Ns2.wad Style Test, Hallway
WolfWings
NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
<div class="IPBDescription">Any opinions? Good, bad, or stupid?</div> Anyways... it's just a chunk of hallway to start tinkering with NS2.wad, and try to figure out a good style to base things around. This look coherent to folks, or can you spot something obvious I should change?
Comments
rest is fine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
First off... it's MEANT to be plain. It's a hallway, not a room, not an elevator, just a hallway with a door in the middle. :-) I did get one private message about possible adding an actual doorframe, or changing the wall-texture so there wasn't the small 'circle' being broken by the doorway itself. I'm going to do that.
Glad everyone likes the door, though. Eats up like... 12 entities, but it's worth it. It's a 'realistic' crush-proof door, even for the Commander. =^.^=
I think you might even use them as an overall theme for the map. Very sexeh.
May see about making 2 versions, or rather an 'expanded' version that forms a follow-up to a smaller, more robust version of the map.
A Combat 'intro' version that's compact, has the basic assault to break into the infested station, so to speak, and then a 'beachhead' full Natural Selection version. There'd still be some latent infestation in the 'new' Marine Start, but everything in that area would work. Full lights on, etc, destroyed hive wedged in one corner of the room, cut down from the ceiling and thrown under a plastic sheet, so to speak. =^.^=
And yes, the overall idea is vaguely based on one of the old-school <a href='http://www.planetgloom.com' target='_blank'>Gloom</a> maps, BidMix's "station" campaign-series, but roughly in reverse.
Even more sexeh! I like that background -- and the merging of ns_ and co_. I say go for it.