They didn't replace spikes with bite did they? If so bad BAD mistake. No longer can lerks take out electrified res nodes or marines from afar which basicly means that lerks have a better chance of dieing if they have to get close to marines to kill them.
lerks are much more deadly to hive attackers now. in between unbra on the hive and spores on the jetpackers, they swoop down and kill the HAs. A couple of skilled lerks are all it takes to defend a hive sometimes, and while the new flying takes some getting used to, it is radically different from the old and is a lot more manouverable.
<!--QuoteBegin--Jedi+Dec 3 2003, 01:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jedi @ Dec 3 2003, 01:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah, they did replace it... but spores are still there and the flying has been tweaked. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> OH *****!!!
<!--QuoteBegin--BeRzErKeR+Dec 3 2003, 02:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BeRzErKeR @ Dec 3 2003, 02:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Spores and spikes can't even be compared imo - spores are an area denial weapon, spikes are more like a conventional gun.
Taking spikes away is bad. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> what he said!
i mean... give bite back!
Bite Spikes Spores Umbra Primal scream...
out of all of themm i would say Axe primal scream... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Hurray another melee creature wow that was a very dynamic move boooooooo i am sure skulk+leap or FADE+Blink is nothing like Lerk+bite GOOD idea we sure did need another hit and run alein. Woudn't want to just upgrade spikes or leave them how they are cause omg i don't know how to lerk cause i just want to rush
I love you guys! Those of you who have never even tyed 3.0 and already have a problem with it. I was like you once! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Trust me, you may miss Spike at first but give your self a week of lerk flying and attacking with bite and you will forget that Spike was ever there in the first place!
Bite owns alot more than you think, as for the long range sniper job of the lerk, its not really missed! The lerk is now like a bat, he sits in wait and when you are not expecting him, he DIVES DOWN AT YOU and WHAM! You're laid to rest befor you know what happened!
That's not really very helpful, Ice. In 1.x, a good melee Lerk was deadly, but it took a lot of training to get there. Rushing or "not knowing how to Lerk" has nothing to do with it. Although I do agree that spikes and spores are what I think the Lerk's all about, that is my opinion. I cheered when I heard we got spores instead of bite, others moaned. Now the Lerk effectively lends itself to two different playstyles from the get go: The harrasser/support unit and the melee fighter. That, I have to acknowledge, is a good thing. I use both spores and spikes, but I realize that many people never use spikes for anything. So I can see how taking out that relatively unused ability and putting bite (which many people have wanted back) back in may be a good compromise to satisfy a larger amount of people.
So yeah, the Lerk has bite back, spikes are gone. Can't say I'm really happy with this right now, time will show if I like it when I've tried it. What really interests me though is the new flight system. Nobody talks about this. BlueNovember already asked this question, now I'm gonna ask again: How is the flight system different? The Lerk flight model was changed between 1.04 and 2.0, but frankly, I never noticed much of a difference. Sure, the speed and acceleration may have been tweaked a little, but the flight remained the same: Push your spacebar to execute a jump (jumping is also possible in midair, but costs stamina), hold it to glide. I understand that the flight model has been much more radically changed in 3.0, so could anybody enlighten me?
And as for Axeing Scream, well. Ns is a *team game* and removing this team-orientated weapon to replace it with some more rambo-style one is kind of pointless. Lerk has always been a support class, now it is a flying skulk.
However, I do agree with lolfighter in saying that the Lerk is now used as both a support class and a melee fighter. However using the lerk in preferrence of a skulk in these cases is questionable.
<!--QuoteBegin--BlueNovember+Dec 3 2003, 12:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueNovember @ Dec 3 2003, 12:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How does the new flight model work? Can you desacribethe differences?
As for the bite, what damge does it do? 'Scuse the furious questions, but I'm as desparate as the next man for any NS:C info. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Flight model:
You look, you +jump, you go up or down. you cannot however, go backwards or strafe.
Gliding: hold jump and you can glide for a long time. You can turn while gliding, and the faster you are going when you glide, the longer you glide for.
