Hostile Intent

Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
<div class="IPBDescription">Yet another Charles!?</div> Just thought id point out that "Hostile-Intent", a new mod for HL that will one day pwn CS cuz its minimal BS with IRON SIGHTS, yes the real 3d model ones, shares something in common with NS. Its in its infantiles stages (much like NS once was) but will win over CS fans with a passion for true realism (not the crappy distortion of realism that is CS).
Conspiracy theory?: The developer or team leader of HI is also named Charles!!.
Now this may seem petty to some but c'mon two relatively knew mods both developed by guys named "Charles"... spooky. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
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Comments

  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    1. Off Topic
    2. No one cares
    3. Relating Natural Selection with Hostile Intent is an insult
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Charles ! That explains everything ! Wait..no...it doesn't.
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    Trying to create a "realistic" game on an "unrealistic" game is a joke, its an insult for half-life.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    wasn't Hostile Intent been in development for like 4 years now??? they were one of the first HL1 mods that got delayed for like every possible reason if I remember reading PHL correctly.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    You got it, just read some of their history, they originally intended to design the Sherman Project (TSP) which is an HL version of Rainbow 6. So after that folded they took a break and now they developed HI (which looks suprisingly a lot like Rainbow Six 3)
  • chis1chis1 Join Date: 2004-01-13 Member: 25281Members
    i played a bit of this mod, but have sorta left it, im not really into them style of games anymore :/
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    Which FPS? or ironsights? or shooters all together?
  • chis1chis1 Join Date: 2004-01-13 Member: 25281Members
    well, i was going to say the CS style, but i heard it was actually in progress before CS, well "them" type of games :/ basicly shoot kill shoot kill nextmap
  • sTuPiD_iTiaLiAn2ksTuPiD_iTiaLiAn2k Join Date: 2003-12-23 Member: 24677Members
    <img src='http://www.freewebs.com/addd/loser.jpg' border='0' alt='user posted image'>
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    LOL. thats CS alright (but not HI).
    Its specially designed so that you have to tactically accomplish missions (believe me strafe-running in a room wont get you kills, it'l get you killed!). But enough about HI, so how bout that new one called NS? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    Hostile Intent is one of the stupidest designs i have ever seen in my life and makes me realize why people actually need to go to school to learn game design. i never thought people would be this stupid. he bangs on about his ironsights system for several pages and why it is better and more realistic. he is the biggest idiot. he basically thinks that there is a safety on the back of the gun that people must be touching with their nose before the gun will fire because you are not allowed to fire unless you pull the gun up to your nose first. secondly he thinks ironsights is a scope because your view zooms in when you look through the ironsights. this guy is a complete idiot hypocrite!

    i'd like to point out that soldiers train so they don't have to put the gun up to their face to fire in all circumstances especially close range like searching a house. for one it obstructs your view. second it causes you to look around slower. if you watch an SAS documentary they said they fire from the hip coz basically they die if they try to aim using the ironsights. they use laser beams or flashlights to aim. also sometimes the soldier needs to intentionally miss hitting anyone. for instance in a situation where fire has already opened it is wise for the soldier to open fire at the slightest movement of anyone they see regardless of if it is a hostage. but they fire at the floor or something else harmless while announcing who they are. this is because if it is an enemy, the enemy will be intimidated by the fire and will duck back for cover and not fire themselves. if it's a hostage they will scream out that they are a hostage and no harm done. hasn't the guy ever heard of suppressive fire or covering fire. it is basically just firing in random locations so that the enemy doesn't dare peek out to try to shoot back for fear of being hit.

    so in short. the designer of hostile intent is a retard and the artwork on that mod needs to be taken away to be used for another project.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    Never played HI. However...

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i'd like to point out that soldiers train so they don't have to put the gun up to their face to fire in all circumstances especially close range like searching a house. for one it obstructs your view. second it causes you to look around slower. if you watch an SAS documentary they said they fire from the hip coz basically they die if they try to aim using the ironsights. they use laser beams or flashlights to aim.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yes, soldiers train so they can fire from the hip... Heck, army rangers train to fire with a gun lifted half arsed out of a hole with their head firmly buried in safety behind it... Doesn't mean they generally use it.

    When clearing a small space, especially with hostages, in fact, they <i>always</i> go in gun to face (doesn't mean they'll go in <i>firing</i>... yes, warning shots are common). Simple fact is, while you <i>can</i> aim from the hip, it's fundamentally less effective, less rapid, and makes it about a hundred times harder to control the recoil (and no, military training does not make you immune to recoil, you just control it better).

    This same fundamental technique is applied to everyone I can think of right now... Whether you're dealing with Army Rangers, the SAS, them crazy GIGN, Spetznaz, al Qaeda... Heck, I think even them crazy IRA laddies got it going on. Aiming is better than not aiming, and unless your gun <i>starts</i> at your hip, there's no reason to lower it... So, when entering a hostile situation, gun at shoulder, tilted down, tilt up to fire, aim if neccessary and time permits. 'Nuff said.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    This doesn't concern NS, so doesn't belong in General Discussion.

