New Ns:combat Community

intrikintrik Join Date: 2003-10-05 Member: 21451Members
edited October 2003 in NS General Discussion
Well myself and a few others have started a NS:C communtiy, for allt he combat enthusiasts. we will be running tournaments, competitions etc. Being a global community, we will have australian (being an australian based community) servers and other worldwide servers to come. www.nscombat.org for website and #nscombat on irc.enterthegame.com

tata
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Comments

  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    You've started a community for a game that doesn't exist yet? A game you don't even know if you'll like or not? (well you don't SEEM to be a playtester)

    Sorry to be negative and all that, but wouldn't it be a good idea to wait until NS:C is out?

    Or have i missed something?
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--Nil_IQ+Oct 5 2003, 12:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil_IQ @ Oct 5 2003, 12:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You've started a community for a game that doesn't exist yet? A game you don't even know if you'll like or not? (well you don't SEEM to be a playtester)

    Sorry to be negative and all that, but wouldn't it be a good idea to wait until NS:C is out?

    Or have i missed something? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The NS community started roughly 2 years before NS came out, you know.
  • intrikintrik Join Date: 2003-10-05 Member: 21451Members
    i know im going to like it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> if i dont , if i hate it wish passion theres always the delete button.. yeah?
  • 2of12B0RG2of12B0RG Join Date: 2002-12-21 Member: 11285Members
    <!--QuoteBegin--Insane+Oct 5 2003, 08:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Oct 5 2003, 08:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Nil_IQ+Oct 5 2003, 12:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil_IQ @ Oct 5 2003, 12:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You've started a community for a game that doesn't exist yet? A game you don't even know if you'll like or not? (well you don't SEEM to be a playtester)

    Sorry to be negative and all that, but wouldn't it be a good idea to wait until NS:C is out?

    Or have i missed something? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The NS community started roughly 2 years before NS came out, you know.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    lol owned.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    On a side note Im starting a quake6 community with only a £30 membership surcharge, join fast the first 1000 members get free pens!
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    Don't forget, HL3 is only a couple years/delays around the corner... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited October 2003
    And so it begins.....

    Still, when the community <b>does</b> seperate from those who joined the community for NSC only, at least they wont be here....

    Edit:

    <i>Taken from www.nscombat.org:</i>

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Based on the mod "Combat" for Natural Selection.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Get your facts right please. NS Combat is a new gamemode. If that is what you intended to say, then it really doesnt come across that way.
  • haPihaPi Join Date: 2003-04-16 Member: 15556Members
    i'm just curious on the copyright of the game name/domain etc

    site looks aiight..

    most of teh links aint working yet..

    i rkn the site is more of a show of fame from the "staff" section..

    typical behaviour of 17 y o's

    <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

    we'll see how this turns out
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    meh id rather play <a href='http://www.kingoftheserver.com' target='_blank'>kots</a> , original and best <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--QuoteBegin--2of12[B0RG]+Oct 5 2003, 08:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (2of12[B0RG] @ Oct 5 2003, 08:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Insane+Oct 5 2003, 08:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Oct 5 2003, 08:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Nil_IQ+Oct 5 2003, 12:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil_IQ @ Oct 5 2003, 12:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You've started a community for a game that doesn't exist yet? A game you don't even know if you'll like or not? (well you don't SEEM to be a playtester)

    Sorry to be negative and all that, but wouldn't it be a good idea to wait until NS:C is out?

    Or have i missed something? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The NS community started roughly 2 years before NS came out, you know.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    lol owned. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The correct terminology is pwnz0red. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • snozzlesnozzle Join Date: 2003-04-23 Member: 15788Members
    edited October 2003
    IMO, i would support them for now. Alot of games in the beta stages have fan sites out (helped by playtesters) , and they usually turn out pretty sucessful. I would not be surprised if ns:c is added into CAL as a part of ns or as a seperate league.

    just because i wouldnt be surprised doesnt mean it will happen <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • JefeJefe Join Date: 2003-04-21 Member: 15734Members, Constellation
    edited October 2003
    <!--QuoteBegin--haPi+Oct 5 2003, 08:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (haPi @ Oct 5 2003, 08:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i'm just curious on the copyright of the game name/domain etc

    site looks aiight..

    most of teh links aint working yet..

    i rkn the site is more of a show of fame from the "staff" section..

    typical behaviour of 17 y o's

    <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

    we'll see how this turns out <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Did it ever occur to you that the site had just opened up? Give it some time.

