What Do You Think Are The Best Upgrade Combos?

Fire_EelFire_Eel Join Date: 2003-08-19 Member: 19950Members
<div class="IPBDescription">Post 'em all here!</div> Here's my list.

Charger - Skulk
Carapace / Celerity / Scent of Fear

Ambusher - Skulk
Regeneration / Silence / Cloak

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Webbing Healer - Gorge
Regeneration / Adrenaline / Cloak

Builder - Gorge
Redemption / Celerity / Scent of Fear

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Spiking Sniper - Lerk
Regeneration / Adrenaline / Scent of Fear

Sporing Supporter - Lerk
Redemption / Adrenaline / Cloak

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Hit-And-Run Savager - Fade
Regeneration / Silence / Cloak

Brawler - Fade
Carapace / Adrenaline / Scent of Fear

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Tank - Onos
Carapace / Celerity / Scent of Fear

Unkillable - Onos
Redemption / Adrenaline / Cloak

Frontline Assaulter - Onos
Regeneration / Celerity / Scent of Fear

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Post your lists here!

Comments

  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    err?

    I like the regen, claok ,silence but its only useful with 3 hives, which means you already won, or need to go serious...(fade or onos preferably)
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    Such threads have been posted before. On the Kharaa Strategy forum.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    This is preference, not strategy, and involves the community as whole <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Me? Cloak, adrenaline and regen with all aliens <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    No matter what alien -

    Def : Regen, Cara for skulk usually.

    Move : Silence. ALWAYS Silence.

    Sens : Cloak, SoF if we have sens first by mid game (because by then there should be chambers EVERYWHERE)

    Anyone else sick of us gravitating back to D-M-S?
  • Fire_EelFire_Eel Join Date: 2003-08-19 Member: 19950Members
    erm........this may sound Lame, but give me stats on Carapace on a Fade. If I get a Fade which has 100 armor and give it Carapace, how many defense does it have now assuming its a lvl 3 Carapace. Also, if theres something like 30 extra armor, and I get badly injured and return to hive, is it that now my armor would only restore to 100 pts and I can no longer have any more Defensive upgrades?

    There was once when I purchased Carapace for my Fade and my Fade got 125 armor, it was lvl 3 Carapace. I then got injured and returned to hive to be healed. Problem is that when I was fully healed, I only had 100 Armor and could no longer purchase any more defensive upgrades......
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    cara/silence + leap MUAHAHAHAHAHAHA
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    edited October 2003
    Ziggy r teh evol

    But then again I also use that hehe.

    But then again....regen/silence Fade = silent bunnyhopping sharpsticks of dewm!

    EDIT : Ah yes....another lethal combo....that I regularly use....silence/regen Lerk
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    You'll rarely get all three upgrades to make it as such.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Fade:
    regen-silence-sof

    Good allrounder. The blink sound is usually the first warning that a Fade is incoming, and it makes it hard to ambush marines from behind unnoticed. Silence solves that. Regen means that you can replenish your health AND stamina simultaneously. SoF is just an added bonus. This one's good at taking down RTs too.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    Regen, Adren, SoF <-- All species

    The reason we are going back to D-M-S isnt for the same reasons in 1.0 but still for the same reason, if u understand what i mean <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    <!--QuoteBegin--Fire Eel+Oct 20 2003, 05:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fire Eel @ Oct 20 2003, 05:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> erm........this may sound Lame, but give me stats on Carapace on a Fade. If I get a Fade which has 100 armor and give it Carapace, how many defense does it have now assuming its a lvl 3 Carapace. Also, if theres something like 30 extra armor, and I get badly injured and return to hive, is it that now my armor would only restore to 100 pts and I can no longer have any more Defensive upgrades?

    There was once when I purchased Carapace for my Fade and my Fade got 125 armor, it was lvl 3 Carapace. I then got injured and returned to hive to be healed. Problem is that when I was fully healed, I only had 100 Armor and could no longer purchase any more defensive upgrades...... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That would have been because your DCs had been destroyed...
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    Regen for skulks is not worth it other than if the marines suck big time...

