O Chambers And Comm Chairs

sTuPiD_iTiaLiAn2ksTuPiD_iTiaLiAn2k Join Date: 2003-12-23 Member: 24677Members
I've noticed that if marines relocate somewhere like such as ns_caged into double res and you build offence chambers by the lone comm chair.. the OCs attack random spots, but not the actual comm chair... I mean the chambers shoot at the walls and not at the comm chair... I have screenshots but currently im on my laptop not on my desktop.... just wanted to know if anyone else has experienced this or if im seeing something ****** up with my NS

Comments

  • DumbMarineDumbMarine Join Date: 2003-02-16 Member: 13645Members
    Verified, this has happened to me before. But wouldn't this belong in bugs?
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    Yes it is a known bug <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • sTuPiD_iTiaLiAn2ksTuPiD_iTiaLiAn2k Join Date: 2003-12-23 Member: 24677Members
    Ya, I was just wondering if i was going crazy or if my computer was messed up...

    If this is a known bug, then I wont bother reporting it.

    Thank you for your quick responses.
  • GrillkohleGrillkohle Join Date: 2003-12-23 Member: 24695Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->have they fixed the ocs missing the cc bug? anyone know?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That's not a known bug. PM me the details.

    Max<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Are you sure 'bout that ? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
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