Ns2.wad Style Test, Hallway

WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
<div class="IPBDescription">Any opinions? Good, bad, or stupid?</div> Anyways... it's just a chunk of hallway to start tinkering with NS2.wad, and try to figure out a good style to base things around. This look coherent to folks, or can you spot something obvious I should change?

Comments

  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    looks good, kind of boxy at the moment but I like the lighting. That door is a really cool idea. Now you just need to work on making that bottom left pic a little brighter. (and I honestly did think this at first glance..... need sleep)
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    the only think that's a bit strange, is the ground texture (imo) 0_o

    rest is fine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    looks good, the halls do seem a bit empty tho...... add some interesting architecture
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    Okay, sounds like everyone is happy with the overall style for that section, which was what I wanted to hear opinions about.

    First off... it's MEANT to be plain. It's a hallway, not a room, not an elevator, just a hallway with a door in the middle. :-) I did get one private message about possible adding an actual doorframe, or changing the wall-texture so there wasn't the small 'circle' being broken by the doorway itself. I'm going to do that.

    Glad everyone likes the door, though. Eats up like... 12 entities, but it's worth it. It's a 'realistic' crush-proof door, even for the Commander. =^.^=
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    Hmm glass doors, haven't seen those in NS yet...
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    Whatever you do, keep the glass doors <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I think you might even use them as an overall theme for the map. Very sexeh.
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    Yeah, glass panelling is something of the vague 'theme' for this level. It's going to be a vague marine-dropship-docked-with-infested-station type level, not sure on size yet.

    May see about making 2 versions, or rather an 'expanded' version that forms a follow-up to a smaller, more robust version of the map.

    A Combat 'intro' version that's compact, has the basic assault to break into the infested station, so to speak, and then a 'beachhead' full Natural Selection version. There'd still be some latent infestation in the 'new' Marine Start, but everything in that area would work. Full lights on, etc, destroyed hive wedged in one corner of the room, cut down from the ceiling and thrown under a plastic sheet, so to speak. =^.^=

    And yes, the overall idea is vaguely based on one of the old-school <a href='http://www.planetgloom.com' target='_blank'>Gloom</a> maps, BidMix's "station" campaign-series, but roughly in reverse.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Sounds very unique and interesting! Can't wait to see what comes of it!
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    Ooooh. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Even more sexeh! I like that background -- and the merging of ns_ and co_. I say go for it.
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