    Reason is: IF you survive to get close to a marine(s) you are likely to kill him(them). The trick is to get close. If you have carapace you will most likely survive alot longer, while regen will not help you in the actual combat. Regen is good if you can kill a marine and survive, which is alot more difficult without carapace...

    Lategame, when marines have lvl 3 wpns you would NEED carapace to do anything at all...

    (This is assuming you dont have mcs or scs, in which case cloaking and celerity/silence would help you close distance)
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    <!--QuoteBegin--Geronimo+Oct 20 2003, 03:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geronimo @ Oct 20 2003, 03:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Regen for skulks is not worth it other than if the marines suck big time...

    Reason is: IF you survive to get close to a marine(s) you are likely to kill him(them). The trick is to get close. If you have carapace you will most likely survive alot longer, while regen will not help you in the actual combat. Regen is good if you can kill a marine and survive, which is alot more difficult without carapace...

    Lategame, when marines have lvl 3 wpns you would NEED carapace to do anything at all...

    (This is assuming you dont have mcs or scs, in which case cloaking and celerity/silence would help you close distance) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Learn the art of bhop my friend there arent many who can shot you constantly when u do
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--Geronimo+Oct 20 2003, 07:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geronimo @ Oct 20 2003, 07:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Regen for skulks is not worth it other than if the marines suck big time... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    However, the Marine <i>can</i> spray bullets in 5 million different directions, and some stray bullets are bound to hit you. It adds up with each Marine killed unless you get them from behind.
  • InsiderInsider Join Date: 2003-04-27 Member: 15894Members
    ive come to like lerks with regen and a nice vent, which most marines bases in several maps come equiped.

    This tactic has been a early breakdown for some marine teams because despite several tries, most of the time they get gassed. It has also been a early game onos strat for me as well.

    Lerks with regen sent of fear and adrenaline seem to be the best snipers and the most anoying units to tango with, if you make shure you dont get naded/bullet spamed.

    On a final note, ive come to realise that alot of times, its not really the skill that ends up giving me the edge, its how i play with my seroundings. I dont care who you are, a marine almost never checks the blind spot prime for skulk ambush, and to utilise these is how you despose of your enimies quick and efficiently. But as you said, its all about preference.

    Cool post.
  • Fire_EelFire_Eel Join Date: 2003-08-19 Member: 19950Members
    Hmmmm.....anyone can tell me the armor of an Onos after it has lvl 3 Carapace?
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited October 2003
    <!--QuoteBegin--Fire Eel+Oct 20 2003, 10:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fire Eel @ Oct 20 2003, 10:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmmmm.....anyone can tell me the armor of an Onos after it has lvl 3 Carapace? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    500 health, 250 armor, 60% armor absorption. Able to sustain 500+(250*2) = 1000 damage before dying.
  • Fire_EelFire_Eel Join Date: 2003-08-19 Member: 19950Members
    hmmmm......so is that supposed to be extrememly good? Compared to Regen, which is better? I heard a lot of guys telling me Carapace Onos suck big-time
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    Well 1000 damage is equal to 100 LMG shots or 50 HMG shots, so doesnt take long to kill a carapace onos, if people shoot at the hitboxes instead of the model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited October 2003
    <!--QuoteBegin--Fire Eel+Oct 21 2003, 12:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fire Eel @ Oct 21 2003, 12:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmmmm......so is that supposed to be extrememly good? Compared to Regen, which is better? I heard a lot of guys telling me Carapace Onos suck big-time <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    An uncarapaced Onos has 500 health, 150 armor, and 30% armor absorption. It is able to sustain 500/.7 = 715 damage before dying.



    <!--QuoteBegin--DarkFrost+Oct 21 2003, 12:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Oct 21 2003, 12:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->if people shoot at the hitboxes instead of the model<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Or rather, if people shoot at the hull instead of the hitboxes or model.
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