Single Player Natural Selection

amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
<div class="IPBDescription">Reseraction team needed</div> The SP NS Projoect almost died

I am after a small team of mappers, etc, that can help me (the team lead, and last person on the project) get sp ns public

everything is set

we have a fully working code system
all models done
all sounds done (Theif3wanabe can do more if need be)
Flay has also said its ok, untill he says, stop for leagle reasons or such

We just need some mappers

At the moment, i have personaly done 5 maps, from about the start, to the 1st mission

more info can be found at <a href='http://spns.thehivemind.org' target='_blank'>http://spns.thehivemind.org</a>

amckern

Comments

  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited September 2003
    im interested. its been along time scince ive done a single player map. but, yeah ill work on it. i have no clue waht you want and or need so if you would point me in the right direction
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    well, i am after some mappers, email amckern@yahoo.com for more info as well

    you just need to build a mini mission map set, say 6 maps, with an objective behind it, such as scout out a hive

    the download at the spns site is the old developer pack, i have the new one, but won't be puting it up for about 1 more week

    amckern
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    amckern

    Commchair.com wants to help you out.
    Much like how we are supporting the NS:Movie, we would also like to help you and NS:SP.
    Draw up an AD for us to host on commchair and we will post it to help you out.


    We don't want to see this project die, its got too much potential.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    I was on the team before, and I'm still here, if you'll have me. This project really needs to go ahead.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Unfortunately I cant help lol, but its an excellent idea full of potential. I pray it never dies out before completion. Good luck with the work. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    I'll help! I can do....erm.... nothing.

    I'm just now learning how to map SP half-life and my mapping skills are somewhat... limited (cubes are my best friend <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ).

    But I still love the idea. A few scripted sequences to introduce the different aliens would rule, like an onos breaking through a wall, or skulks dropping down from the ceiling e.t.c.

    Could you just enlighten me as to how this is going to work? I mean, what AI's are you using?

    Sure, skulks can just use zombie AI (provided you up their movement speed of course)
    Fades could possibly use the Hgrunt AI, but that might not look right with acid rocket being at 3 hives.
    Lerks would have to be alien controllers with the speed majorly increased
    Gorges... I don't know... I guess they could use alien slave or Barney AI..... But since they wouldn't actually build (all the OCs would be pre-built I presume) they would just run away a lot. SCIENTIST AI! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Meh, if you can make it work, make it work! Im all for a single player NS campaign, if it's done well.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    It did die for me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I stopped going to forum cos I got bored.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    edited September 2003
    well i have coded the models as so

    headcrab - skulk

    houndeye - gorg

    human grunt - ha marine (bad dueds)

    bloter (was comented out in code) lerk - see T2:DEF by peppyfool for it in action

    garg - onos

    barney - light marine (goody)

    assassin - fade

    there are also the bm scis, that i have coded (slightly) to be advanced scis, with more hp

    amckern
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    If you ever need someone to try and break any of the levels (find those deep bugs) let me know <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    I'm really good at breaking single player stuff, causing the game to not progress because of a bug <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ThePhilipsThePhilips Join Date: 2002-09-09 Member: 1302Members
    yeah so register at the forums so you could flash with a nice join date when this mod gets all popular and loved by everyone.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    This sounds really awesome.
    Have you made the AI any smarter to deal with the complexities of NS?
    Wall walking, leaping, webs...?
    Also are all the aliens going to start at hive 3 abilities and the deeper you get the more upgrades they will have?
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    Ooh! Ooh! Make timed missions, just like regular NS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    And uh... I would sure like to see an Onos rampaging through a door charging at you.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--QuoteBegin--amckern+Sep 29 2003, 07:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Sep 29 2003, 07:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well i have coded the models as so

    headcrab - skulk

    houndeye - gorg

    human grunt - ha marine (bad dueds)

    bloter (was comented out in code) lerk - see T2:DEF by peppyfool for it in action

    garg - onos

    barney - light marine (goody)

    assassin - fade

    there are also the bm scis, that i have coded (slightly) to be advanced scis, with more hp

    amckern <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So light marines have barney AI and Heavy marines have human grunt AI?

    Sorreh, but me no likey.

    This means that only the heavies will actually ACT like marines; the light marines will just stand there and shoot. If anything it should be the other way round, Heavies being less mobile and all.

    Headcrab for skulk could work, as long as the regular walking and turning speed is drastically increased.

    Assasin for fade.... with ranged attack removed I presume? Otherwise yeah, when they backflip it's like blinking away <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Garg for onos..... fine. As long as you make sure it can be killed by conventional weapons, not only explosives like the garg <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Also it might be a bit big for an onos.....
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    This sounds so cool.
    HELP THIS HAPPEN PPL.
    I have no skills in anything besides playing so I am useless!
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    of couse i have done some stuff to the ai, in all monsters, making then faster, etc

    and its only 1 line of ocde that makes the garg in val, so i comented that out, and now he can die

    the ony takes the gargs hit box, as well

    amckern
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    well, im back as soon as my HL and WC runs under linux... Hl runs, but without sound and WC has no 3D view.. i hope i will solve those problems soon
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    So what jobs do you have open?

    Why don't you make a list.
    Commchair will post your ad, to help you get these people.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    a small group of dedicated mappers

    about 5

    they need to know

    - how to make ns arhticher

    - single player missions - so difrent ways to the end objective are a almost a no, no

    - understand about monster placement, med packs, ammo packs - so mapping for sven coop, would help

    - understand how to trouble shot change levels

    - don't have much care for r_speeds - becuase single player can be upto 2 x mulity player r_speeds

    - can work with a limited texture set, or are willing to find textures, and wad include them

    - there is more, but these are assoumed knolage, and responsablitys

    amckern
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    screens of one of the maps, WIP

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=49316' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=4&t=49316</a>

    please comment

    amckern
  • Insanity_GizmoInsanity_Gizmo Join Date: 2003-05-05 Member: 16072Members
    Allow me to contribute nothing to this thread and ask a question:

    Will this be a guide to playing the game offline or just a diversion from online play?
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    its a addon, like a massive custom map, that lets you play a massive mission offline

    of course, if the demand is made, some maps, can be made ns mp, though i am also planing on making the addon, sven coop friendly, so you can play with friends useing the sven coop mod (http://svencoop.com)

    amckern
  • JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
    Hmmm, I would help, but I'm working with an other modding team right now.... sorry.. good idea though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NefilimNefilim Join Date: 2003-08-09 Member: 19222Members, Constellation
    I think a .mpeg as a tutorial would be best. Better than walking around confused when a game tells you to "walk to the command chair" when you have no idea what the command chair is.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    i spose, replaceing one the vlave/serria/avis won't hurt

    any 1 good with cg skills?

    amckern
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