Morrowind: Lots Of Questions And
<div class="IPBDescription">going after the big bad guy in the mt.</div> So yea now that ive explored a good deal of morrowind and built up a good character (ive had the game for like a year now) I think its time to cross into ghost gate and go climb red mountain.
(hmm dark evil infested area surrounded by mountains with volcano at center and a big evil dark lord who lives near there)
now where have I heard this before lol hmm lord of the *cough cough <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
anyways, Since Ive probably killed off some characters that were essential to the main quest I have some questions.
Will I still be able to go and battle it out with the main bad guy even though I hanvt done the main quest?
Around morrowind there are these multilevel flat structures. many of them are stationed around the Western and Southern coasts.
They each have a building in front or on its roof. When you go inside there are 2 small pillars and 2 large generator type things that have giant red laser beam type things swirling around.
What are these for? Probably releated to the main quest but since I dont want to have to make a whole new character and start over again ill just ask here.
In other news
I went inside some building that went under ground and I swear the walls were whispering and saying all this evil stuff lots of dark room lit by small red candles : ooh scaary! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Also. my friend gave me this game, he had gotten it from some store and he diidnt really like it, later the cd broke but he made a backup. It has the TEC editor and all that stuff. I have the game installed from that.
So if I go buy bloodmoon or tribunal expansion pack I wont have any problems with the install right?
I say it only b/c I m using the copy from the back up cd not the origonal but I jsut want to make sure.
Thanks
(hmm dark evil infested area surrounded by mountains with volcano at center and a big evil dark lord who lives near there)
now where have I heard this before lol hmm lord of the *cough cough <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
anyways, Since Ive probably killed off some characters that were essential to the main quest I have some questions.
Will I still be able to go and battle it out with the main bad guy even though I hanvt done the main quest?
Around morrowind there are these multilevel flat structures. many of them are stationed around the Western and Southern coasts.
They each have a building in front or on its roof. When you go inside there are 2 small pillars and 2 large generator type things that have giant red laser beam type things swirling around.
What are these for? Probably releated to the main quest but since I dont want to have to make a whole new character and start over again ill just ask here.
In other news
I went inside some building that went under ground and I swear the walls were whispering and saying all this evil stuff lots of dark room lit by small red candles : ooh scaary! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Also. my friend gave me this game, he had gotten it from some store and he diidnt really like it, later the cd broke but he made a backup. It has the TEC editor and all that stuff. I have the game installed from that.
So if I go buy bloodmoon or tribunal expansion pack I wont have any problems with the install right?
I say it only b/c I m using the copy from the back up cd not the origonal but I jsut want to make sure.
Thanks
Comments
If you never a message like "This guy was important to the story! reload your save, nub!" Then you should be fine, just go back to where you left off, if your savegame really is screwed, then just create a new character (trust me, its worth it).
Those rooms with the red floaty stuff are called propylon chambers and have nothing to do with the main story, they are a means of transportation, there is a propylon index for every chamber in the game and when you have, for example, the Marandus index, and you happen to come across a chamber that connects to it, you can use the index to travel to Marandus.
There shouldn't be any problems installing Bloodmoon or Tribunal, as long as you can play regular Morrowind.
_ ^SPOILER^ (Way to get to Beat the game a Diffrent way)
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Yes you can walk up to Dagoth Ur i know because i did it, but you can't beat the game with out the following steps. Frist you must find wrath guard (Lord Vivc has it) only problem is how to get it, well its been some time sence i played Morrowind, so i'm alittle saked about it. First what i did was get my character to the right levels and pick the door thats locked at Vivic Temple (Lock is 100). In there is Vivic and try having fun killing him to get the warth guard. After you go to Dagon Fel and take to the last Dwemer and he will activate the guard. Then put it on YAY <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> you will take some damage because you didn't take the main quest and get it from Vivic. (ONLY ONE TIME DAMAGE) Third, go ghost gate find sunder and keening and final go to Dagoth Ur. Fight your way down to Ur and bam. Lastly, in order to complete the game you will have to hit this heart thing with sunder twice and keening three times. (Not sure on how many times)
Hope this helps its a quick and brief Walkthrough and may have errors, but its some what on track. Hope it helps. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
if you go to the main morrocrack page there is an offical mod that gets you a quest for finding all of the indecies (guy will tell you where they are and once you get them all to him you can use them to teleport between each other and him, its sorta nifty <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
But, to be honest, nothing special happens when you kill Dagoth Ur anyway. The game is the journey, not the destination.
last time i went as a long-ranged archer woman or something hehe
but i got so caned, i didnt do ANY damage
so now i think im going to go as a very brawny close combat guy
also, how do you 'follow the main quest'??
for the short time i played [i have a crap computer and my character didnt help] i had so many choices and no real guidelines. so i had no idea what to do, and apparently its very easy [ive heard the stories] to screw up things vital to the main story
so what should i do
last time i went as a long-ranged archer woman or something hehe
but i got so caned, i didnt do ANY damage
so now i think im going to go as a very brawny close combat guy
also, how do you 'follow the main quest'??
for the short time i played [i have a crap computer and my character didnt help] i had so many choices and no real guidelines. so i had no idea what to do, and apparently its very easy [ive heard the stories] to screw up things vital to the main story
so what should i do <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
"Continue through to the next building, and talk to Sellus Gravius".
