What Killed Ns?

xeNixxxeNixx Join Date: 2003-08-09 Member: 19252Members
Is it the leagues we do or don't play in?

Is it the people we hate or don't?

I offer this, I recently tried to start another clan to get some competition back into NS. Heres the thing, all the free agents from clans that are past and departed have joined pre-existing clans and so forth. This is an amazing problem when the same guys keep joining clans and leaving other clans that die. In the process, no new clans are being made! In the last month that I know of we(the NS community)have lost approx. 4 solid clans with only 1-2 being made. This is killing NS clan side.

People are leaving and clan growth along with popularity is stagnant. Is CS 1.6 beating out NS v2.0?

Gg, NS.
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Comments

  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Dead? I didn't even realise it was ill =P

    Is this something to do with that CAL-whatsit?
    As long as people play a game never dies... clan scenes aren't the end of the world you know <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    I won't say NS is dead because it isn't, yet. Right now she's on the iron lung, hopefull 2.1 will be a jolt of life for it.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Killed? Folks, take a look at the server - and playerstats and realize that NS is a lively as it was a month after 2.0s release.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    I think he's talking about just the clan side of NS.

    Maybe you guys should break some of the clans up into smaller units?
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    edited October 2003
    Where the hell have you been?
    NS is for more "experienced" gameplayers then beginners, that's why the game isn't ranked up besides Counter-Strike.
    Counter-Strike is run and shoot, where's the strategy and teamplay?
    Every Cs round is boring stalemate's and camper's.
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    <!--QuoteBegin--xeNixx+Oct 22 2003, 03:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xeNixx @ Oct 22 2003, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People are leaving and clan growth along with popularity is stagnant. Is CS 1.6 beating out NS v2.0? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Heh. If we hold games up to the playercount of CS, then every FPS and RTS, official or mod, is dead. Speaking of, why don't you go play a few rounds and leave this 'dying' community alone?
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    edited October 2003
    taken from csports.net

    RANK GAME ONLINENOW NAMES IN 31 DAYS
    1 Half Life: Counter-Strike 62,006 6,547,879
    2 Battlefield 1942: Conquest 6,253 413,790
    3 Medal Of Honor: Team Match 5,341 561,493
    4 Half Life: Day of Defeat 5,068 450,840
    5 America's Army: Team Objective 4,939 226,588
    6 Medal Of Honor: Objective Match 4,923 450,531
    7 Wolfenstein Enemy Territory: Campaign 4,380 307,717
    8 Battlefield 1942: Desert Combat 4,085 291,328
    9 Half Life: Team Fortress Classic 2,466 203,017
    10 Unreal Tournament: Tactical Ops 2,161 206,862
    11 Soldier Of Fortune II: Capture the Flag 1,987 166,508
    12 Wolfenstein Enemy Territory: ET Pro 1,946 146,110
    13 Wolfenstein Enemy Territory: shrubmod 1,878 193,304
    14 Unreal Tournament 2003: Deathmatch 1,797 92,902
    15 Medal Of Honor: Free For All 1,689 316,895
    16 Half Life: Natural Selection 1,556 99,755

    err, 1.5 K people online atm isn't that bad
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    We're less popular than UT? Oh, man.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin--MrMojo+Oct 22 2003, 03:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Oct 22 2003, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We're less popular than UT? Oh, man. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ut is still a very popular game. Its great!
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    but yah, basicaly if you look at the list few of those require any knowledge about the game

    with NS:C the popularity will probably up

    I am just hoping that regular NS servers will still exist <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (Though I ofcourse like some good ol DM every once in a while, atm mine if illed with CS mods (like superheros and WC3 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
  • HAMBoneHAMBone Probably the best Commander Join Date: 2003-04-02 Member: 15139Members, NS1 Playtester, Contributor
    We had this discussion in the PT/Vet forum, and quite a few of us believe it is the lack of a scoreboard and any personal accomplishment that turned alot of gamers off, and kept people from being able to measure their own improvement and skill. But a great new scoreboard(experience, deaths, kills) will be in in 2.1 so if we're right then we may see another boost in players.
  • LarryCLarryC Join Date: 2003-08-07 Member: 19177Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->xeNixx Posted: Oct 22 2003, 05:09 PM 
    Is it the leagues we do or don't play in?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If you'll view <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=22&t=49450' target='_blank'>this topic</a> you'll get a very good idea why the clan base is dwindling. I've reconsidered and decided to opt for 2 Divisions rather than 3, so the newer clans and the average ones will at least have a chance playing amongst their peers. The veterans of course would be in a seperate Division.
    Current NS league structure pits the noobs versus the vets... no wonder so many of the newer clans are pulling up stakes before they've even had a chance to taste blood.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    Lacks of atmosphere. Being stomped helpless and being devoured over and over helps too. Cara-skulks were stronger and coupled with the less accurancy of the LMG in the old days, the kharaa were forced to take down a turreted bastion leading to some pretty epic game with forth and back most of the time.
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    I believe it is what HAMBONE stated, horrendesly long end games, and the repetitiveness of marines but the hard to learn-ness of aliens.

