Ns_parabola

13

Comments

  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    <!--QuoteBegin-Grizzly+Feb 27 2004, 05:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grizzly @ Feb 27 2004, 05:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> make the grates skulk-friendly <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    As I previously mentioned a few post's back, the intention of it being there was so you could hide underneath it.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-dux^+Feb 17 2004, 03:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dux^ @ Feb 17 2004, 03:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Leading to Hive "Aliquis"
    <img src='http://www.nssource.co.uk/images/ns_parabola/ns_parabola0012.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    *cries* why do all the people create similar locations when I finished a part in my map? (do I post my secret ideas when Im asleep???) of cause its very nice... *thinks about redesign so the location looks different*
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    edited February 2004
    Man I was just cruising the forums expexting some medicore mapping pics, then I just scrolled onto thes pics and I almost fell off my chair. Man those look awsome.

    EDIT: Your sig is too big, max size is 400 x 75 pixels.
  • ClemClem Join Date: 2003-12-16 Member: 24447Members
    Wow that map looks awesome. Those pics are sweet. If you need space to mirror your map and if you want me to publish your map in the european ns community once its done, send me and email to clem@readyroom.de plz write in the subject readyroom.de mirror thx
    -peace
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-tseepra+Feb 28 2004, 08:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tseepra @ Feb 28 2004, 08:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Man I was just cruising the forums expexting some medicore mapping pics, then I just scrolled onto thes pics and I almost fell off my chair. Man those look awsome.

    EDIT: Your sig is too big, max size is 400 x 75 pixels. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hes had that sig for atleast a couple of weeks. Maybe the mods are going soft. I hope they don't delete it, one of the few interesting sigs out there.
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    <!--QuoteBegin-Clem+Feb 29 2004, 09:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clem @ Feb 29 2004, 09:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you need space to mirror your map and if you want me to publish your map in the european ns community once its done, send me and email to clem@readyroom.de plz write in the subject readyroom.de mirror thx
    -peace <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thanks for the offer. I'll get in touch when it's soon to be finished.
  • Jas0Jas0 Join Date: 2003-12-06 Member: 24054Members
    Jesus this map looks sweet! This has sooo got to be offical! Cant wait for the release, hopefully Flayra will see sense and put it in!!

    Jas
    UKNSL Admin
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    <!--QuoteBegin-tseepra+Feb 28 2004, 03:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tseepra @ Feb 28 2004, 03:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Man I was just cruising the forums expexting some medicore mapping pics, then I just scrolled onto thes pics and I almost fell off my chair. Man those look awsome.

    EDIT: Your sig is too big, max size is 400 x 75 pixels. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    WELL IM THINKIN ON HIDING MYSELF my maps are dump compared 2 that

    im gonna star allover my ns_laststation

    (anyway i didnt like the argument)

    wooo probably the best pick ever
  • WukedWuked Join Date: 2003-01-15 Member: 12325Members
    <!--QuoteBegin-Hazzard+Mar 3 2004, 03:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hazzard @ Mar 3 2004, 03:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-tseepra+Feb 28 2004, 03:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tseepra @ Feb 28 2004, 03:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->


    im gonna star allover my ns_laststation

    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    don't start on that, you should see how many times dux^ has started again on this :o
  • ClemClem Join Date: 2003-12-16 Member: 24447Members
    Are there any new screens out yet? I can't wait to see this maps first beta and play it...
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    Aye here's a few I've been working on recently.