The current bite is 75, same as a skulk. It was supposed to be 50, but is being kept at 75 to check for balance.
<!--QuoteBegin--TheChuckster+Dec 3 2003, 04:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheChuckster @ Dec 3 2003, 04:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, actually, the aliens were meant to rambo... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> WHAT???
OK, a skulk is nasty, but 3 skulks? A gorge can drop an oc to maybe cover itself, but 2 gorges in unision HealSpraying marines to death are deadly. An Onos is great, but an onos in an Umbra is unstopable. 5 onosii in an umbra is even better.
Get my drift? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
And TY for the NS:C info. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->!
<!--QuoteBegin--BlueNovember+Dec 3 2003, 10:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueNovember @ Dec 3 2003, 10:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An Onos is great, but an onos in an Umbra is unstopable. 5 onosii in an umbra is even better. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> not any more.
With the hitbox issues fixed, the onos is not very powerful <b>at all</b> A regen onos dies in just a few seconds.
Flayra and the team are trying ways to balance this without the cheap HP+AP increase, but nothing definite so far.
An early onos in combat, however, can win the game.
It is a delicate balance to strike, but they will find it.
<!--QuoteBegin--Z.X. Bogglesteinsky+Dec 3 2003, 04:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Z.X. Bogglesteinsky @ Dec 3 2003, 04:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A regen onos dies in just a few seconds. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> ...
After doing what? I mean, when I attacked rines on mineshaft as onos, their 6 turrets did sqat. I dont think I fell below 200 hp. However, this would not have been the case if they had had the lvl3 weapon upgrades.
So onos still aren't worth the 100 res? man i would be happy if it was just a lamer HP/AP upgrade. On the question of onos and life which would live longer? an Ono with 500hp and 200ap or an ono with 200hp and 500ap?
Also, the new lerk flight modual- Can i DIVE? i've been playing NS v2.1 with a 'lerk bite' plugin, which maks skulk bite and spike both be in slot one. it's super great, but killing marines can be a pain sometimes as you ahve to float down to them an then bite. I'm pretty sure a lerk falls slower than anyother alien, but ahve no proof. If i could go down really fast like i was a skulk with leap, that would be killer.
Also, heard rumors of lerk 'pearch' where you could sit on walls like a skulk, but not move. Any truth to that?
So Z.X. by the way it sounds. I can own with my joystick on the Lerk. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
To Ripur, that pearch thing was just an idea, but it isn't going to be implemented. I'm pretty sure that you'll be able to dive. Just look down and press jump then look up and press jump again to climb up. I recommend adrenaline for this hehe. A better use for adrenaline, maybe i'll start using it again. Haven't used it since 1.4. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
a lerk with out adrin is like a ..... something wihtout something important and intergral to it's use. it's late and i'm hungry, so that's the best i could come up with. Right now with just the lerk bite plugin lerks are best described as <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> ^2
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->After doing what? I mean, when I attacked rines on mineshaft as onos, their 6 turrets did sqat. I dont think I fell below 200 hp. However, this would not have been the case if they had had the lvl3 weapon upgrades. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
2 onos attacking 4 HA and 1 LA with lvl 2/3 shotties and 1 hmg. Redemp onos and Regen onos charge in with stomp (3 hives) redemp onos gets pulled back to hive quite quickly, I run around charging and stomping and goreing, trying to devour, get killed.
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Ripur:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So onos still aren't worth the 100 res? man i would be happy if it was just a lamer HP/AP upgrade. On the question of onos and life which would live longer? an Ono with 500hp and 200ap or an ono with 200hp and 500ap?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Not at the moment. In combat, because you respawn with all your upgrades (you respawn as onos) they are pretty useful, but not in classic. They need A LOT more teamwork to be effective
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, the new lerk flight modual- Can i DIVE? i've been playing NS v2.1 with a 'lerk bite' plugin, which maks skulk bite and spike both be in slot one. it's super great, but killing marines can be a pain sometimes as you ahve to float down to them an then bite. I'm pretty sure a lerk falls slower than anyother alien, but ahve no proof. If i could go down really fast like i was a skulk with leap, that would be killer.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
YES!!! To dive, Look down, press jump. It's so simple!