Talk to him about everything you can. He'll direct you to a man named Caius Cosades in Balmora. If you get lost at any point, check yor journal.
<a href='http://wizards-islands.com/' target='_blank'>http://wizards-islands.com/</a> -amazing. coming soon
<a href='http://www.rpgplanet.com/morrowind/tamriel/index.htm' target='_blank'>http://www.rpgplanet.com/morrowind/tamriel/index.htm</a> -huuuge landscaping project
<a href='http://thelys.mwsource.com/' target='_blank'>http://thelys.mwsource.com/</a> -many nice mods
Its causes problems with reading text (flickering) and rendering of models and world artifacts (hair and necks on characters dissapear so they're just a floating head over a body, beams in buildings dissapear so I walk into them) Also I've noticed that when I first installed the GOTY edition I didn't get the floaty box telling me what everything was when I hovered my mouse over it, the second time I installed it I did. Heyelp?
<a href='http://www.rpgplanet.com/morrowind/tamriel/index.htm' target='_blank'>http://www.rpgplanet.com/morrowind/tamriel/index.htm</a>[/URL] -huuuge landscaping project
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
OMG they are making the rest of the world. It will take me like 3 more years to explore all that lol.
last time i went as a long-ranged archer woman or something hehe
but i got so caned, i didnt do ANY damage
so now i think im going to go as a very brawny close combat guy
also, how do you 'follow the main quest'??
for the short time i played [i have a crap computer and my character didnt help] i had so many choices and no real guidelines. so i had no idea what to do, and apparently its very easy [ive heard the stories] to screw up things vital to the main story
so what should i do <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
"Continue through to the next building, and talk to Sellus Gravius".
Talk to him about everything you can. He'll direct you to a man named Caius Cosades in Balmora. If you get lost at any point, check yor journal. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I quit playing Morrowind shortly after I gave the package to Caius.
1) I've been shipped out of prison onto some godforsaken rock I know nothing about, with no explanation or recap of WHY I'M EVEN IN PRISON.
2) It was less then fun to play messenger boy to some fat lazy pot-head.
3) After I gave him the package I'm told to go on some stupid quest... for craps sake give me something to DO.
And morrowind pwns j00!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
If by open ended you mean 'h4x0r teh gaem by standing on roofs and slaying an entire town'.
they left it open to be a badguy, but its pretty tough to play along as one, and i really wish the guards didnt have walkie talkies. (if one sees you every one in the state knows youre evil, and theyll kill you over a 50 dollar fine).
and since the badguys never scale up they are initially too hard then later theyre too easy giving the optimal gameplay time in the middle levels when youre lost in some godforsaken swamp on the northern end of vvardenfell <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
last time i went as a long-ranged archer woman or something hehe
but i got so caned, i didnt do ANY damage
so now i think im going to go as a very brawny close combat guy
also, how do you 'follow the main quest'??
for the short time i played [i have a crap computer and my character didnt help] i had so many choices and no real guidelines. so i had no idea what to do, and apparently its very easy [ive heard the stories] to screw up things vital to the main story
so what should i do <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
"Continue through to the next building, and talk to Sellus Gravius".
Talk to him about everything you can. He'll direct you to a man named Caius Cosades in Balmora. If you get lost at any point, check yor journal. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I quit playing Morrowind shortly after I gave the package to Caius.
1) I've been shipped out of prison onto some godforsaken rock I know nothing about, with no explanation or recap of WHY I'M EVEN IN PRISON.
2) It was less then fun to play messenger boy to some fat lazy pot-head.
3) After I gave him the package I'm told to go on some stupid quest... for craps sake give me something to DO.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That fat lazy skooma addict is the head of the Blades, the Emperor's spy organisation in Morrowind. You'll only find that out if you agree to give him the package and follow his orders. Not only do you have to do that to progress in the story, you gain access to trainers and a lot of helpful information about Morrowind.
1) All will be revealed in time. As for the "know nothing about"; Caius has AMPLE information about Morrowind. He has an overview of every major faction on the island, an overview of the island itself - the works.
2) Er... what would you RATHER be doing? All the quests are like that. Besides, you get sent to raid dwemer ruins and ancestral tombs for the first two; what's so bad about that? Yes, there is a patch of slightly irritating ones in Vivec.