    <span style='color:orange'>*Phased*</span> to Off-Topic.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    Multi and I enjoy HI. We like to BS around and prone in mid-air. HI aka Monkeys in Kevlar is good for about a quick 15 minutes then I find myself back on NS for some strange reason. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Hostile Intent is appalling. It is not the CS-beater you think it is, Anthony. Look to Raven Shield for that.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin--BizZy | 9mm Messiah+Jan 16 2004, 04:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BizZy | 9mm Messiah @ Jan 16 2004, 04:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Multi and I enjoy HI. We like to BS around and prone in mid-air. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That pretty much sums up why HI is a failure at what it tries to be.

    And ironsights are a flawed concept to start with. The crosshair is just a physical version of what an actual soldier already has in his mind: when you're actually holding a gun, you're going to have a good idea of where the bullet will end up. Removing the crosshair is a completely arbitrary handicap, making the game actually less realistic. I actually think the R6 style aiming ret is by far the best representation of firing an actual gun being simulated on a 2D screen.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    actually, I still like the idea of no crosshair of any kind unless you aim. even in recoil-less games like actual HL it'd make sure you have to aim properly to cap someone a long distance away or at least learn where the middle of your screen is =P
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    Just a reminder> its not actually entirely complete. Shooting from the "hip" position will be encorporated in a later release, but as you probably guessed it, will severely hamper aiming (which is life-like). So i was just trying to point out their initial starting idea of the ironsights in HL is a good start, but is definately not even close to finished!
    Just keep an eye out for it in the future <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    BTW Tequila i luv ur pic of Peppy O'Hare (How/where did u get it (lol scan ur tv!))
    That and street fighter II Turbo were my fav games for the super.
    P.S> I always knew Peppy was goofed up on somethin' (lol tequila health bar!!)
    w00t Nintendo!!! They are the old-skool ballers!
  • QUADQUAD Join Date: 2002-07-17 Member: 963Members
    <!--QuoteBegin--@nthony+Jan 16 2004, 12:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (@nthony @ Jan 16 2004, 12:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just thought id point out that "Hostile-Intent", a new mod for HL that will one day pwn CS cuz its minimal BS with IRON SIGHTS, yes the real 3d model ones, shares something in common with NS. Its in its infantiles stages (much like NS once was) but will win over CS fans with a passion for true realism (not the crappy distortion of realism that is CS).
    Conspiracy theory?: The developer or team leader of HI is also named Charles!!.
    Now this may seem petty to some but c'mon two relatively knew mods both developed by guys named "Charles"... spooky. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Wait, so CS was never in its own infantile stages? It just "appeared" complete and whatnot?

    That must mean that CS beta 1 that I played wasn't real. Hmmm.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin--@nthony+Jan 16 2004, 03:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (@nthony @ Jan 16 2004, 03:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> BTW Tequila i luv ur pic of Peppy O'Hare (How/where did u get it (lol scan ur tv!))
    That and street fighter II Turbo were my fav games for the super.
    P.S> I always knew Peppy was goofed up on somethin' (lol tequila health bar!!)
    w00t Nintendo!!! They are the old-skool ballers! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I used the snes emulator "Snes 9x" and just waited for Peppy to spout his magic quips. A few minutes of photoshop trickery later, and it's good to go.
    I also did MeanMrMustard's Starfox sig, as you may have seen, they're extremely similar.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    edited January 2004
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I kinda doubt that is what he was implying quad, but I saw that when I first read it too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i'd like to point out that soldiers train so they don't have to put the gun up to their face to fire in all circumstances especially close range like searching a house. for one it obstructs your view. second it causes you to look around slower. if you watch an SAS documentary they said they fire from the hip coz basically they die if they try to aim using the ironsights. they use laser beams or flashlights to aim.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I agree, I found it annoying that you are actually unable to shoot without looking through the ironsights, but didn't the guy who made it say on his website, that he was planning to impliment fire without looking through the ironsights, but it would be much less effective? (like real life)

    No human can shoot as effeciantly from the hip, as they can from the shoulder, the way the gun is designed to be mounted.

    [edit] I think it goes without saying, HI is still very rough, and in it's early stages, it still has the placeholders for almost all the terrorist weapons, and it is increadibly easy to find glitches.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin--QUAD+Jan 16 2004, 02:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (QUAD @ Jan 16 2004, 02:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wait, so CS was never in its own infantile stages? It just "appeared" complete and whatnot?