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, heard rumors of lerk 'pearch' where you could sit on walls like a skulk, but not move. Any truth to that? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
There is no perch in 3.0a, but flayra and max are being really annoying and say8ing that one feature that we really wanted has been included in 3.0b. Rumours are flying around from Flamethrowers to female marines to Lerk perch, so watch this space.
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Paranoia-2MB:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So Z.X. by the way it sounds. I can own with my joystick on the Lerk. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That sounds about right.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->To Ripur, that pearch thing was just an idea, but it isn't going to be implemented. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Nobody knows tbh.
-------------
[edit]
Ripur:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->a lerk with out adrin is like a ..... something wihtout something important and intergral to it's use.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Lerk energy usage has been tweaked so that adrenaline is not so vital for a lerk. Of course, in Combat, it doesn't matter, because you can get all 3 movement upgrades.
-------------
[edit] (again)
You may also be interested to know that another one of the rumours flying about is the ability for aliens to change their upgrades for the amount as if getting them new (2 res)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Added hand-grenades (thanks BrigadierWolf!) -> Grenades don't detonate on contact, only after 4 seconds. -> Available in Combat as regular upgrade (1 per life). -> Available in regular NS as upgrade at armory. After researched, all marines spawn with a single grenade.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--BlueNovember+Dec 6 2003, 03:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueNovember @ Dec 6 2003, 03:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No expload on contact??? Man. Sux. Still, should be useful. Does it replace weapon 2? Fit with it?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I assume that since you spawn with it, it goes into slot 4, or maybe slot 3 and the knife is put into slot 4. And they'll be plenty useful, I'm sure; just imagine a bunch of aliens camping outside your base in ns_tanith. How do you get rid of them? Get a bunch of vanilla marines to throw their grenades. The aliens either have to take a bunch of damage or run like heck.
handgrenades! lerks perching! diving! ieeeee!!!!! 3.0 is looking good! not to mention cloaked/silence/focus/cara/regen/celerity! SKULK FROM HELL! mwahahahaah!!!
yay! flayra is my new god <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Only now have you just realised this? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Yeah, ns3 should be great. I dont care if ppl think it is more like CS; they're wrong. No hacks/racists/cheaters in NS.
OKOK, not all CS players are like that, but in my experience most are.
Weapon slot 4? Woooooooo Ace. Think of it, pump fade full of 50 lmg shots, 10 pistol shots, and still a load of nades to toss... Ooooh yeah.
Skulk with 250 health is just insane. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Wow! Cat-packs & grenades! marines just got even more deadlier So what do the aliens get? So far it seems another melee creature (granted an easier to use one).
<!--QuoteBegin--Ripur+Dec 6 2003, 07:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ripur @ Dec 6 2003, 07:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow! Cat-packs & grenades! marines just got even more deadlier So what do the aliens get? So far it seems another melee creature (granted an easier to use one). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Focus, as far am I'm concerned.
But the Aliens got alot of new toys in 2.0, now it's time for the marines. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
what new toys did they get? it seems they just had all their weps shuffled around and the addition of pheromones. Focus is kool, but i don't reall think that 2x damage at 1/2 rof is much of an impovement, except for Xenocide.
<!--QuoteBegin--Ripur+Dec 6 2003, 09:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ripur @ Dec 6 2003, 09:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what new toys did they get? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Cloak from SC SC now masks aliens from MT Improved MC Metabolize Stomp Devour The ability to evolve at any # of hives. Improved Resource System Res from Kills Onos taking 1/2 dmg from turrets Everything is cheaper Pheromes Improved Blink Better Hit detection to compinsate for the lag
Comments
As for the bite, what damge does it do? 'Scuse the furious questions, but I'm as desparate as the next man for any NS:C info.
OH *****!!!
Spikes are much much better than spores
Taking spikes away is bad.