    Also, the site kind of percieves NS:C as a new mod. It's not. It's like making a community for defuse maps...
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    Stop being so negative, this is an ok idea..
    Yeah, he may have made some errors in the hurry but <i>please</i> spare us from your craptismisme
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Since the gameplays are so separate, new clans and communities will form, relying on aim instead of strategy.
  • th0r0nth0r0n Born again n00b Join Date: 2003-06-12 Member: 17313Members
    Ziggy j00 n00b kots2000 > kots
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited October 2003
    nah, k2k aer teh homosux, orbit pwns your sorry rear.
  • klatuklatu Join Date: 2003-01-18 Member: 12426Members
    anyway it's not for competitive play...just public
  • intrikintrik Join Date: 2003-10-05 Member: 21451Members
    edited October 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Since the gameplays are so separate, new clans and communities will form, relying on aim instead of strategy.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    you win!

    indeed the nscombat.org website will revolve around.. well me guess NS:Combat. running ns:c tournaments, competitions etc.

    Actually, it isnt like running a community for "defuse" maps, its more like running a community for "quake 3: rocket arena" as apposed to vanilla quake.

    with respect to q3 and q3:RA, the difference between ns:combat and vanilla ns is what i beleive to be extended on a much larger scale, being less strategically involved and more like "deathmatch" as apposed to "assult" (refer to unreal tournament). SO in a way 'yes' its like a community for "defuse" maps for ****-strike, BUT dont you agree its to much more extent? although its just another gametype, it eradicates things such as the commander, where i beleive there will be a noticable difference between the two types. like, clan's being formed that only compete in combat mode, so on and so forth. I havent discussed this with the other admins of this community, but i intend on running a server where the only maps in rotation will be combat maps. i also beleive that some servers will run ONLY original ns maps, for the people who dislike combat mode. SO, with the release of ns:combat maybe there might be a few communities released for ORIGINAL NS.

    ^^ any gramatical or spelling errors in that post dont count because it's 2.30AM <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • intrikintrik Join Date: 2003-10-05 Member: 21451Members
    <!--QuoteBegin--haPi+Oct 5 2003, 09:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (haPi @ Oct 5 2003, 09:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i'm just curious on the copyright of the game name/domain etc

    site looks aiight..

    most of teh links aint working yet..

    i rkn the site is more of a show of fame from the "staff" section..

    typical behaviour of 17 y o's

    <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

    we'll see how this turns out <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    website had been released... 5 - 10 minutes before i posted it here.. FYI
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited October 2003
    <!--QuoteBegin--intrik+Oct 5 2003, 11:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (intrik @ Oct 5 2003, 11:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, it isnt like running a community for "defuse" maps, its more like running a community for "quake 3: rocket arena" as apposed to vanilla quake. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No, that's not true at all... RA3 was a mod for Quake 3, just as Natural Selection is to Half-Life. Combat is a game mode for NS, not a mod. Regardless of how different it is, the fact remains that it is the same mod and you really shouldn't call it a "mod" for NS because that's wrong...

