Alfred Reynolds Interview
Vahn_Paktu
Join Date: 2002-10-28 Member: 1666Members, Constellation
Join Date: 2002-10-28 Member: 1666Members, Constellation
Comments
Hmm? That's odd...
Very interesting. I would love to work at VALVe. Around 4, playtest whatever we were working on... like... TF2...
Hmm? That's odd...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
A lot of the alien abilities (wall walking, flying, blink, charge, etc.) are implemented with modifications to the physics engine. And for 2.1 we've replaced the HL collision system with our own in order to eliminate problems with players getting stuck in buildings.
Max
Hmm? That's odd...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
A lot of the alien abilities (wall walking, flying, blink, charge, etc.) are implemented with modifications to the physics engine. And for 2.1 we've replaced the HL collision system with our own in order to eliminate problems with players getting stuck in buildings.
Max <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Oh my god, now that is sexy.
The NS team never ceases to amaze me.
Finally, we can move next to each other without my screen acting up and having a spaz attack.
TY!
here are some more game systems that need replacing due to bugs/exploits/limits:
jumping
strafing
32 gun array
ammo counter
hull size limits
get on it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->