Ips?

Pho3niXPho3niX Join Date: 2003-09-22 Member: 21118Members
Simple Question: How many IPs can be working at one time? lotsa people say its just two, but i disagree <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> , just try building 4 or 5 in-game... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    As many as you build, as far as I know.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    As many as you want, but each IP you add is less useful than the last one (it'll be idle more). After a certain point, it gets pretty dumb to drop more, except just for kicks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Pho3niXPho3niX Join Date: 2003-09-22 Member: 21118Members
    Ya, wehn i'm comm and i'm really bored, cuz my team is unbeatable (usually not because of me (>_<)) i like to waste res and build 1 IP for everyperson <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TOOLTOOL Join Date: 2003-10-07 Member: 21501Members
    we did this one game dropping 10 ips and it took the aliens another 40 min. to beat us and they all were onos and fade three hives along with xenociding skulks because we just kept respawning and killing tons of them
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    just a thought... if you build a base of ips.. maybe itll telefrag ever alien that tries to attack you! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin--Ballisto+Nov 4 2003, 08:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ Nov 4 2003, 08:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just a thought... if you build a base of ips.. maybe itll telefrag ever alien that tries to attack you! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL, or they'll just acid rocket them. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    There used to be a limit to how many IP's could spawn a marine at once back in 1.04, which was capped at 3, but in 2.0 every IP you build spawns a marine in the dead que after 12 seconds.

    For aliens, they spawn in after 7 seconds per hive.

    3 hives == insane spawn rate for aliens, lol
  • n33bn33b Join Date: 2003-05-25 Member: 16676Members
    aliens spawn in 10 seconds marines in 12

    1.04 ip cap was at 2
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    I just heard an update on this in the S&I forums: the new limit for IPs will be 3, to equal the Alien's rate of respawns.
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    I start with two, and if I'm progressing good enough, I drop a third.
  • LuisXLuisX Join Date: 2003-08-06 Member: 19101Members
    We had a game 2 nights ago where the marine team made 12 ips (or 10) in the an area with an RT in it. It was ns_caged (I think) and the area is the one between Marine Start and Sewer Hive. There were 500 marine casualties.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    If you build 10 ip's, and only 3 marines can spawn at a time (if it is capped), will the same 3 ip's be used each time or will it rotate through?
  • gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you build 10 ip's, and only 3 marines can spawn at a time (if it is capped), will the same 3 ip's be used each time or will it rotate through? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually, it's random which IP you spawn through. Try playing a game on your own, build 4 IPs, and observe that you spawn from them randomly.

    I don't like telefragging sometimes...some marines can be cheap. Like sticking a TF in the corner in their main base...and then putting the two IPs next to it and a turret on top of the TF so that if you're biting the TF from the side, you'll probably get telefragged, and if you're biting it on top, you'l still getting hurt pretty bad.

    I usually don't build extra IPs for kicks... I usually fill a hive with electrified TFs <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Kharaa NEVER get through. Even an Onos dies in about 3 seconds of exposure to the deadly room.
  • chia-onochia-ono Join Date: 2002-11-27 Member: 10053Members
    actually it isn't so random. It has a sense of order as to which ip spawns the next person. And it cycles thru them as soon as the last ip has been used.
  • AvitarAvitar Join Date: 2003-09-11 Member: 20760Members
    I was in a game where the rines were on the verge of winning and then the aliens pushed back working as a team. We relocated... after some time we captured some res and then got stomped so we beconed and relocated again...

    we ended up relocating 4 more times until we relocated to another spot and the aliens got over confident.

    Our com then made a elect tf next to the com chair and made a tight ring of 8 ip's around it. Since they were all ono's we telefragged about 4 of them when they attacked next time after an hour or so of more play the admin got annoyed at the stalemate and changed the map....


    however the ring-o-frag is a solid defense when all the rines die before they can bust out their pistol. near the end the life expectancy of the rines was about 30 seconds which happened to be long enough to lay a few mines at see a few onos die by knives <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    Only 3 marines can spawn at a time but it does make a difference as marines arent accepted in the respawn queue until an ip is open so if you have a lot of people dead it can help but the difference between 2 and 3 ip's is not the same between 3 and 4.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Forlorn+Nov 4 2003, 02:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 4 2003, 02:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There used to be a limit to how many IP's could spawn a marine at once back in 1.04, which was capped at 3, but in 2.0 every IP you build spawns a marine in the dead que after 12 seconds.

    For aliens, they spawn in after 7 seconds per hive.

    3 hives == insane spawn rate for aliens, lol <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    IIRC the cap was three.. so there is NO cap now?!? hm..
  • DJ_LIQUIDDJ_LIQUID Join Date: 2003-11-12 Member: 22671Members
    <!--QuoteBegin--TOOL+Nov 3 2003, 08:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOOL @ Nov 3 2003, 08:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> we did this one game dropping 10 ips and it took the aliens another 40 min. to beat us and they all were onos and fade three hives along with xenociding skulks because we just kept respawning and killing tons of them <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    OMG I played against a marine team like that and it litterly did take 30min-1hour extra to take them out

    It was fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
    <!--QuoteBegin--chia-ono+Nov 5 2003, 01:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chia-ono @ Nov 5 2003, 01:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> actually it isn't so random. It has a sense of order as to which ip spawns the next person. And it cycles thru them as soon as the last ip has been used. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm not so sure about that. I played a game by myself, and had 5 IPs in 5 different rooms.

    The problem for me was, 4 of those IPs were stuck in impossibly horrible places in which you'd either get stuck or walk into a trigger_hurt or into a hole to get out.

    It took me 48 tries to get back to the correct IP and get back in the comm chair to reycle the other 4.
  • BenaiahBenaiah Join Date: 2003-11-11 Member: 22517Members
    i have been thinking about this whenever i play on 20+ player servers.
    at a war 2ips are usually enough for 6 players.
    On a pub with 12 n00bie marines(hopefully not all NSplayers)
    i like to build about marines /2or3 depending on how often they die.
    its great for hive rushing.
    build a pg next to hive with 6ips at spawn rush with weap upg.
    marines die, next wave 6 more 6 more they replenish much faster,
    and can easily take down hives.
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