Easiest Way To Comm With A Slow Comp?

antseezeeantseezee Join Date: 2003-12-05 Member: 23989Members
Are there any key strategies you can hand out for commanders who have slower computers <b>BESIDES</b> upgrading? I'm running a 500 celeron, 320 ram, 32 TNT 2 video card, and I still have some slowdown issues as a comm. Would using only the keyboard for commands, and the mouse for positioning make my job easier? Any help appreciated.

Comments

  • VenomLordVenomLord Join Date: 2003-08-04 Member: 18868Members
    knowing the shortcuts definatly helps.. if you have a high latency try dropping medpacks/ammo infront of where the marine currently appears and see if that helps... also if you havent already try getting a mic to help with communications so that is one less thing u have to worry about
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    Shotguns and medspam...some mines and phase when you get 3-4 rts...no big deal really
  • TonstarTonstar Join Date: 2003-08-16 Member: 19798Members
    The only problem I have as commander is the voice communication. when i have it on voice_loopback and I'm in the com chair, it's all garbled and cut and hard to hear...but works fine when im not in the chair
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I have enough difficulty without being comm (usually around 10-15 fps), so I just don't comm.
  • antseezeeantseezee Join Date: 2003-12-05 Member: 23989Members
    Just making sure I wasn't the only one. I have the same problem with voice comm in the chair as well. Despite my ping being a healthy 70-150 latency, it still gets garbled because of the framerate slowdowns in the CC. I've recently been dealing with the problems by using the assigned key shortcuts in the menu, but I don't have a list of em', which can be partially painful.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    just wondering... is the slower fps in cc caused because the models and textures are still as dense, but zoomed out so you see 4x as many? cause if it is, you could improve performance by having low poly models for the comm. and low res textures (but that might be a pain for mappers) dont hurt me, i dont know that much about this stuff <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • antseezeeantseezee Join Date: 2003-12-05 Member: 23989Members
    Good point. I've been trying to mess with the graphic controls, but the main problem is the 4x as much view like you said. With less players on a team, it tends to run slightly smoother. I've tried resolutions other than 640 x 480 Open GL and I still have the same problems. Maybe I'll mess around with the in-depth graphical features over the weekend.
  • bliNkbliNk Join Date: 2003-10-04 Member: 21422Members
    I had a problem with voice comm, it was bound to end as the altenate. It was garbled but fine elsewhere as you said. I changed it to / and it works fine. Very odd.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    The problem is that the Half-Life engeine renders WAY more when youre a commander, try flying outside the map area and you'll notice the same thing. An estimation is that is renders at least 3-4 times as many e (entity-polygons (models))polies and w(world polygons, the map polygons)polies as when youre playing as a normal marine / khaara. All the building in your base also gives you a really high e-poly value, and if you have a phasegate or something else with dynamic-lights, you have got a problem, especially on a slow comp.
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