Taking spikes away is bad. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
what he said!
i mean... give bite back!
Bite
Spikes
Spores
Umbra
Primal scream...
out of all of themm i would say Axe primal scream... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Those of you who have never even tyed 3.0 and already have a problem with it. I was like you once! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Trust me, you may miss Spike at first but give your self a week of lerk flying and attacking with bite and you will forget that Spike was ever there in the first place!
Bite owns alot more than you think, as for the long range sniper job of the lerk, its not really missed! The lerk is now like a bat, he sits in wait and when you are not expecting him, he DIVES DOWN AT YOU and WHAM! You're laid to rest befor you know what happened!
So yeah, the Lerk has bite back, spikes are gone. Can't say I'm really happy with this right now, time will show if I like it when I've tried it. What really interests me though is the new flight system. Nobody talks about this. BlueNovember already asked this question, now I'm gonna ask again:
How is the flight system different? The Lerk flight model was changed between 1.04 and 2.0, but frankly, I never noticed much of a difference. Sure, the speed and acceleration may have been tweaked a little, but the flight remained the same: Push your spacebar to execute a jump (jumping is also possible in midair, but costs stamina), hold it to glide. I understand that the flight model has been much more radically changed in 3.0, so could anybody enlighten me?
However, I do agree with lolfighter in saying that the Lerk is now used as both a support class and a melee fighter. However using the lerk in preferrence of a skulk in these cases is questionable.
As for the bite, what damge does it do? 'Scuse the furious questions, but I'm as desparate as the next man for any NS:C info. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Flight model:
You look, you +jump, you go up or down. you cannot however, go backwards or strafe.
Gliding: hold jump and you can glide for a long time. You can turn while gliding, and the faster you are going when you glide, the longer you glide for.
The current bite is 75, same as a skulk. It was supposed to be 50, but is being kept at 75 to check for balance.
WHAT???
OK, a skulk is nasty, but 3 skulks?
A gorge can drop an oc to maybe cover itself, but 2 gorges in unision HealSpraying marines to death are deadly.
An Onos is great, but an onos in an Umbra is unstopable. 5 onosii in an umbra is even better.
Get my drift? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
And TY for the NS:C info. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->!
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
not any more.
With the hitbox issues fixed, the onos is not very powerful <b>at all</b> A regen onos dies in just a few seconds.
Flayra and the team are trying ways to balance this without the cheap HP+AP increase, but nothing definite so far.
An early onos in combat, however, can win the game.
It is a delicate balance to strike, but they will find it.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
...
After doing what? I mean, when I attacked rines on mineshaft as onos, their 6 turrets did sqat. I dont think I fell below 200 hp. However, this would not have been the case if they had had the lvl3 weapon upgrades.
Also, the new lerk flight modual- Can i DIVE? i've been playing NS v2.1 with a 'lerk bite' plugin, which maks skulk bite and spike both be in slot one. it's super great, but killing marines can be a pain sometimes as you ahve to float down to them an then bite. I'm pretty sure a lerk falls slower than anyother alien, but ahve no proof. If i could go down really fast like i was a skulk with leap, that would be killer.
Also, heard rumors of lerk 'pearch' where you could sit on walls like a skulk, but not move. Any truth to that?
To Ripur, that pearch thing was just an idea, but it isn't going to be implemented. I'm pretty sure that you'll be able to dive. Just look down and press jump then look up and press jump again to climb up. I recommend adrenaline for this hehe. A better use for adrenaline, maybe i'll start using it again. Haven't used it since 1.4. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Right now with just the lerk bite plugin lerks are best described as <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> ^2
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BlueNovember:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->After doing what? I mean, when I attacked rines on mineshaft as onos, their 6 turrets did sqat. I dont think I fell below 200 hp. However, this would not have been the case if they had had the lvl3 weapon upgrades. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
2 onos attacking 4 HA and 1 LA with lvl 2/3 shotties and 1 hmg. Redemp onos and Regen onos charge in with stomp (3 hives) redemp onos gets pulled back to hive quite quickly, I run around charging and stomping and goreing, trying to devour, get killed.
