Find The Leak

PaqueMannPaqueMann Join Date: 2003-05-22 Member: 16606Members, Constellation, Reinforced - Shadow
edited December 2003 in Mapping Forum
<div class="IPBDescription">win a prize!</div> Not really.

*Link Removed *
(You'd have to be an idiot to want to steal my source anyway).

I'm a frustrated mapper, can't find the leak. Pardon my nubness.

Paque

Comments

  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    *LOADS IT UP*

    I'll get back to you.

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    You have a CSG Generated leak caused by rounding issues. I'll patch it up and send you back a fixed .rmf

    ~ DarkATi
  • curlydavecurlydave Join Date: 2003-10-21 Member: 21855Members
    edited December 2003
    96, 2976, -288.

    It's right around there, give or take a few units. You need to use the vertex manipulation tool on the two brushes that meet at a 45 degree angle. They're not flush.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <a href='http://mappers.riseofpower.net/co_crest.rmf' target='_blank'>http://mappers.riseofpower.net/co_crest.rmf</a>

    Also, take a look at my "Common Errors Index" in the newbie mapping forum. It covers multiple ways of finding leaks. (Still waiting for an admin to sticky it...)

    ~ DarkATi
  • PaqueMannPaqueMann Join Date: 2003-05-22 Member: 16606Members, Constellation, Reinforced - Shadow
    Thanks, appreciate it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--PaqueMann+Dec 18 2003, 09:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PaqueMann @ Dec 18 2003, 09:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thanks, appreciate it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No problem, nice map BTW. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    ~ DarkATi
  • PaqueMannPaqueMann Join Date: 2003-05-22 Member: 16606Members, Constellation, Reinforced - Shadow
    Heh, thanks. I doubt it'll ever see the light of day, I'm a pretty poor mapper, but it would be nice to complete my first HL map. (<3 Unreal Mapping)
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Error fixed, I strongly recommend you remove the URL or delete the file in order to stop people copying your map and stealing the source! <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • ProStyleProStyle Join Date: 2003-11-13 Member: 22789Members
    edited December 2003
    Yeah, because someone would straight jack someones first attempt at a map and release it with like, UBER TEXTURE JOBbbbage w00p2win. I didn't think so. GJ PAQUE, even though I dont think it was the right move to post (the problem is easiliy solved after researching how) the fact that you linked your map without hesitation is cool. More sharing is only better - Imagine if half of the maps on nsworld or this forum all had links in their screenshot threads - people could learn something and see the mistakes or fundamental positives relating to the way an area was structured. Instead they will die the horrible death of an aborted digital fetus - forever lost in some pathetically conceptualized pseudo-artistic screenshot post in the bowels of forums.
  • curlydavecurlydave Join Date: 2003-10-21 Member: 21855Members
    edited December 2003
    Yeah, now it's time to learn how to do this on your own.

    There are three main ways of doing it: pointfile, bright light, and box.

    I'll explain how to use the box method. I find it the most usefull, and it's what I used to find your leak. Make a box (no need to hollow it) that covers about half of your map. Compile. If the leak's gone, shrink the box in half again. If not, move the box to the other half of the map. Keep doing this until the box is small enough to find the leak.

    I'm not totally clear on the other two methods, but one involves placing an extremely bright light outside your map, and finding where it shines in. The other method involves using the pts file. The problem with this is that it involves -dev, which you can't do with steam.
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