huge discussion, tempers flaring, flames rising, just so the other person can end up hating HI even more. If a person "gets" HI.. cool, if they dont "get" HI then thats is fine too. HI is NOT for everyone.
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    <!--QuoteBegin--Legionnaired+Jan 18 2004, 09:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legionnaired @ Jan 18 2004, 09:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Zig+Jan 17 2004, 03:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Jan 17 2004, 03:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> legion, nobody forces you to like it. all your arguments are of personal preference and not game design.

    in regard to damage reaction, HI is <b>not</b> a game backed by the funding of both an excellent professional game design corporation. it's still in its fledgling stages, and maybe in a year or two you can pick it up again and it'll be everything you want it to be. but at the moment, donate a few hundred thousand dollars to hire some pros and see how close it can get to raven shield. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    HI was in development for how long? 4 years? Flayra coded NS in two. And he was working alone for the better part of that. The things that should be implemented are easy to implement, but are not being made because HI is going for 'realism' over fun and gameplay. If that's their bag, fine, but the remaining huddle of fanboys shouldn't be miffed that everyone hates thier favorite game.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->edit: if the special forces of the world couldn't count instead of having the amount of ammunition they have SPOON fed to them, why would we have them in the first place? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Guess what, when I'm chasing down a tango, firing off a few rounds around each corner, or providing suppressive fire, I have better things to do than take the time to count each and every shot I've fired. At least, I should have the ability to look down at my vest and see how many mags I have stashed in there. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    1. i'm not upset if someone doesn't like it.

    i'm upset if part of their argument just wrong, or irrelevant. (as in, crosshairs)

    2. but flayra isn't on the team, and neither is God. that's the difference between HI and NS. flayra is awesome. but HI ain't gots 'im.

    3.that's kinda your fault. you should develop a feel for that. or, like black mage said, press 1 and your weapon selection hud will pop up. in each weapon tab will be a small meter depicting how much ammunition you have for the weapon, total. it works fine.
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    <!--QuoteBegin--Leg+ above--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Leg @ above)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I find it amusing that the inclusion of the hud when switching weapons is perfectly acceptable, but the inclusion of even a crosshair, or just adding a simple number in the bottom of the screen is taboo.

    I'll never be a fan of this game, ever. You'll probably be a fan until they decide to replace all the guns with different types of fish. Lets just call it a day. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    you know i can't just let you dismiss this argument like that.

    the inclusion of a weapon switching hud is so that the most inane of players will be able to know what weapon they are about to use. it's quite necessary.

    a crosshair is not.

    and as for a counter, you said yourself, <!--QuoteBegin--Leg+ above--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Leg @ above)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have better things to do than take the time to count each and every shot I've fired. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> HI being a realism mod, it won't count every shot you've fired for you. because in real life, you either count or you don't, or you get an Aliens movie pulse rifle with a counter on it.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Why on earth would HI need a crosshair? I understand the existance of other hud items to simulate data you would be subconciously be keeping track of either way, but when your using Ironsites for all fire situations, there is absolutly no need for a crosshair.

    Currently the only thing I cant stand about this game is the fact the only usable gun postions are ironsight: which blinds you; and hip mounted: which is just useless, and frustrating, as you can't fire anyways, and the switch time beween the two is frustratingly long. They plan in the future to replace hipmounting with a gun down shoulder mount, and they claim the switchtime will be more acceptable, so I'm gonna just abstain until that is managed abit better.
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    If you do decide to play HI, play it tactically. Dont play it just like every other run-n-gun game out there. Play it more like you would a Rainbow Six style game as opposed to playing CS.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    Shoot the Drill Instructer, your inner Gomer Pyle tells you so. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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