    That must mean that CS beta 1 that I played wasn't real. Hmmm. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No, it was real, it was just still an Action Half-Life clone at that point ;)
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    <!--QuoteBegin--BattleTech+Jan 15 2004, 04:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BattleTech @ Jan 15 2004, 04:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Trying to create a "realistic" game on an "unrealistic" game is a joke, its an insult for half-life. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    what's this supposed to mean?
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    I think it means he forgets that all video games are unrealistic.
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    edited January 2004
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->he bangs on about his ironsights system for several pages and why it is better and more realistic. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    are you saying it's not more realistic? give a concrete statement here instead of rambling about idiocy and stupidity.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->he is the biggest idiot.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    see, that's what makes your argument NOT convincing.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->he basically thinks that there is a safety on the back of the gun that people must be touching with their nose before the gun will fire because you are not allowed to fire unless you pull the gun up to your nose first.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    no, he thinks that the gun must be FACING the direction of the enemy in order to fire. so when you bring your gun up, you bring it from a passive position to a shooting position.

    not that complicated.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->secondly he thinks ironsights is a scope because your view zooms in when you look through the ironsights.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    this is to simulate a lessened field of vision while looking through open gun sights.

    not that complicated.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i'd like to point out that soldiers train so they don't have to put the gun up to their face to fire in all circumstances especially close range like searching a house. for one it obstructs your view. second it causes you to look around slower. if you watch an SAS documentary they said they fire from the hip coz basically they die if they try to aim using the ironsights. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    holy, holy ****. please tell me where to find this documentary where the SAS says "we fire from the hip, because it's cool and we die if we use the sights provided with the weapon". if this is true i will eat my hat after soaking it in cyanide.

    by that i mean that you are just wrong. wrong wrong wrong wrong wrong. please never use that quote again.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->they use laser beams or flashlights to aim.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    please never say that again. flashlights are NEVER used to <i>AIM</i>.. especially by the freaking SAS. armies and special forces all over the world use iron sights because they are SUPPOSED TO. THE GUN HAS IRON SIGHTS BECAUSE IT IS SUPPOSED TO BE AIMED WITH IRON SIGHTS.

    why else would they be there? to trick "stupid people" into using them? oh how clever!!
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->also sometimes the soldier needs to intentionally miss hitting anyone. for instance in a situation where fire has already opened it is wise for the soldier to open fire at the slightest movement of anyone they see regardless of if it is a hostage. but they fire at the floor or something else harmless while announcing who they are. this is because if it is an enemy, the enemy will be intimidated by the fire and will duck back for cover and not fire themselves. if it's a hostage they will scream out that they are a hostage and no harm done. hasn't the guy ever heard of suppressive fire or covering fire. it is basically just firing in random locations so that the enemy doesn't dare peek out to try to shoot back for fear of being hit.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    suppressive and covering fire are both possible in HI. who told you they weren't?

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->so in short. the designer of hostile intent is a retard and the artwork on that mod needs to be taken away to be used for another project. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    excellent conclusion. </sarcasm>
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    <!--QuoteBegin--taboofires+Jan 16 2004, 05:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Jan 16 2004, 05:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--BizZy | 9mm Messiah+Jan 16 2004, 04:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BizZy | 9mm Messiah @ Jan 16 2004, 04:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Multi and I enjoy HI.  We like to BS around and prone in mid-air. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That pretty much sums up why HI is a failure at what it tries to be.

    And ironsights are a flawed concept to start with. The crosshair is just a physical version of what an actual soldier already has in his mind: when you're actually holding a gun, you're going to have a good idea of where the bullet will end up. Removing the crosshair is a completely arbitrary handicap, making the game actually less realistic. I actually think the R6 style aiming ret is by far the best representation of firing an actual gun being simulated on a 2D screen. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    this is only partly true.

    it is the best simulation on a <i>2d</i> screen because you do not physically have the gun in your hands. if you did, you would perceive the direction the muzzle was facing. but is this always the case? NO.

    if you've fired a gun, you don't immediately notice this.. you've gotta be kinda familiar with them. so take it from me, unless you've fired plenty of guns before.

    rainbow 6's crosshair and gun-in-the-corner system is entertaining, yes, but in real life if you need to make an accurate shot or burst, you are still able to aim through the open sights.

    <b>that's what they're there for. contrary to popular belief, <u>the pros don't just neglect them</u>.</b>

    and after all.. what are the pros trying to accomplish?

    accurate fire?

    or coolness and fun?

    i think anybody could figure that out.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    Two words: What he said!
    couldnt have put it better!
    And yes ur right they will be implementing a hip firing position with serious detriment to the aim (as in real life)
    Also im not sure what you meant by the counter-srike/infantile thing but I stress that
    HI is still in the Sesarian stage (dunno the spelling on that.... to lazy to look it up.. hehe i have a feeling spell check in the forum will be a future must!)
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    <!--QuoteBegin--@nthony+Jan 16 2004, 08:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (@nthony @ Jan 16 2004, 08:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And yes ur right they will be implementing a hip firing position with serious detriment to the aim (as in real life)
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i totally share your enthusiasm about this mod..

    but i'm sorry to have to give you <a href='http://dynamic.gamespy.com/~hostileintent/forum/index.php?showtopic=6208' target='_blank'>this link.</a>

    =\
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