    Yet to think of a name for this
    <img src='http://lyric.nssource.co.uk/ns_parabola0018.jpg' border='0' alt='user posted image' />
    Hybrid Solution Enterance A
    <img src='http://lyric.nssource.co.uk/ns_parabola0017.jpg' border='0' alt='user posted image' />
    Hybrid Solution
    <img src='http://lyric.nssource.co.uk/ns_parabola0019.jpg' border='0' alt='user posted image' />
    <img src='http://lyric.nssource.co.uk/ns_parabola0020.jpg' border='0' alt='user posted image' />

    Getting there slowly, soon as clipnodes gives me a break.
  • Jas0Jas0 Join Date: 2003-12-06 Member: 24054Members
    Still looks bloody sweet dux, keep up the fantastic work. Definately should be in as an offical NS map when its finished.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Holy crap. This is amazing. Keep mapping, for god's sake, keep mapping. I wanna see this finished <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Definately official material.
  • sephyw0thsephyw0th Join Date: 2003-11-19 Member: 23228Members
    very nice, well done dux^ old boi <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    I'm interrested in knowing how your pics turned out so.... gritty. is it a photoshop filter? i find it hard to believe that is how it looks in game.
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    Looks like dux has used the sharpner filter..
  • WukedWuked Join Date: 2003-01-15 Member: 12325Members
    that is how it looks in game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Played it just last night
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Dang you.

    Just when my map was looking good you had to pull this and make me look bad.

    /me pulls a Zazi and delete's 50% of the map and starts over.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin-KungFuDiscoMonkey+Apr 25 2004, 09:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Apr 25 2004, 09:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /me pulls a Zazi and delete's 50% of the map and starts over. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'll have you know I was the -original- map deleter. 80% eclipse re-build in 3 weeks before v1 released. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-KungFuSquirrel+Apr 26 2004, 08:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Apr 26 2004, 08:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-KungFuDiscoMonkey+Apr 25 2004, 09:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Apr 25 2004, 09:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /me pulls a Zazi and delete's 50% of the map and starts over. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'll have you know I was the -original- map deleter. 80% eclipse re-build in 3 weeks before v1 released. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Then the correct term isn't "Zazied" it's "KungFuSquirreled"

    hmmm, I still prefer Zazied. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    holy sweet *unh*!! ... dang, now where'd i put the mop?
    the abundance of angles, the coloured shadows, the amount of light colours in one area that are able to coexist in harmony, industrial-feeling textures. dux, it looks great.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-KungFuSquirrel+Apr 26 2004, 01:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Apr 26 2004, 01:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-KungFuDiscoMonkey+Apr 25 2004, 09:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Apr 25 2004, 09:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /me pulls a Zazi and delete's 50% of the map and starts over. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'll have you know I was the -original- map deleter. 80% eclipse re-build in 3 weeks before v1 released. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well no wonder it was so cra... er... brill.
  • ClemClem Join Date: 2003-12-16 Member: 24447Members
    Is this map done yet? I wanna play it so bad....
  • v4rAv4rA Join Date: 2003-11-28 Member: 23672Members, Constellation
    LOL, very nice screenshoot, wanna play it
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Wuked+Apr 25 2004, 08:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wuked @ Apr 25 2004, 08:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that is how it looks in game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Played it just last night <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And you got it from where?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Daxx22+May 4 2004, 01:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daxx22 @ May 4 2004, 01:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Wuked+Apr 25 2004, 08:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wuked @ Apr 25 2004, 08:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that is how it looks in game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Played it just last night <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And you got it from where? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm fairly sure he's a friend of the mapper, so he got it from him to look at and run around in. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Adam0oAdam0o Join Date: 2003-08-22 Member: 20075Members, Constellation
    I've played the map too, its just as good as it looks.

    and no he did not sharpen those pictures, it really does look like that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CrackerjackCrackerjack Join Date: 2004-03-20 Member: 27463Members
    These last screenshots have a great feel to them, the rock work mixed with rusty/funky pipes give it alot of atmosphere, Im really looking forward to seeing more of it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I'm going to keep this short and sweet until release, although I would like an overhead view of the map soon.

    Looking good, contrast is excellent, the variance matching the theme can be seen all the way through out your map. If I was Flayra / NS Mod Leader, I would get this map checked out as soon as possible.
  • ClemClem Join Date: 2003-12-16 Member: 24447Members
    Are there any new Screenshots out?? I wanna play that map so bad. It will defenatly end up on our custommap server and in our 2nd mappack
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