-------------
Ripur:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So onos still aren't worth the 100 res? man i would be happy if it was just a lamer HP/AP upgrade. On the question of onos and life which would live longer? an Ono with 500hp and 200ap or an ono with 200hp and 500ap?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Not at the moment. In combat, because you respawn with all your upgrades (you respawn as onos) they are pretty useful, but not in classic. They need A LOT more teamwork to be effective
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, the new lerk flight modual- Can i DIVE? i've been playing NS v2.1 with a 'lerk bite' plugin, which maks skulk bite and spike both be in slot one. it's super great, but killing marines can be a pain sometimes as you ahve to float down to them an then bite. I'm pretty sure a lerk falls slower than anyother alien, but ahve no proof. If i could go down really fast like i was a skulk with leap, that would be killer.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
YES!!! To dive, Look down, press jump. It's so simple!
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, heard rumors of lerk 'pearch' where you could sit on walls like a skulk, but not move. Any truth to that? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
There is no perch in 3.0a, but flayra and max are being really annoying and say8ing that one feature that we really wanted has been included in 3.0b. Rumours are flying around from Flamethrowers to female marines to Lerk perch, so watch this space.
-------------
Paranoia-2MB:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So Z.X. by the way it sounds. I can own with my joystick on the Lerk. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That sounds about right.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->To Ripur, that pearch thing was just an idea, but it isn't going to be implemented. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Nobody knows tbh.
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[edit]
Ripur:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->a lerk with out adrin is like a ..... something wihtout something important and intergral to it's use.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Lerk energy usage has been tweaked so that adrenaline is not so vital for a lerk. Of course, in Combat, it doesn't matter, because you can get all 3 movement upgrades.
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[edit] (again)
You may also be interested to know that another one of the rumours flying about is the ability for aliens to change their upgrades for the amount as if getting them new (2 res)
The secret project for 3.0b is...
HAND GRENADES!
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Added hand-grenades (thanks BrigadierWolf!)
-> Grenades don't detonate on contact, only after 4 seconds.
-> Available in Combat as regular upgrade (1 per life).
-> Available in regular NS as upgrade at armory. After researched, all marines spawn with a single grenade.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Woooooooooooooooooooooooooooooooooooo
No expload on contact??? Man. Sux. Still, should be useful. Does it replace weapon 2? Fit with it?
I assume that since you spawn with it, it goes into slot 4, or maybe slot 3 and the knife is put into slot 4. And they'll be plenty useful, I'm sure; just imagine a bunch of aliens camping outside your base in ns_tanith. How do you get rid of them? Get a bunch of vanilla marines to throw their grenades. The aliens either have to take a bunch of damage or run like heck.
YAY!
handgrenades! lerks perching! diving! ieeeee!!!!! 3.0 is looking good! not to mention cloaked/silence/focus/cara/regen/celerity! SKULK FROM HELL! mwahahahaah!!!
yay! flayra is my new god <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Yeah, ns3 should be great. I dont care if ppl think it is more like CS; they're wrong. No hacks/racists/cheaters in NS.
OKOK, not all CS players are like that, but in my experience most are.
Weapon slot 4? Woooooooo Ace. Think of it, pump fade full of 50 lmg shots, 10 pistol shots, and still a load of nades to toss... Ooooh yeah.
Skulk with 250 health is just insane. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
So what do the aliens get? So far it seems another melee creature (granted an easier to use one).
So what do the aliens get? So far it seems another melee creature (granted an easier to use one). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Focus, as far am I'm concerned.
But the Aliens got alot of new toys in 2.0, now it's time for the marines. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Cloak from SC
SC now masks aliens from MT
Improved MC
Metabolize
Stomp
Devour
The ability to evolve at any # of hives.
Improved Resource System
Res from Kills
Onos taking 1/2 dmg from turrets
Everything is cheaper
Pheromes
Improved Blink
Better Hit detection to compinsate for the lag
What did the aliens get? Dunno.