    Also, newbies aren't yelled at anymore but most generally won't take the time to learn the tactics and ways to win because they get bored losing before that.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited October 2003
    To be honest, I don't think there are all that many dreadful problems with NS, gameplay or popularity wise. Until I come to these forums, anyway. People seem to make another "NS is no fun/This problem sucks and makes NS worst game ever" thread every other day. They're like a dog with a bone.

    I reckon the main reason there are so many empty servers is that NS with too few players simply isn't as exciting. Since NS:C will be addressing this (with any luck), I'm thinking that 2.1 will give the stats a little shot in the arm.
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
    NS clan side wont grow because frankly the majority of NS players lack the talent/skill required for a high level of clan play (at least to compete with the HAMS and .torment.'s of NS). untill some hotshot CS players start playing there will still be this influx of people who cant aim.
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    <!--QuoteBegin--Thansal+Oct 22 2003, 04:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thansal @ Oct 22 2003, 04:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 16 Half Life: Natural Selection 1,556 99,755 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's not bad since the game's about 1 year old.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    that and some of the players who do have talent/skill aren't interested in clanning <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Actually, most of the popular games aren't new, or even sort of new.
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
    good unclanned players are few and far between.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    I think it was Mythr1l, in the library, with the candlestick =P

    ~pokes Thoron who's sitting in the 'viewing this topic' thingy~ I thought you left? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
  • NikonNikon Join Date: 2003-09-29 Member: 21313Members, Constellation
    ~snickers in the kitchen with the rope as Myth scratches head with candlestick~
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    <!--QuoteBegin--Geminosity+Oct 22 2003, 04:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Oct 22 2003, 04:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think it was Mythr1l, in the library, with the candlestick =P

    ~pokes Thoron who's sitting in the 'viewing this topic' thingy~ I thought you left? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It was you, in the library with the candlestick, remember?
  • TOOLTOOL Join Date: 2003-10-07 Member: 21501Members
    I seriously disagree that NS is becoming stagnat, I've been playing on my own without a clan for A LONG TIME and I'm very good, I have just recently been recruited in a clan. There are so many people that still don't know about this game, and the word is still getting around it will slowly beat out most every game IMO with time and game balancing tweaks....what the NS team needs to do is market the game because i know everyone who has EVER liked starcraft will absolutely love this game.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    edited October 2003
    nuh-uh, I've got the gun so it couldn't have been me
    ~points at the NS corpse with no bullet holes in it~
    see, I'm innocent =D

    <b>edit:</b> on a serious note though I've bumped into a few worthy players without clans and I've had 1 or 2 clans suggest I join already (though they probably weren't big ones or anything). I think I'm ok and I know that there are some poop players out there but I don't think the situation's as bad as you make it out to be <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    To the topic starter:
    I assume you are making your judgement on public play alone?

    Clan players will play publics (generally untagged, as now we start to get told we know nothing otherwise) for the fun of it, we dont care if we win or lose. We play the majority of our NS time in closed servers against other clans, some people dont even look in on publics anymore.

    Many clans recently have died, but the ones who are left are still the ones from 1.0 onwards, there is two sides to NS, public players and casual clanners don't know the half.

    Oh and im sorry if casual play is dieing <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    The problem is, new clans are so heavily discouraged, when you look at clans who know how to play, and compare to the newly formed team who, even though they <i>might</i> know how to play, won't even have half a chance against a team with any organisation/strating.

    Not to mention how difficult it is to actually understand the game compared to the shoot-at-enemy-head or run-to-the-flag aspects of CS or DoD (those aren't flames, they're just statements)
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I think the main problem with NS is the end game. Talsen had an awesome idea to prevent end games. There would be a XX second activation time on alien res nodes, and the marine r4k would be removed. I think that would make one heck of a build, but then again my opinion to not matter.
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