    If you want to use the Quake 3 example, think of it as calling Deathmatch a mod for Q3 Capture the Flag. It really doesn't matter how different the gameplay is, you should call it what it is, a gametype.
  • intrikintrik Join Date: 2003-10-05 Member: 21451Members
    well you have made a very valid point.
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    I see nothing wrong with a NS:C website. NS:C while nearly keeping everything from NS has a completely different gamplay. The site now is somewhat lacking, but that's understandable as it was recently released and the mod for it hasn't come out yet.
  • TwoheadedchickenTwoheadedchicken Join Date: 2003-01-05 Member: 11866Members, Constellation
    I don't know much about NS:C, but if I'm going to have to play NS:C as a skulk I better have leap from the beginning. Leap and Blink are the only things that would make it different from every other bloody HL mod, or FPS for that much. Overall I don't see how this is going to help the community. I don't see how the hell it can attract new people, and it will end up splitting the already scanty pub community. Please tell me it will at least be less intensive on a server than NS.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    And the ability to cover a distance in a short amount of time would change your view on this how?
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin--Twoheadedchicken+Oct 5 2003, 12:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twoheadedchicken @ Oct 5 2003, 12:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't know much about NS:C, but if I'm going to have to play NS:C as a skulk I better have leap from the beginning. Leap and Blink are the only things that would make it different from every other bloody HL mod, or FPS for that much. Overall I don't see how this is going to help the community. I don't see how the hell it can attract new people, and it will end up splitting the already scanty pub community. Please tell me it will at least be less intensive on a server than NS. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think you've got the wrong thread here buddy.
  • stick100stick100 Join Date: 2002-11-17 Member: 9050Members, Constellation
    <!--QuoteBegin--intrik+Oct 5 2003, 07:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (intrik @ Oct 5 2003, 07:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well myself and a few others have started a NS:C communtiy <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Good I'm glad.

    People stop being so negative.

    Some people will come for combat and stay for the reg ns.

    Some people will come for the reg and go to combat.

    Having MORE people playing isn't going to hurt you one bit cause you'll all be at hamptons / champtons anyway. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I agree that I think combat will take on a life of its own with its own clans/tournaments/tatics. But there is nothing wrong with that.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin--stick100+Oct 5 2003, 01:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (stick100 @ Oct 5 2003, 01:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People stop being so negative. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well I am glad somebody said it. I am also glad that somebody didn't have to be me...
  • PredmidPredmid Join Date: 2003-03-28 Member: 14997Members
    for petes sake, will everyone just let the game be released before the nostramus'es out there make a prediction that ns:c will ruin ns? i whole heartedly believe that ns:c will do for the community what the pandas "clan training" is attempting to do; try and improve the quality of play out there and have some people try a new game for an extended period of time before they uninstall a piece of pure genius.

    I know dozens of people who played original ns and quit after 5 mins cause they didnt know exactly what htey were doing. but once u learn the game play and understand the mechanics, the rest will come easy.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin--Predmid; bow before his logic+Oct 5 2003, 01:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Predmid; bow before his logic @ Oct 5 2003, 01:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->for petes sake, will everyone just let the game be released before the nostramus'es out there make a prediction that ns:c will ruin ns? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Nostradamus, it's Nostradamus. You know... <a href='http://www.activemind.com/Mysterious/Topics/Nostradamus/' target='_blank'>this guy!</a> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    <!--QuoteBegin--Premid; teh Smart One+ Oct 5 2003, 01:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Premid; teh Smart One @ Oct 5 2003, 01:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I know dozens of people who played original ns and quit after 5 mins cause they didnt know exactly what htey were doing. but once u learn the game play and understand the mechanics, the rest will come easy. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Anyway you sparked a thought in me, one of which I had not recognized before... Perhaps NS:C will <b>expand the userbase for regular NS</b>because once people understand the play mechanics, <i>they will feel inclined/motivated/capable of playing something more complicated</i>. After all, if I were a first time player, I wouldn't mind something not wholly unlike a learning curve... Good thinking Predmid! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin--ZiGGY^+Oct 5 2003, 09:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Oct 5 2003, 09:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On a side note Im starting a quake6 community with only a £30 membership surcharge, join fast the first 1000 members get free pens! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    OMG FREEZ PENZ0RZ!1!!!!!!11!!1111!!

    *posts application*
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