Need Help De-tilting A Model

WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
edited December 2003 in NS Customization
<div class="IPBDescription">hi</div> ok...
if you look at this picture: <a href='http://www.freewebs.com/windelkron/tilt2.htm' target='_blank'>http://www.freewebs.com/windelkron/tilt2.htm</a>
compare the grenade sighting rail with the vertical axis. Notice how it's not lined up?
I want to line those up.

In milkshape, I selected all the vertexes and rotated them to my liking; but then when I try to rotate the joints, it's not doing what I want it to. Basically I get a messed up looking diagram. Can anyone teach me how to detilt this model (and keep the animations right) ?
Thank you!!!!!!!!

Comments

  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    I think he means .jpg not .html

    I would do it myself but my Milkshape has expired <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    edited December 2003
    You need to move the bones in animation mode or they'll recompile really whack.

    Many models were made for CS tilted like that, I think, so more of them could be seen on-screen without taking up too much space.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    actually, I compiled after just detilting the vertices, and it animates fine!
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin--Windelkron+Dec 23 2003, 08:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Dec 23 2003, 08:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> actually, I compiled after just detilting the vertices, and it animates fine! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    the verticies in the model can be changed, but if you want to chang the BONES... you have to do it for each animation...

    the reference .smd contains vertex information, but the animations don't hold any of that, it just holds information on where the bones are moving... and if the bones aren't where they should be....
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