Alfred Reynolds Interview

Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
<div class="IPBDescription">Guy who did admin mod</div> Talks about about the future of the soon to be outdated Half-Life engine. Mentions NS several times. <a href='http://www.ozgn.com/news.php?nid=88622900' target='_blank'>Enjoy</a>

Comments

  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [Alfred Reynolds] The physics engine is already heavily modifiable, Natural Selection is a good example of this. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hmm? That's odd...

    Very interesting. I would love to work at VALVe. Around 4, playtest whatever we were working on... like... TF2...
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--Pjofsky+Oct 17 2003, 10:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pjofsky @ Oct 17 2003, 10:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [Alfred Reynolds] The physics engine is already heavily modifiable, Natural Selection is a good example of this. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hmm? That's odd...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    A lot of the alien abilities (wall walking, flying, blink, charge, etc.) are implemented with modifications to the physics engine. And for 2.1 we've replaced the HL collision system with our own in order to eliminate problems with players getting stuck in buildings.

    Max
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Max+Oct 17 2003, 07:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Max @ Oct 17 2003, 07:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Pjofsky+Oct 17 2003, 10:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pjofsky @ Oct 17 2003, 10:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [Alfred Reynolds] The physics engine is already heavily modifiable, Natural Selection is a good example of this. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hmm? That's odd...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    A lot of the alien abilities (wall walking, flying, blink, charge, etc.) are implemented with modifications to the physics engine. And for 2.1 we've replaced the HL collision system with our own in order to eliminate problems with players getting stuck in buildings.

    Max <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Oh my god, now that is sexy.

    The NS team never ceases to amaze me.

    Finally, we can move next to each other without my screen acting up and having a spaz attack.

    TY!
  • Big_Chief_Brown_BottomBig_Chief_Brown_Bottom Join Date: 2003-01-22 Member: 12584Members
    edited October 2003
    hmm... ok max... why stop there? how bout replacing the HL hitbox system so you can have hitboxes that actually fit the model?

    here are some more game systems that need replacing due to bugs/exploits/limits:

    jumping
    strafing
    32 gun array
    ammo counter
    hull size limits

    get on it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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