We Need A Ascii Ns Adventure

PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
<div class="IPBDescription">that would totaly pwn!</div> I got this idea, while browsing the artwork forum.
A complete text based NS Game!
Are there any editors out there, which are easily used, but quite good at creating such things?
or is something like this already done?
Or someone working on it?

Ah, i´ll just start:


You just entered the Dropship wich brings you down to ns_nothing.
You are now in 'marine start'!
You have 1 Lmg, 1 Pistol, 1 Knife, 150 Primary Ammo, 20 Secondary Ammo
You see: A CC, a RT, an IP, a ladder, a Pit, another Pit, a Glass infront of a vent.

Exits are: East, West, F4

What would you like to do?
«1

Comments

  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    edited January 2004
    <span style='color:green'>> Hump The Armoury_</span>
  • redeemed_darknessredeemed_darkness Join Date: 2003-01-21 Member: 12565Members
    F4 <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • UnknownUnknown Join Date: 1970-01-01 Member:
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited January 2004
    Hmm, i'm a total n00b C++ programmer, but i might give it a shot. I'm gonna give it a try. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    *EDIT: I'll throw together an example of what i could do, i'll post the binary here, and you can tell me what you think. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    thx esuna, thats great!
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Make sure Hump The Armoury is in there!

    Its like required or something!
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    Currently there isn´t an Armory!
    So it would only say:

    ><span style='color:orange'>You cannot hump the Armory, Pimp. Get off somwhere else!</span><
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    I've got some qbasic code lying around for the engine for one of these. I never finished it since I wanted to start learning C++. It's not brilliant, but it works. If anyone's interested i'll send it to you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    I will hit up my uber leet super nerd hardcore coder, see if he has some spare time


    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited January 2004
    <!--QuoteBegin--SoulSkorpion+Jan 15 2004, 04:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Jan 15 2004, 04:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've got some qbasic code lying around for the engine for one of these. I never finished it since I wanted to start learning C++. It's not brilliant, but it works. If anyone's interested i'll send it to you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Can i just ask, how did you work the map?

    The way i'm doing it now is a bit annoying, but it works.

    The system i'm using is a map divided into a grid, A-Z on the Y asis and 1-10 on the Y axis so each cell can be identified by it's X-Y coordinants. For example, the start is A-1.

    *EDIT: Regardless of anyone else doing this, i want to test myself anyway so i'm gonna go ahead and do it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • GrillkohleGrillkohle Join Date: 2003-12-23 Member: 24695Members, Constellation
    /me humps the commanders leg
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    edited January 2004
    Here's an early prototype.

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->You see: A skulk
    >shoot skulk
    With what?
    >shoot skulk with lmg
    You miss with every single shot. The skulk chuckles then bites your right leg off.
    >Hit skulk
    With what?
    >look
    You see: A chuckling skulk, an empty lmg, a severed leg
    >Hit skulk with severed leg
    The skulk is too busy laughing at your nubbyness to notice the severed leg coming rapidly downwards onto his head. He dies.

    You hear:
    Marine1: "lol"
    Marine2: "LOL"
    Marine3: "ROFL!!1"
    Alien1: "OMG!"
    Alien2: "H4X"
    Alien3: "Nub team"
    Alien3 has left the text-based game.
    You hear:
    Alien1: "OMG TEAMS!"

    >Whine for medpack
    A medpack drops from the ceiling and your leg magically grows back.
    >Hump armoury
    There is no armoury here!
    >Rambo
    You run off on your own and are killed by a lone gorge.
    You hear:

    Alien1: "lol"
    Alien2: "LOL"
    Alien3: "ROFL!"
    Marine1: "OMG!"
    Marine2: "HAX!"
    Marine3: "Nub team"
    Marine3 has left the text-based game
    Marine1: "OMG TEAMS!"

    >look
    You see: nothing because you're dead, genius.
    >whine
    You say: "OMG this game is so sux"
    >exit
    You have left the game.
    You hear:
    Marine1: "OMG TEAMS"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    *edit* Spelling. Well I <i>did</i> say it was an early prototype, so early I didn't spell check it *edit*
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    edited January 2004
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><span style='color:green'>It is dark. You are likely to be eaten by a nub.
    > <b>GO NORTH</b></span><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    :D
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    here's the pseudo-code...