3) He told you to talk to Hasphat Antabolis (and I've definately spelled that wrong <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->) in the Fighter's Guild. Wouldn't hurt you to get familiar with where that is. Not like that's a long walk. Who in turn sends you to Arknthand, a dwemer ruin. The enemies in there are intended for fresh-out-of-the-oven characters, so anyone over, say, level two with any equipment at all shouldn't have any difficulty.
...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wow... you're the first person I've ever seen complaining about the interface in Morrowind... It is efficient, easy to understand, and highly customizable... whats not to like? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I took ages to get used to it, too, and it still irritates me at times. Not the least of which is because of the mouse lag. It's a pain in the arse to scroll down to find out how your misc skills and faction status is going, it's a pain in the arse to select spells with the magic menu for the same reason...
Unless you cheat. I uh experimented once. I forget how now though.
But at least get to the entrance legitimately. Then cheat to go in, if you are unable to open it otherwise.
Those flat roofed buildings at those outposts you mentioned are teleportation chambers. You have to do quests of a sort to activate them though.
The outposts are ancient Dunmer strongholds I believe - when I was more involved in the game and its universe I lamented the understaffing of the wilderness. My theory IIRC was that House Indoril really doesn't want anyone settling Vvardenfell and consequently is not garrisoning these ancient strongholds for the protection of the tourists and the very people it wants out of Vvardenfell. Especially since baddy's friends are contained within the Ghostfence and there is no longer the threat of a northern barbarian invasion, so there no longer exists a purpose for these fortresses except to police the wilderness.. which would be unnecessary if people stayed out of the wilderness like they're supposed to, according to House Indoril <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I am fascinated with history and with military strength and strategy so I am compelled to bring this up.
You should have no problems treating the backup disc as an original, unless it is less durable or something. Morrowind is not very expensive now anyway. The editor pwnz if you learn it, it's nice if you can manifest your fantasy world into existence. There exists some customization possible whereby you can have followers in the factions you are a part of, to whom you can give semi complex orders to. They are generic and will replenish themselves if by chance something *happens* to their predecessors. I am also obsessed with creating my own faction and having my own followers ^ ^ and city (with soldiers, citizens, etc)
It's not a perfect game but I look forward to its spiritual successors
The business about the abandoned Dunmer strongholds... well, they're no longer necessary. Morrowind is now an Imperial province. The Dunmer have nobody to defend against any more, and the defense of the island is covered by the Imperial Legion and the Legion fortresses.
Ahhh well, I'll just have to find fortify intelligence, which works very well in basically enchating anything. But it is just so abusive to use IMO <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Ahhh well, I'll just have to find fortify intelligence, which works very well in basically enchating anything. But it is just so abusive to use IMO <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Intelligence doesn't affect your ability to enchant. You skill in "enchant" does, however.
When you're a decent level (say 15-20), go and visit the Shrine of Azura in the far south-eastern corner of Morrowind (it's on your paper map). Save first. Azura will give you a quest the reward of which is <i>very</i> helpful for enchanters <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
They're making the entire land of Tamriel? Wow. Just...wow.
And intelligence DOES raise your enchant rate. Granted, you need it to be REALLY high (1.5k+ intelligence) but you can get perfect enchant rates, no matter what it is you're enchanting.
I should get around to reinstalling Morrowind and Tribunal...
Ahhh well, I'll just have to find fortify intelligence, which works very well in basically enchating anything. But it is just so abusive to use IMO <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Intelligence doesn't affect your ability to enchant. You skill in "enchant" does, however.
When you're a decent level (say 15-20), go and visit the Shrine of Azura in the far south-eastern corner of Morrowind (it's on your paper map). Save first. Azura will give you a quest the reward of which is <i>very</i> helpful for enchanters <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Actually that's not correct.
Go to your console and type player->setintelligence 300 and have Enhant 100, you'll be able to enchant ANYTHING basically every time. Now if I have Enhant 300, and Intelligence 100 it fails every single time.
Go figure. I've done enough experiments on this (after I got **** off that I couldn't enchant a god damn ring with just 10 seconds of levitate with Enchant 90 and Int 80) in pure frustration, and Intelligence DEFINITELY matters.
I was thinking of getting that item, but then I realised, that I can't even enchant a ring using a Golden Saint for healing 10-30 pts reliably. As such, I've really given up and my character (and all the work I put into it) is a waste of space. I'll probably just create a massively abusive thief/bowman and just slaughter all of morrowind now. :/
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And intelligence DOES raise your enchant rate. Granted, you need it to be REALLY high (1.5k+ intelligence) but you can get perfect enchant rates, no matter what it is you're enchanting.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yeah, 300 and you can literally enchant anything. I think you can even enchant stuff with a really low Enchant skill with a high int, though I haven't bothered to look yet.
I just don't like the idea that I have to basically abuse the game to do what I want.
Do you know the enchanting formula? I have difficulty even putting a single enchantment on things, unless it is REALLY REALLY REALLY crap. Wasting a hunger soul for a ring that heals 1-3 hps? GG.