2-hive Endgame
XCan
Join Date: 2002-11-03 Member: 5904Members, Constellation
I've seen games where marines occupies 1 hive and manages to hold it and building it up. The Kharaa of course dominated the whole map owning every res-noz except the one in the marine hive. Now it has happend that the marines simply teched up to lvl 3/3 with occasionaly greandes flying around and the kharaa could just not kill them. You might say: ONOS!! Maybe, but in a map like mineshaft and the marines occupy the upper level of sewer it's very much impossible for the onos to even get up without getting nailed.
How do you guys deal with these games?
Ps. It even happend that the marines have won after all the kills they rack up.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
How do you guys deal with these games?
Ps. It even happend that the marines have won after all the kills they rack up.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Comments
Yes he is, so just ignore him
acid spam...on 2 hives?
I thought the same, maybe we're meant to be together? <3 torment
acid spam...on 2 hives?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
whoops... lol not enough sleep i guess
I've been tryin to tell them but they just don't listen.
Your question is how to kill the Mariens in a 1 Locked Hive Last Stand when they are in an easily defend position such as Waste Handiling on ns_tanith, Sewer Tunnel on ns_mineshaft, and NUMEROUS other places on most of the maps.
The ansewer is simple. Spores. Granted against HA this doesnt help, but in MOST such situations they wont have HA for a bit. They'll be saving for a HA train and miraculously win with 1 RT and 1 Hive locked after runnin a rampage around the map in HA. 3 Lerks sporing before they get HA easily takes em down long enough for skulks or blinkin Fades to get up on such platform areas and hit the TF.
ONCE the TF is down any Onos should be able to get there. If the Skulks and Lerks and Fades keep the infantry busy a Regen Onos can ignore the turrets. On ns_mineshaft, your example, 2 or 3 Onos can make it up the ramp and knock out the TF easy enough with a GL spam even. HMG's will hurt badly but the Alien team must just realise its a win lose situation. Either take the Hive, kill the marines and Die to respawn and go onos, OR dont and watch the ensuing HA train kill your other 2 hives.
Another way is to have gorges bile bombing with umbra cover and skulks/fades disrupting Marine movement. Onos provide great distractions as all mariens stop what they are doing to kill them about 90% of the time. The gorges (and lerk spiking inbetween Umbra/Spore shots) easily take down chunks of turrets and what not.
Finally the way that seems to work best for me. I as a skulk just run in and start biting the TF (or obs if we have SCs) without care of self. If you get close enough usually only 1 turret is shooting at you and if they didnt fry it (sometimes they forget to or forgetto put it near an electrified RT at the last moment of relocation) you will get it in the Red before most marines spot you seein as they are dealin with OTHER aliens. If they have welders you hvae to get your team mates to attack the guys with them constantly, rigardless of anyone else otherwise your work is wasted.
Those are the only 3 ways I've ever needed in those situations. Constant rushing with varying aliens doing diffrent things always seems to be the end to it. Just brute, constant, spikey force. If you dont usually they get 300 res and HA train <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> and thats not cool.
So yea, hope that helps.
-Red
PG.... TF.... turrets.... eclect TF.... maybe siege - comes to around 100 rez...
Upgrades, upgrades and more upgrades instead.
I thought the same, maybe we're meant to be together? <3 torment <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
its a sad day if anyone ever agrees with eggmac :o
Have you even tried to use onos when marines' base's on upper sewer Mineshaft? Good luck with it.
But thats the funny thing about ns, the game just doesn't work the same for aliens as it does for marines. If you take over 90% of the map as marines you'll notice your team gets lazy because they know they've won. The problem is that when these same players go alien, take over 90% and get lazy, there's a good chance they'll lose because the marines will just turn into hermits camping behind a huge grenade spammed turret farm until enough resources come in to form a death squad. I've seen marines do this with just ONE rt because they eventually get 3-4 lvl3 weapons covering each entryway. It's just plain stupid to solo that scenario as an alien, and coordinated attacks are very difficult because nothing nullifies the effects of grenades, not even umbra. In fact I have a whole account were I initially said what you guys were saying and then had to eat my own words here:
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=21&t=47279' target='_blank'>War of Attrition</a>
One of the things I have found that works against lvl3/3 ha/hmg marines is a front line of redemption onos absorbing damage with a LARGE back line of redemption gorges spamming bile bombs on as much equipment as they can. Those two ingredients are crucial but you can add a lerk or two to increase your fighting time.
That, I'm afraid, is a slightly too general statement. If the marines are holding the upper level of ventilation hive on origin, an Onos just isn't going to get up there alive. Ladders are a pain for an Onos. Furnace isn't much better. You'll need some good Fades to take that out.
Kinda hinders the purpose of a skulk: suicide death machine of awesomo power.