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    printf("you are in a corridor");
    if(playertypedsomthing)
    {
          printf("you die an excruiciating and horrible death, gameover");
    }
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    That successfully emulates 99% of text-based adventure games =D
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    >quick look
    >You see: <span style='color:green'>Onos, 5 Fades</span>, 3 <span style='color:red'>Dead</span> <span style='color:blue'>Heavies</span>
    >**** pants
    >You **** yourself. The aliens start <span style='color:red'>chuckling</span> uncontrollably.
    >knife onos
    >You charge the <span style='color:green'>Onos</span> with your knife, doing <span style='color:red'>30</span> damage.
    >The Onos attacks you with a <span style='color:red'>focus gore</span>, <b><span style='color:red'>killing</span></b> you.
    >respawn
    >You respawn at marine start, your team is <span style='color:orange'>laughing</span> at your dumb mistakes.
    >flame them
    >You <span style='color:red'>flame</span> your team and get <span style='color:red'>kicked</span> from the server.
    >retry
    >You reconnect to the server. The <span style='color:yellow'>admin</span> laughs at you but lets you go back ingame.
    >jointeamone
    >You join the <span style='color:blue'>marines</span>.
    >status
    >STATUS: 95HEALTH 50ARMOR 100PRIMARYAMMO 20SECONDARYAMMO
    >medpack
    >You ask your commander for a medpack. He tells you that youre a <span style='color:red'>noob</span> and to go away.
    >flame commander
    >You <span style='color:red'>flame</span> your commander with raging insults.
    >vcspam
    >You <span style='color:red'>spam</span> voicecomm with 'Can't Touch This nanannana'.
    >laugh loudly on vc
    >You do a retarded laugh on voicecomm.
    >You get <span style='color:red'>banned</span> from the server.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin--XeroSlayer+Jan 15 2004, 09:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XeroSlayer @ Jan 15 2004, 09:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> >You <span style='color:red'>spam</span> voicecomm with 'Can't Touch This nanannana'.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Dude that song rules.

    (Woo Post Number 1939, In this year Germany invaded Poland thereby sparking off the Second World War)
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    oh ya? right now my people are writing the bible <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    For anyone that's interested, i've made public a build of NStxt that is hideously incomplete, to say the least. The base commands and "engine" behind it is incomplete, but if you want to take a look for the hell of it, you can get it <a href='http://www.btinternet.com/~diesirae/misc/nstxt.zip' target='_blank'>here</a>. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    edited January 2004
    how the hell do you move?

    [edit] have you programmed the ability to leave the first room yet?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Swiftspear+Jan 15 2004, 11:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jan 15 2004, 11:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how the hell do you move? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    To quote the text file that came with it:
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You can't even go anywhere yet.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    edited January 2004
    oh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> srry

    [edit] this only took an hour? not bad so far
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Swiftspear+Jan 15 2004, 11:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jan 15 2004, 11:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> srry

    [edit] this only took an hour? not bad so far <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nah, not an hour, more like 6 hours. I've not been working on it non-stop though, at all.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--esuna+Jan 16 2004, 12:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jan 16 2004, 12:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--SoulSkorpion+Jan 15 2004, 04:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Jan 15 2004, 04:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've got some qbasic code lying around for the engine for one of these. I never finished it since I wanted to start learning C++. It's not brilliant, but it works. If anyone's interested i'll send it to you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Can i just ask, how did you work the map?

    The way i'm doing it now is a bit annoying, but it works.

    The system i'm using is a map divided into a grid, A-Z on the Y asis and 1-10 on the Y axis so each cell can be identified by it's X-Y coordinants. For example, the start is A-1.

    *EDIT: Regardless of anyone else doing this, i want to test myself anyway so i'm gonna go ahead and do it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    From memory, a 3D cube. One file stores the xyz of all the room numbers, another file uses the room number to get the room's details. Room details include object numbers, which are in turn retrieved from the object file.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    When I think of an "ASSCI NS adventure" I think of somthing like <a href='http://www.nethack.org' target='_blank'>nethack</a> which, while ultimatly fitting the NS theme better, would be significantly harder to program.
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    And Esuna? how is it going?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Pithlit+Jan 18 2004, 04:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pithlit @ Jan 18 2004, 04:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And Esuna? how is it going? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, i've reached kind of a stalemate.

    Current features:<ul><li> Dynamic minimap.
    <li> Total movement control.... finally.
    <li> Basic combat system, currently in testing.
    <li> Basic weapons / player stats (not even tested yet)
    <li> 99% complete world system.</ul>

    And that's ontop of the usual features, some of which are done, others of which will take 10 seconds to code, so aren't a problem.

    the world system, however, is what's causing me trouble at present, i am working on it, several hours of rewriting code and tweaking, 75 builds later, still little progress. =/

    As soon as i have the world system complete, i'll release a 4 room test build which will give you free roam between each of the cells, and i may throw in an armoury. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    YEAY <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Esuna is a mastermind. I would go east and hump the first gorge that I run into. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    edited January 2004
    Don't forget the "Hump the armoury" Option


    Thats like very important!
  • AeaAea Join Date: 2003-10-09 Member: 21552Members
    Reword that to "get ammo."
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